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University of Pennsylvania professor Rafael Robb was in a class of his own. An expert on game theory, his colleagues and students marveled over his brilliance. But his wife, Ellen, knew his dark, calculating side...and in December 2006, after years of alleged psychological abuse, she was finally ready to leave him. Her divorce papers were nearly in order and she was about to sign a lease on a new home—and a new life. Until she was found dead in the home she shared with Rafael and their daughter, Olivia. Rafael claimed that Ellen was the victim of a fatal intrusion. Many of Ellen's friends and family suspected that Rafael committed the crime. Now, a high-stakes showdown was about to begin between local investigators and one of academic world's greatest masterminds. But the police had almost no evidence—and the professor had only one strategy: to win at all costs... Cruel Games: A Brilliant Professor, A Loving Mother, A Brutal Murder is Rose Ciotta's shocking true crime book about an intelligent man who used his genius to kill ...
They ruined my reputation. Then they shattered my heart. Jacob, Lucas, and Troy - the kings of Montlake Prep. Arrogant, privileged, and dangerously good looking. Together, they conspired and broke my heart. But now I'm getting my revenge. I'll play whatever games I need to play. I'll do whatever it takes. I'll turn their secrets against them. I won't fall for their lies. I won't be seduced by their kisses. And I definitely won't let their gorgeous bodies distract me. Because no matter what... I'll have my vengeance, even if it means breaking my own heart. Warning: Not for the faint of heart. This slow-burn reverse harem novel of three arrogant bad boys and the girl who stood her ground contains dark themes, high school drama, teenage angst, swoon-worthy sex, and and some potential triggers.
In the power struggle between two elite groups, one feisty girl will bring them to their knees... Life is a cruel game where only the most ruthless survive. It's a truth my mother rebelled against, and she paid for it with her life. Now, I play their game. Publicly accepting the destiny that lies in wait for me when I turn eighteen. But, behind closed doors, I plot my escape. Trent, Charlie, and my twin, Drew, rule the hallways of Rydeville High with arrogance and an iron fist. I execute my role perfectly, hating every second, but they never let me forget my place in this world. Everyone obeys the rules. They have for generations. Because our families have always been in control. Until Cam, Sawyer, and Jackson show up. Throwing their new money around. Challenging the status quo. Setting hearts racing with their gorgeous faces, hot bodies, and bad boy attitudes. Battle lines are drawn. Sides are taken. And I'm trapped in the middle, because I made a mistake one fateful night when I gave my V-card to a stranger in a blatant F you to my fiancé. I thought it was the one thing I owned. A precious memory to carry me through each dark day. I couldn't have been more wrong. Because the stranger was Camden Marshall, leader of the new elite and my perpetual tormenter. He hates me with a passion unrivaled, and he won't be the only one. Fire will rain down if the truth is revealed, threatening alliances, and the power struggle will turn vicious. My life will hang in the balance. But I'll be ready, and I'm not going down without a fight. Due to mature content and themes this book is recommended to readers eighteen and over.
“The perfect sinisterly magical escape…full of longing, desperation, and betrayal.” —Stephanie Garber, New York Times bestselling author of the Caraval trilogy and Once Upon a Broken Heart Caraval meets Buffy the Vampire Slayer in this “beguiling” (Publishers Weekly, starred review) young adult fantasy about a girl who makes a deal with a magical secret society to enter a potentially deadly competition for the chance to avenge her mother’s death. Ever since a vampire murdered her mother, Ava has been determined to get revenge. This all-encompassing drive has given her the fuel she needed to survive foster home after foster home. But it’s been ten years since anyone’s seen a vampire, and Ava has lost hope that she’ll ever find one…until she stumbles across a hidden magic show where she witnesses impossible illusions. The magicians may not be the bloodsuckers she’s hunting, but Ava is convinced something supernatural is at play, so she sneaks backstage and catches them in acts they can’t explain. But they’ve been waiting for her. The magicians reveal they’re part of an ancient secret society with true magic, and Ava has the same power in her blood that they do. If she joins them, they promise to teach her the skills she needs to hunt vampires and avenge her mother. But there’s a catch: if she wants to keep the power they offer, she needs to prove she’s worthy of it. And to do so, she must put on the performance of her life in a sinister and dangerous competition where illusion and reality blur, and the stakes are deadly.
To be a child in mid-twentieth-century Europe was to be not a person but an object, available for use in the service of the totalitarian state. Very soon after Adolf Hitler came to power, policies of eugenic selection and euthanasia began to weed ill or disabled children out of the New Order by poison, gas, and starvation. Defect-free “good blood” children were subjected to an “education” based on racism, propaganda, and the glorification of the Führer, and were deliberately deprived of free time that would allow independent thought or action. Once the war began, “Nordic”-looking children were kidnapped from families in the conquered lands and subjected to “Germanization.” Meanwhile, hundreds of thousands of “bad blood” children—Jews, Gypsies, Poles, Ukrainians, Russians(were separated from their families and condemned to forced migration, slave labor, sadistic experiments, starvation, and mass execution. At the end of the war, uprooted children of every origin wandered the bombed-out cities and countryside, some having been taken from home at such a young age that they did not know where they had come from or even their own names. Millions surged into and out of DP camps, exploited by political and religious groups, while the Allies and the fledgling United Nations tried mightily to put families back together and to find new homes for the orphans. All the riveting narrative skill and impeccable scholarship that distinguished Lynn Nicholas’s first book, The Rape of Europa (winner of the National Book Critics Circle Award for nonfiction), are present in her study of these terrible crimes against humanity. To research this story she has delved into the governmental and military archives of many nations, and has interviewed countless individuals. She shows the relationship of the deadly Nazi policies to the brutal tactics used in the USSR in the 1930s and to their rehearsal in the Spanish Civil War, and vividly describes the abject failure of Hitler’s campaign to plant Germanizing colonies in the conquered nations. She gives us the stories of survivors of ghastly war-spawned famines(in Greece and Russia in the 1940s, Holland in the “Hunger Winter” of 1945, and Berlin in the Airlift year of 1949(and of British, French, and Dutch children who were evacuated to the countryside; boys and girls sent alone from Europe to England on the Kindertransports; the teenaged soldiers of the Reich; the small veterans of the quarries, the factories, and the camps as well as those who survived in lonely hiding. In Cruel World Lynn Nicholas shows us clearly, and with passionate empathy for the innocent victims, the crimes against children that inevitably result when ideology overwhelms humanity. This powerful book, as it recounts the waking nightmare that enmeshed the lives of Europe’s boys and girls, bears witness to our own responsibility to the children of the twenty-first century.
Dominant. Demanding. Dangerous.You don't want to cross these Daddies.
The author of the 400,000-copy bestseller On Killing reveals how violent video games have ushered in a new era of mass homicide--and what we must do about it. Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth summer camp. Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended. What links these and other horrific acts of mass murder? A young person's obsession with video games that teach to kill. Lt. Col. Dave Grossman, who in his perennial bestseller On Killing revealed that most of us are not "natural born killers" -- and who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary -- turns a laser focus on the threat posed to our society by violent video games. Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, casually savage behavior can warp the mind -- with potentially deadly results. His book will become the focus of a new national conversation about video games and the epidemic of mass murders that they have unleashed.
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims