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In the third gritty installment of the Raven's Mark series, Blackwing Captain Ryhalt Galharrow finds that all power comes with a price... A sorcerous cataclysm has hit the Range, the final defensive line between the republic and the immortal Deep Kings. Tormenting red rains sweep the land, new monstrosities feed on fear in the darkness, and the power of the Nameless, the gods who protect the republic, lies broken. The Blackwing captains who serve them are being picked off one by one, and even immortals have learned what it means to die. Meanwhile, the Deep Kings have only grown stronger, and they are poised to deliver a blow that will finally end the war. Ryhalt Galharrow stands apart from it all. He has been deeper into the wasteland known as the Misery than ever before. It has grown within him--changed him--and now the ghosts of his past, formerly confined to the Misery, walk with him everywhere. They will even follow him--and the few surviving Blackwing captains--on one final mission into the darkness.
Anima burns her diaries which record the long period of grief and mourning that followed Siddharth’s death in the Bombay riots. Bold lines of black on a blank canvas lead Ashesh to start a new painting. Sharada sings her own composition in the noon raag Shuddh Sarang at an evening concert. Crowfall unobtrusively follows an eventful year in the lives of a group of friends—a journalist, a teacher, a musician and three painters—in Mumbai. Like the cycle of seasons, love and violence and heartbreak and joy pursue each other. And it is friendship that provides uncompromising solace amidst the ravening pressures of life in the big city. Steeped in sensuous detail, Crowfall takes in art and identity, music and communal madness, and the clash of the old and the new to etch a finely nuanced portrait of contemporary Mumbai.
In the third gritty installment of the Raven's Mark series, Blackwing Captain Ryhalt Galharrow finds that all power comes with a price... A sorcerous cataclysm has hit the Range, the final defensive line between the republic and the immortal Deep Kings. Tormenting red rains sweep the land, new monstrosities feed on fear in the darkness, and the power of the Nameless, the gods who protect the republic, lies broken. The Blackwing captains who serve them are being picked off one by one, and even immortals have learned what it means to die. Meanwhile, the Deep Kings have only grown stronger, and they are poised to deliver a blow that will finally end the war. Ryhalt Galharrow stands apart from it all. He has been deeper into the wasteland known as the Misery than ever before. It has grown within him--changed him--and now the ghosts of his past, formerly confined to the Misery, walk with him everywhere. They will even follow him--and the few surviving Blackwing captains--on one final mission into the darkness.
In the second gritty installment of the Raven's Mark series, a bounty hunter faces down the darkest evil. Ryhalt Galharrow is a blackwing--a bounty hunter who seeks out and turns over any man, woman, or child who has been compromised by the immortals known as the Deep Kings. Four years have passed since he helped drive the Deep Kings back across the Misery. But new and darker forces are rising against the republic...
“A remarkably assured fantasy debut that mixes of the inventiveness of China Miéville with the fast paced heroics of David Gemmell.”—Anthony Ryan, New York Times bestselling author of The Legion of Flame Set on a postapocalyptic frontier, Blackwing is a gritty fantasy debut about a man’s desperate battle to survive his own dark destiny... Hope, reason, humanity: the Misery breaks them all. Under its cracked and wailing sky, the Misery is a vast and blighted expanse, the arcane remnant of a devastating war with the immortals known as the Deep Kings. The war ended nearly a century ago, and the enemy is kept at bay only by the existence of the Engine, a terrible weapon that protects the Misery’s border. Across the corrupted no-man’s-land teeming with twisted magic and malevolent wraiths, the Deep Kings and their armies bide their time. Watching. Waiting. Bounty hunter Ryhalt Galharrow has breathed Misery dust for twenty bitter years. When he’s ordered to locate a masked noblewoman at a frontier outpost, he finds himself caught in the middle of an attack by the Deep Kings, one that signifies they may no longer fear the Engine. Only a formidable show of power from the very woman he is seeking, Lady Ezabeth Tanza, repels the assault. Ezabeth is a shadow from Galharrow’s grim past, and together they stumble onto a web of conspiracy that threatens to end the fragile peace the Engine has provided. Galharrow is not ready for the truth about the blood he’s spilled or the gods he’s supposed to serve…
A mind-bending adventure from the author of Brightstorm! A year after the death of her older brother, Prue Haywood's family is still shattered by grief. But everything changes when a stranger arrives at the farm. A new, incredible technology has been discovered in the city of Medlock, where a secretive guild of inventors have developed a way to capture spirits of the dead in animal-like machines, bringing them back to life. Prue knows that the "Ghost Guild" might hold the key to bringing her brother back, so she seizes the stranger's offer to join as an apprentice. But to find her brother, she needs to find a way to get the ghost machines to remember the people they used to be. Yet if Prue succeeds, all of society could come apart...
Twins Arthur and Maudie receive word that their father died in a failed attempt to reach South Polaris. But a mysterious clue leads the twins to question the story they've been told, and they join the crew of a new exploration attempt in the hope of learning the truth. Will Arthur and Maudie find the answers they seek?
You’ve heard the story before: an orphaned boy, raised by a wise old man, comes to a fuller knowledge of his magic and uses it to fight the great evil threatening his world. But what if that hero were destined to become the new dark lord? The Academy of Chaenbalu has stood against magic for centuries. Hidden from the world, acting from the shadows, it trains its students to detect and retrieve magic artifacts, which it jealously guards from the misuse of others. Because magic is dangerous: something that heals can also harm, and a power that aids one person may destroy another. Of the academy’s many students, only the most skilled can become avatars—warrior thieves, capable of infiltrating the most heavily guarded vaults—and only the most determined can be trusted to resist the lure of magic. More than anything, Annev de Breth wants to become one of them. But Annev carries a secret. Unlike his classmates who were stolen as infants from the capital city, Annev was born in the village of Chaenbalu, was believed to be executed, and then unknowingly raised by his parents’ killers. Seventeen years later, he struggles with the burdens of a forbidden magic, a forgotten heritage, and a secret deformity. When Annev is subsequently caught between the warring ideologies of his priestly mentor and the Academy’s masters, he must finally decide whether to accept the truth of who he really is ... or embrace the darker truth of what he may one day become.
Those who see the dead soon join them. From the author of the critically-acclaimed Blackwing trilogy comes Ed McDonald's Daughter of Redwinter, the first of a brilliant fantasy series about how one choice can change a universe. Raine can see—and speak—to the dead, a gift that comes with a death sentence. All her life she has hidden, lied, and run to save her skin, and she’s made some spectacularly bad choices along the way. But it is a rare act of kindness—rescuing an injured woman in the snow—that becomes the most dangerous decision Raine has ever made. Because the woman is fleeing from Redwinter, the fortress-monastery of the Draoihn, warrior magicians who answer to no king, and who will stop at nothing to reclaim what she’s stolen. A battle, a betrayal, and a horrific revelation force Raine to enter the citadel and live among the Draoihn. She soon finds that her secret ability could be the key to saving an entire nation. Though she might have to die to make it happen . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Red Queen has set her players on the board. Winter is keeping Prince Jalan Kendeth far from the longed-for luxuries of his southern palace. And although the North may be home to his companion, the warrior Snorri ver Snagason, he is just as eager to leave. For the Viking is ready to challenge all of Hell to bring his wife and children back into the living world. He has Loki's key - now all he needs is to find the door. As all wait for the ice to unlock its jaws, the Dead King plots to claim what was so nearly his - the key into the world - so that the dead can rise and rule