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Uncover the lost years of Critical Role’s unrelentingly upbeat undead spellcaster in this original prequel novel to Laudna’s adventures with Bells Hells. For as long as she can remember, Laudna has had a friend. A mentor. A little voice whispering in her cropped ear, promising that, no matter how monstrous she becomes or how far she wanders, there will always be someone to guide her. And so, Laudna is content. But the thought of more—of life, of love, of the magic stirring in her still veins—is unrelenting in its familiarity. More is the dream of the young girl trapped behind the bloodstained walls of Whitestone, and the nightmare of the woman who now stalks the woods outside them. More, Laudna’s little voice reminds her, is dangerous. From Tal’Dorei to Marquet, the world is infested with heroes destined to rid their kingdoms of creatures like Laudna. The little voice is right, she knows. But still, she thinks of more. And when she reaches for that dream, what reaches back will change everything. Written by USA Today bestselling author Cassandra Khaw, Critical Role: Bells Hells—What Doesn’t Break delves into the unexplored years before Laudna joined up with the crew of Bells Hells, chronicling her departure from Whitestone and her solo adventures on the road to Jrusar.
NEW YORK TIMES BESTSELLER • Dive deep into the history of the world’s most popular fantasy RPG livestream with the cast of Critical Role in this definitive guide featuring never-before-seen illustrations and photos. From its unassuming beginnings as a casual home game between friends to the role-playing phenomenon it is today, Critical Role has become the stuff of legend. These pages chronicle how a circle of friends who all happen to be talented voice actors built the most-watched tabletop role-playing livestream of all time. Discover dazzling new illustrations and richly written insights into the locations, characters, and adventures featured in the hundreds of episodes across Critical Role’s two campaigns, Vox Machina and the Mighty Nein. Go behind the scenes with archival photos and exclusive interviews with Dungeon Master Matt Mercer and the entire Critical Role cast as they explore their characters’ most triumphant moments and darkest hours. And celebrate the massive community of Critters who support and expand the show’s world through a highlighted tour of the crafts, cosplay, and art they create every day. Featuring a foreword from Felicia Day, lush illustrations, and the inside story you won’t find anywhere else, this book is your indispensable guide to Critical Role. The adventure begins!
Uncover the lost years of Critical Role’s unrelentingly upbeat undead spellcaster in this original prequel novel to Laudna’s adventures with Bells Hells. For as long as she can remember, Laudna has had a friend. A mentor. A little voice whispering in her cropped ear, promising that, no matter how monstrous she becomes or how far she wanders, there will always be someone to guide her. And so, Laudna is content. But the thought of more—of life, of love, of the magic stirring in her still veins—is unrelenting in its familiarity. More is the dream of the young girl trapped behind the bloodstained walls of Whitestone, and the nightmare of the woman who now stalks the woods outside them. More, Laudna’s little voice reminds her, is dangerous. From Tal’Dorei to Marquet, the world is infested with heroes destined to rid their kingdoms of creatures like Laudna. The little voice is right, she knows. But still, she thinks of more. And when she reaches for that dream, what reaches back will change everything. Written by USA Today bestselling author Cassandra Khaw, Critical Role: Bells Hells—What Doesn’t Break delves into the unexplored years before Laudna joined up with the crew of Bells Hells, chronicling her departure from Whitestone and her solo adventures on the road to Jrusar.
Game Master Matthew Mercer joins Eisner Award-winning writer Darcy van Poelgeest (LittleBird) and fan-favorite artist CoupleofKooks in a brand new Critical Role story from the mighty Kryn Dynasty, collected in a trade paperback and ready to take its place in your Critical Role library. Could the fabled Luxon be the downfall of the Kryn Dynasty? Leylas Kryn, the Bright Queen, has spent multiple lives in pursuit of assembling the otherworldly Luxon. So when another piece appears nearby, Leylas sends her eternal lover Quana to collect it...with consequences that may threaten the entire Dynasty! Hope for the future clashes with darkness from the past in a stellar new story from the world of Critical Role!
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
The celebrated series Critical Role: Vox Machina Origins returns in this stunning hardcover edition! Fans of the series won't want to miss this beautiful collection. What do a flirtatious bard, a clueless barbarian, a naïve druid, and a pair of stealthy twins all have in common? They're not sure either, but one day they'll become the heroes known as Vox Machina! Follow the main characters from the smash-hit series Critical Role as they team up for the first time, facing cults and curses in the revelation of their origins and the path that will lead them to glory...eventually. Collects Vox Machina Origins I and II in a gorgeous new Hardcover with never before seen artwork!
Fjord Stone's early years to life in this all-new hardcover Critical Role graphic novel! Kevin Burke and Chris “Doc” Wyatt, writers for the Amazon Original animated series Critical Role: The Legend of Vox Machina, join fan-favorite artist Selina Espiritu, colorist Diana Sousa, letterer Ariana Maher, and Matthew Mercer and Travis Willingham from the cast of Critical Role to bring Fjord’s early years to life in this all-new hardcover graphic novel! More than just an orcish face! Growing up in an orphanage on the Menagerie Coast, Fjord Stone has never been comfortable with the assumptions people draw from his half-orc heritage. But his sweet, sensitive nature will do him no favors in Port Damali. Luckily, a chance encounter on the docks lands Fjord with a job, a mentor, and more adventure than he could ever dream of on the path that will eventually lead him to the rest of the Mighty Nein!
"From the team that brought you the smash-hit web series Critical Role!"--
Even a Time Lord can’t change the past. A wasteland. A dead world... No, there is a biodome, rising from the ash. Here, life teems and flourishes, with strange and lush plants, and many-winged insects with bright carapaces – and one solitary sentient creature, who spends its days watering the plants, talking to the insects, and tending this lonely garden. This is Inyit, the Last of the Kotturuh. In All Flesh is Grass we are transported back to The Dark Times. The Tenth Doctor has sworn to stop the Kotturuh, ending Death and bringing Life to the universe. But his plan is unravelling – instead of bringing Life, nothing has changed and all around him people are dying. Death is everywhere. Now he must confront his former selves – one in league with their greatest nemesis and the other manning a ship of the undead...