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Crowd computing, crowdsourcing, crowd-associated network (CrAN), crowd-assisted sensing are some examples of crowd-based concepts that harness the power of people on the web or connected via web-like infrastructure to do tasks that are often difficult for individual users or computers to do alone. This creates many challenging issues like assessing reliability and correctness of crowd generated information, delivery of data and information via crowd, middleware for supporting crowdsourcing and crowd computing tasks, crowd associated networking and its security, Quality of Information (QoI) issues, etc. This book compiles the latest advances in the relevant fields.
Video has rich information including meta-data, visual, audio, spatial and temporal data which can be analysed to extract a variety of low and high-level features to build predictive computational models using machine-learning algorithms to discover interesting patterns, concepts, relations, and associations. This book includes a review of essential topics and discussion of emerging methods and potential applications of video data mining and analytics. It integrates areas like intelligent systems, data mining and knowledge discovery, big data analytics, machine learning, neural network, and deep learning with focus on multimodality video analytics and recent advances in research/applications. Features: Provides up-to-date coverage of the state-of-the-art techniques in intelligent video analytics. Explores important applications that require techniques from both artificial intelligence and computer vision. Describes multimodality video analytics for different applications. Examines issues related to multimodality data fusion and highlights research challenges. Integrates various techniques from video processing, data mining and machine learning which has many emerging indoors and outdoors applications of smart cameras in smart environments, smart homes, and smart cities. This book aims at researchers, professionals and graduate students in image processing, video analytics, computer science and engineering, signal processing, machine learning, and electrical engineering.
Chaocan Xiang is an Associate Professor at the College of Computer Science, Chongqing University, China. He received his bachelor’s degree and Ph.D. from Nanjing Institute of Communication Engineering, China, in 2009 and 2014, respectively. He subsequently studied at the University of Michigan-Ann Arbor in 2017 (supervised by Prof. Kang G. Shin, IEEE Life Fellow, ACM Fellow). His research interests mainly include UAVs/vehicle-based crowdsensing, urban computing, Internet of Things, Artificial Intelligence, and big data. He has published more than 50 papers, including over 20 in leading venues such as IEEE Transactions on Mobile Computing, IEEE Transactions on Parallel and Distributed Systems, IEEE INFOCOM, and ACM Ubicomp. He has received a best paper award and a best poster award at two international conferences. Panlong Yang is a full Professor at the University of Science and Technology of China. He has been supported by the NSF Jiangsu through a Distinguished Young Scholarship and was honored as a CCF Distinguished Lecturer in 2015. He has published over 150 papers, including 40 in CCF Class A. Since 2012, he has supervised 14 master’s and Ph.D. candidates, including two excellent dissertation winners in Jiangsu Province and the PLA education system. He has been supported by the National Key Development Project and NSFC projects. He has nominated by ACM MobiCom 2009 for the best demo honored mention awards, and won best paper awards at the IEEE MSN and MASS. He has served as general chair of BigCom and TPC chair of IEEE MSN. In addition, he has served as a TPC member of INFOCOM (CCF Class A) and an associate editor of the Journal of Communication of China. He is a Senior Member of the IEEE (2019). Fu Xiao received his Ph.D. in Computer Science and Technology from the Nanjing University of Science and Technology, Nanjing, China, in 2007. He is currently a Professor and Dean of the School of Computer, Nanjing University of Posts and Telecommunications. He has authored more than 60 papers in respected conference proceedings and journals, including IEEE INFOCOM, ACM Mobihoc, IEEE JASC, IEEE/ACM ToN, IEEE TPDS, IEEE TMC, etc. His main research interest is in the Internet of Things. He is a member of the IEEE Computer Society and the Association for Computing Machinery. Xiaochen Fan received his B.S. degree in Computer Science from Beijing Institute of Technology, Beijing, China, in 2013, and his Ph.D. from the University of Technology Sydney, NSW, Australia, in 2021. His research interests include mobile/pervasive computing, deep learning, and Internet of Things (IoT). He has published over 25 peer-reviewed papers in high-quality journals and IEEE/ACM international conference proceedings.
The three volume set LNCS 13155, 13156, and 13157 constitutes the refereed proceedings of the 21st International Conference on Algorithms and Architectures for Parallel Processing, ICA3PP 2021, which was held online during December 3-5, 2021. The total of 145 full papers included in these proceedings were carefully reviewed and selected from 403 submissions. They cover the many dimensions of parallel algorithms and architectures including fundamental theoretical approaches, practical experimental projects, and commercial components and systems. The papers were organized in topical sections as follows: Part I, LNCS 13155: Deep learning models and applications; software systems and efficient algorithms; edge computing and edge intelligence; service dependability and security algorithms; data science; Part II, LNCS 13156: Software systems and efficient algorithms; parallel and distributed algorithms and applications; data science; edge computing and edge intelligence; blockchain systems; deept learning models and applications; IoT; Part III, LNCS 13157: Blockchain systems; data science; distributed and network-based computing; edge computing and edge intelligence; service dependability and security algorithms; software systems and efficient algorithms.
This book explores the microsensing technologies and systems now available to monitor the quality of air and water within the urban environment and examines their role in the creation of sustainable cities against the background of the challenges posed by rapid urbanization. The opening section addresses the theoretical and conceptual background of microsensing networks. The coverage includes detailed description of microsensors, supported by design-specific equations, and clear explanation of the ways in which devices that harvest energy from ambient sources can detect and quantify pollution. The practical application of such systems in addressing environmental impacts within cities and in sustainable urban planning is then discussed with the aid of case studies in developing countries. The book will be of interest to all who wish to understand the benefits of microsensing networks in promoting sustainable cities through better delivery of information on health hazards and improved provision of data to environmental agencies and regulatory bodies in order to assist in monitoring, decision-making, and regulatory enforcement.
The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic. The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.
The rise of the Internet of Things (IoT) and Artificial Intelligence (AI) leads to the emergence of edge computing systems that push the training and deployment of AI models to the edge of networks for reduced bandwidth cost, improved responsiveness, and better privacy protection, allowing for the ubiquitous AI that can happen anywhere and anytime. Motivated by the above trend, this book introduces a new computing paradigm, the Social Edge Computing (SEC), that empowers human-centric edge intelligent applications by revolutionizing the computing, intelligence, and the training of the AI models at the edge. The SEC paradigm introduces a set of critical human-centric challenges such as the rational nature of edge device owners, pronounced heterogeneity of the edge devices, real-time AI at the edge, human and AI interaction, and the privacy of the edge users. The book addresses these challenges by presenting a series of principled models and systems that enable the confluence of the computing capabilities of devices and the domain knowledge of the people, while explicitly addressing the unique concerns and constraints from humans. Compared to existing books in the field of edge computing, the vision of this book is unique: we focus on the social edge computing (SEC), an emerging paradigm at the intersection of edge computing, AI, and social computing. This book discusses the unique vision, challenges and applications in SEC. To our knowledge, keeping humans in the loop of edge intelligence has not been systematically reviewed and studied in an existing book. The SEC vision generalizes the current machine-to-machine interactions in edge computing (e.g., mobile edge computing literature), and machine-to-AI interactions (e.g., edge intelligence literature) into a holistic human-machine-AI ecosystem.
Computing and Visualization for Intravascular Imaging and Computer-Assisted Stenting presents imaging, treatment, and computed assisted technological techniques for diagnostic and intraoperative vascular imaging and stenting. These techniques offer increasingly useful information on vascular anatomy and function, and are poised to have a dramatic impact on the diagnosis, analysis, modeling, and treatment of vascular diseases. After setting out the technical and clinical challenges of vascular imaging and stenting, the book gives a concise overview of the basics before presenting state-of-the-art methods for solving these challenges. Readers will learn about the main challenges in endovascular procedures, along with new applications of intravascular imaging and the latest advances in computer assisted stenting. - Brings together scientific researchers, medical experts, and industry partners working in different anatomical regions - Presents an introduction to the clinical workflow and current challenges in endovascular Interventions - Provides a review of the state-of-the-art methodologies in endovascular imaging and their applications - Poses outstanding questions and discusses future research
The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops.
Whether we need to make better financial choices, find the love of our life, or transform our career, crowdsourcing is the key to making quicker, wiser, more objective decisions. But few of us even come close to tapping the full potential of our online personal networks. Lior Zoref offers proven guidelines for applying what he calls "mind sharing" in new ways. For instance, he shows how a mother's Facebook update saved the life of a four-year-old boy, and how a manager used LinkedIn to create a year's worth of market research in less than a day. Zoref's clients are using his techniques to innovate and problem-solve in record time. Now he reveals how crowdsourcing has the ability to supercharge our thinking and upgrade every aspect of our lives.