Download Free Cryptozoology For Beginners Book in PDF and EPUB Free Download. You can read online Cryptozoology For Beginners and write the review.

Only six weeks after a handful of teenage sorcerers defeated a team of anti-magic mercenaries called the Euclideans, Trish, Owen, and Perry are called back into action when they discover that the world’s cryptids (aka magical creatures) are disappearing. They’re partnered with brusque team leader Jacinda Greyeyes and their former nemesis Bryan Ferretti in a mission to travel all over North America, collecting famous cryptids like the jackalope, the chupacabra, and the altamaha-ha. But when another team of teenage sorcerers suddenly vanishes, the spell casters set out for Germany, Egypt, and the Seychelles to uncover why the Euclideans have been abducting and experimenting on magical creatures like the unicorn and the sphinx. The secrets they uncover threaten to divide them, and reveal a truth that will permanently upend the way the world sees sorcery.
Five-hundred years ago, sorcery began to fade from the world. As technology prevailed, combustion engines and computers replaced enchanted plows and spell books. Real magicians were hunted almost to extinction. Science became the primary system of belief, and the secrets of spell-casting were forgotten. That is ... until now. Sorcery for Beginners is no fantasy or fairy tale. Written by arcane arts preservationist and elite mage Euphemia Whitmore (along with her ordinary civilian aide Matt Harry), this book is a how-to manual for returning magic to an uninspired world. It's also the story of Owen Macready, a seemingly average 13-year-old who finds himself drawn into a centuries-long war when he uses sorcery to take on a school bully. Owen's spell casting attracts the attention of a ruthless millionaire and a secret society of anti-magic mercenaries, all of whom wish to use Sorcery for Beginners to alter the course of world history forever.
Only six weeks after a handful of teenage sorcerers defeated a team of anti-magic mercenaries called the Euclideans, Trish, Owen, and Perry are called back into action when they discover that the world’s cryptids (aka magical creatures) are disappearing. They’re partnered with brusque team leader Jacinda Greyeyes and their former nemesis Bryan Ferretti in a mission to travel all over North America, collecting famous cryptids like the jackalope, the chupacabra, and the altamaha-ha. But when another team of teenage sorcerers suddenly vanishes, the spell casters set out for Germany, Egypt, and the Seychelles to uncover why the Euclideans have been abducting and experimenting on magical creatures like the unicorn and the sphinx. The secrets they uncover threaten to divide them, and reveal a truth that will permanently upend the way the world sees sorcery.
In this second book in the comic-horror The Goolz Next Door series, twelve-year-old Harold and his quirky neighbors contend with a legendary monster that lives in the nearby Mallow Marsh. Immediately picking up where A Bad Night for Bullies left off, Harold is now an official member of the Goolz team, comprised of eccentric horror author Frank Goolz and his daughters Suzie and Ilona (who is also Harold's kinda-sorta girlfriend). A set of twins has come to the Goolz for help in finding their missing mother, whom they believe has been taken by the monster rumored to live in the Mallow Marsh. When the (very real) monster bites Harold, his bizarre symptoms cause him to fear he is transforming into a monster himself. Then Suzie is taken, and it's up to Harold and Ilona to save her, prevent the formation of future marsh monsters, and stop Harold's own frightening transformation.
Cryptozoology has a scientific foundation and methodology, detailed here for those seeking a more rigorous understanding of the subject.
A traveler’s must-have companion for over 30 years—a complete guide to the best of Maine Explorer’s Guide Maine is back for the 19th time, providing readers with everything they need to know for making their next trip to Maine the best one yet. This comprehensive, fully up- to- date edition guides travelers of all interests, whether they are looking to explore wildlife wonders or cultural hubs. Featuring hot spots from the southern coast (like Ogunquit and Wells), Casco Bay (Freeport), the Midcoast and the islands (Boothbay Harbor region), and Down East (Acadia area) to the western mountains and lakes region (Bethel area), the Kennebec Valley (Augusta and mid- Maine) and the Maine highlands (Aroostook County)— Explorer’s Guide Maine offers suggestions for dining, lodging, outdoor activities, art and music events, museums, and must-see sights. Whether readers are looking to soak up the sun at Old Orchard Beach, traverse the Appalachian Trail, or observe Porter Bridge over the Ossippee River, Explorer’s Guide Maine proves there is something for everyone at any time of year in the beautiful Pine Tree State.
The paranormal has long been a hotly contested topic, especially in academia. Most people are entertained by the paranormal or casually read a few books they come across on the topic, perhaps assuming that these topics are nothing more than campfire fodder. Of course, there’s nothing wrong with being entertained by the paranormal, but how many people know that there is a long history of academic, scientific, and credible research into topics such as extrasensory perception, hauntings, poltergeists, cryptozoological sightings, near-death experiences, and more? In Researching the Paranormal, Courtney M. Block provides an overview of paranormal research and introduces readers to an assortment of resources that seriously examine various paranormal topics. She shows readers how to think critically about paranormal sources and how to apply the components of credibility when conducting their own paranormal investigations. Highlighting the long history of serious, academic inquiry into various paranormal topics, Block provides citations to primary source documents, journal articles, helpful databases, encyclopedias, dictionaries, and books. In addition, she provides a historical overview of various paranormal phenomena such as parapsychology, cryptozoology, ufology, divination, ghosts, hauntings, and more.
Tonight, across America, countless people will embark on an adventure. They will prowl among overgrown headstones in forgotten graveyards, stalk through darkened woods and wildlands, and creep down the crumbling corridors of abandoned buildings. They have set forth in search of a profound paranormal experience and may seem to achieve just that. They are part of the growing cultural phenomenon called legend tripping. In If You Should Go at Midnight: Legends and Legend Tripping in America, author Jeffrey S. Debies-Carl guides readers through an exploration of legend tripping, drawing on years of scholarship, documentary accounts, and his own extensive fieldwork. Poring over old reports and legends, sleeping in haunted inns, and trekking through wilderness full of cannibal mutants and strange beasts, Debies-Carl provides an in-depth analysis of this practice that has long fascinated scholars yet remains a mystery to many observers. Debies-Carl argues that legend trips are important social practices. Unlike traditional rites of passage, they reflect the modern world, revealing both its problems and its virtues. In society as well as in legend tripping, there is ambiguity, conflict, crisis of meaning, and the substitution of debate for social consensus. Conversely, both emphasize individual agency and values, even in spiritual matters. While people still need meaningful and transformative experiences, authoritative, traditional institutions are less capable of providing them. Instead, legend trippers voluntarily search for individually meaningful experiences and actively participate in shaping and interpreting those experiences for themselves.