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The contributors to Media Crossroads examine space and place in media as they intersect with sexuality, race, ethnicity, age, class, and ability. Considering a wide range of film, television, video games, and other media, the authors show how spaces—from the large and fantastical to the intimate and virtual—are shaped by the social interactions and intersections staged within them. The highly teachable essays include analyses of media representations of urban life and gentrification, the ways video games allow users to adopt an experiential understanding of space, the intersection of the regulation of bodies and spaces, and how style and aesthetics can influence intersectional thinking. Whether interrogating the construction of Portland as a white utopia in Portlandia or the link between queerness and the spatial design and gaming mechanics in the Legend of Zelda video game series, the contributors deepen understanding of screen cultures in ways that redefine conversations around space studies in film and media. Contributors. Amy Corbin, Desirée J. Garcia, Joshua Glick, Noelle Griffis, Malini Guha, Ina Rae Hark, Peter C. Kunze, Paula J. Massood, Angel Daniel Matos, Nicole Erin Morse, Elizabeth Patton, Matthew Thomas Payne, Merrill Schleier, Jacqueline Sheean, Sarah Louise Smyth, Erica Stein, Kirsten Moana Thompson, John Vanderhoef, Pamela Robertson Wojcik
A “wide-ranging, vivid” narrative history of one of the most coveted and complex regions of the world: the Caribbean (The Observer). Ever since Christopher Columbus stepped off the Santa Maria and announced that he had arrived in the Orient, the Caribbean has been a stage for projected fantasies and competition between world powers. In Empire’s Crossroads, British American historian Carrie Gibson offers a panoramic view of the region from the northern rim of South America up to Cuba and its rich, important history. After that fateful landing in 1492, the British, French, Spanish, Portuguese, Dutch, Danish, and even the Swedes, Scots, and Germans sought their fortunes in the islands for the next two centuries. These fraught years gave way to a booming age of sugar, horrendous slavery, and extravagant wealth, as well as the Haitian Revolution and the long struggles for independence that ushered in the modern era. Gibson tells not only of imperial expansion—European and American—but also of life as it is lived in the islands, from before Columbus through the tumultuous twentieth century. Told “in fluid, colorful prose peppered with telling anecdotes,” Empire’s Crossroads provides an essential account of five centuries of history (Foreign Affairs). “Judicious, readable and extremely well-informed . . . Too many people know the Caribbean only as a tourist destination; [Gibson] takes us, instead, into its fascinating, complex and often tragic past. No vacation there will ever feel quite the same again.” —Adam Hochschild, author of To End All Wars and King Leopold’s Ghost
Natural History.
Annotation Concise, easy-to-read information on every vessel plying the region this season - state-room size, dining options, passenger/crew ratio, highlights and potential pitfalls. Ship itineraries, with candid comments on the pros and cons of each. Walking tours at each port of call are supplemented by detailed port maps. Plus, coverage of the smaller 'Explorer' boats, which can get into narrower, shallower inlets.
The contributors to Media Crossroads examine space and place in media as they intersect with sexuality, race, ethnicity, age, class, and ability. Considering a wide range of film, television, video games, and other media, they show how spaces--from the large and fantastical to the intimate and virtual--are shaped by the social interactions and intersections staged within them. The highly teachable essays include analyses of media representations of urban life and gentrification, the ways video games allow users to adopt an experiential understanding of space, the intersection of the regulation of bodies and spaces, and how style and aesthetics can influence intersectional thinking. Whether interrogating the construction of Portland as a white utopia in Portlandia or the link between queerness and the spatial design and gaming mechanics in the Legend of Zelda videogame series, the contributors deepen understanding of screen cultures in ways that redefine conversations around space studies in film and media. Contributors. Amy Corbin, Desirée J. Garcia, Joshua Glick, Noelle Griffis, Malini Guha, Ina Rae Hark, Peter C. Kunze, Paula J. Massood, Angel Daniel Matos, Nicole Erin Morse, Elizabeth Patton, Matthew Thomas Payne, Merrill Schleier, Jacqueline Sheean, Sarah Louise Smyth, Erica Stein, Kirsten Moana Thompson, John Vanderhoef, Pamela Robertson Wojcik
The events of 1942 marked a pivotal year in the history of British air power. For more than two decades the theory that long-range bombing could win wars had dominated British defense policy. The vast majority of warplanes ordered for the RAF were designed either to bomb enemy cities or stop the enemy from bombing British cites. Conventional armies and the air forces that supported them were seen as an outmoded way of waging war. During 1941 evidence began to mount that British policy was wrong. It had become clear the RAF’s bomber offensive against Germany had, until that point, achieved very little. Meanwhile, the wars raging in Europe, Africa and Asia were being decided not by heavy bombers, but by armies and their supporting tactical air forces. Britain had never had the resources to build a large army as well as a strategic bomber fleet; it had always had to make a choice. Now it seemed the country might have made the wrong choice. For the first time since 1918 Britain began thinking seriously about a different way of fighting wars. Was it too late to change? Was a strategic bombing campaign the only option open to Britain? Could the United Kingdom help its Soviet ally more by invading France as Stalin so vehemently demanded? Could this be done in 1942? Looking further ahead, was it time to begin the development of an entirely new generation of warplanes to support the Army? Should the RAF have specialist ground attack aircraft and air superiority fighters? The answers to these questions, which are all explored here by aviation historian Greg Baughen, would help shape the development of British air power for decades to come.
One of Time’s 12 Books for the History Buffs on Your Holiday Gift List The first single-volume history of Istanbul in decades: a biography of the city at the center of civilizations past and present. For more than two millennia Istanbul has stood at the crossroads of the world, perched at the very tip of Europe, gazing across the shores of Asia. The history of this city--known as Byzantium, then Constantinople, now Istanbul--is at once glorious, outsized, and astounding. Founded by the Greeks, its location blessed it as a center for trade but also made it a target of every empire in history, from Alexander the Great and his Macedonian Empire to the Romans and later the Ottomans. At its most spectacular Emperor Constantine I re-founded the city as New Rome, the capital of the eastern Roman empire, and dramatically expanded the city, filling it with artistic treasures, and adorning the streets with opulent palaces. Around it all Constantine built new walls, truly impregnable, that preserved power, wealth, and withstood any aggressor--walls that still stand for tourists to visit. From its ancient past to the present, we meet the city through its ordinary citizens--the Jews, Muslims, Italians, Greeks, and Russians who used the famous baths and walked the bazaars--and the rulers who built it up and then destroyed it, including Mustafa Kemal Ataturk, the man who christened the city "Istanbul" in 1930. Thomas F. Madden's entertaining narrative brings to life the city we see today, including the rich splendor of the churches and monasteries that spread throughout the city. Istanbul draws on a lifetime of study and the latest scholarship, transporting readers to a city of unparalleled importance and majesty that holds the key to understanding modern civilization. In the words of Napoleon Bonaparte, "If the Earth were a single state, Istanbul would be its capital."