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"The Perfect Introduction to the Amazing World Of Cricket" "Cricket: Learn The Basics, The History, The Rules and How To Play in 30 Minutes" is the perfect short read for anyone looking to learn more about this fascinating sport. In this book, you'll discover the rich history of cricket, from its origins in 16th century England to its current status as a beloved global game. You'll learn the basics of how to play cricket, including the essential skills and techniques needed to succeed on the pitch. You'll also get an overview of the rules of the game, so you can understand the nuances of cricket and appreciate its complexities. In addition, this book will cover the equipment and gear needed to play cricket, as well as some basic drills to help you improve your game. Whether you're a beginner or an experienced player, these drills will help you sharpen your skills and take your game to the next level. Finally, we will introduce you to some of the most famous players in the sport, from legends like Sachin Tendulkar and Brian Lara to modern-day stars like Virat Kohli. You'll learn about their achievements on the field and what makes them some of the greatest cricketers of all time. If you're looking to get started with cricket, or just want to learn more about this exciting sport, "Cricket: A Beginner's Guide" is the perfect short read for you. Table of Contents: Short Reads Introduction The History Of Cricket How To Play Cricket The Basic Rules Of Cricket What Is Needed To Play Cricket Cricket Drills Top Tips / Secrets Famous Players
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Sports or games are grouped into five categories. Target games: bowls, golf, bocce, ten pin bowling. Net & court games: badminton, tennis, squash, volleyball. Striking & fielding games: cricket, softball, baseball. Invasion games: football, basketball, netball, hockey, rugby union, rugby league, Australian rules football. Movement games: circus skills, dance, gymnastics, martial arts.
A cumulative list of scientific, educational and cultural films available for borrowing from the National Library of Australia, punctuated by brief synopses of titles. Listed by title and subject.
Three times an Ashes winner, Trevor Bailey is regarded next to Ian Botham as England's premier all-rounder since the Second World War. He was a schoolboy prodigy at Dulwich College, won cricket and soccer blues at Cambridge University and an FA Amateur Cup winners' medal with Walthamstow in 1951-52. At the heart of the story is the fighting spirit of a loyalist who served England - and his home county, Essex - so well in a crisis. This book profiles one of the most iconic cricketers of his generation.
Acclaimed as a magisterial, classic work, A Social History of English Cricket is an encyclopaedic survey of the game, from its humble origins all the way to modern floodlit finishes. But it is also the story of English culture, mirrored in a sport that has always been a complex repository of our manners, hierarchies and politics. Derek Birley’s survey of the impact on cricket of two world wars, Empire and ‘the English caste system’, will, contends Ian Wooldridge, ‘teach an intelligent child of twelve more about their heritage than he or she will ever pick up at school.’ In just under 400 pages Birley takes us through a rich historical tapestry: how the game was snatched from rustic obscurity by gentlemanly gamblers; became the height of late eighteenth century metropolitan fashion; was turned into both symbol and synonym for British imperialism; and its more recent struggle to dislodge the discomforting social values preserved in the game from its imperial heyday. Superbly witty and humorous, peopled by larger-than-life characters from Denis Compton to Ian Botham, and wholly forswearing nostalgia, A Social History of English Cricket is a tour-de-force by one of the great writers on cricket.
Pinocchio, The Tale of a Puppet follows the adventures of a talking wooden puppet whose nose grew longer whenever he told a lie and who wanted more than anything else to become a real boy.As carpenter Master Antonio begins to carve a block of pinewood into a leg for his table the log shouts out, "Don't strike me too hard!" Frightened by the talking log, Master Cherry does not know what to do until his neighbor Geppetto drops by looking for a piece of wood to build a marionette. Antonio gives the block to Geppetto. And thus begins the life of Pinocchio, the puppet that turns into a boy.Pinocchio, The Tale of a Puppet is a novel for children by Carlo Collodi is about the mischievous adventures of Pinocchio, an animated marionette, and his poor father and woodcarver Geppetto. It is considered a classic of children's literature and has spawned many derivative works of art. But this is not the story we've seen in film but the original version full of harrowing adventures faced by Pinnocchio. It includes 40 illustrations.