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"This book is to cribbage players what scrabble and crossword dictionaries are to word puzzlers - essential." Winning at the game of cribbage - is it skill, or is it luck? In cribbage, the statistical advantage goes to the player who understands and applies sound strategy, and the first opportunity to apply strategy - before any cards are played out - is at the discard. With over 400 pages and over 275,000 discard options analyzed, this book offers a complete list of every possible cribbage hand - 18,395 hands in total - and the mathematically best discard option for each, for both dealer and non-dealer. Spanning the entire range of hands from A-A-A-A-2-2 to Q-Q-K-K-K-K, this book presents every hand in order for ease of look-up. Simply put your six cards in order of card value, from smallest to largest, and flip to the page of the book that shows your hand. Next to each hand, the recommended best discard option for dealer and non-dealer ("pone" in cribbage lingo) is shown. Holding 5-5-6-6-9-9 and unsure which cards to toss to your opponent's crib? Look up this hand (pg. 314, hand #15,651) or any other six-card combination, and quickly discover which two cards represent the best discard. Keep this easy-to-use book next to the crib board to help remove the guesswork and make those tricky in-game choices easier, use the book as a learning tool, or as a fun guide to see how your discarding instincts align with the math. (You may be surprised!)
Here is the perfect gift for novice and expert game enthusiasts alike. With Hoyle's Rules of Games you'll learn how to play games, sharpen your strategy, and settle disputes with the revised and updated edition of this essential reference guide—now covering over 250 classic and popular games! Whether you’re a casual gamer looking for a reference guide for your next family game night or whether you take the rules a little more seriously, this essential guide to card games, board games, and game strategy is for you. It also makes the perfect companion to board game gifts for children this holiday season: they'll love the game, but they’ll love winning even more! More than 250 years after Edmond Hoyle first published his guide to the game Whist, Hoyle’s is still the definitive name when it comes to the rules of the game—whether it’s bridge, backgammon, Scrabble® or Blackjack. With Hoyle’s Rules of Games, all you need to have hours of fun with family and friends is a board game or a deck of cards! The game player’s basic reference, this handy guide has now been updated and expanded and includes rules, strategies, and odds for over 250 games, including such favorites as: • Scrabble® • Canasta • Contract Bridge • Gin Rummy • Chess • Backgammon • Solitaire games: Nestor, Pounce, Pyramid, and Russian Bank • Poker variations: Anaconda, Blind Tiger, and Hold ’em • Children’s games: Beggar-your-neighbor, Memory, and Slapjack • Computer games: Minesweeper and Freecell • ...And more!
Card games offer loads of fun and one of the best socializing experiences out there. But picking up winning card strategies is a bit of a challenge, and though your buddies may think that picking up the rules of the game is easy, winning is a totally different story. With Card Games For Dummies, Second Edition, you’ll not only be able to play the hottest card games around, you can also apply game-winning strategies and tips to have fun and beat your opponents. Now updated, this hands-on guide shows you everything you need to know—the basics, the tricks, and the techniques—to become a master card player, with expanded coverage on poker as well as online gaming and tournaments. Soon you will have the card-playing power to: Pin down your opponents in Texas Hold’em Show off your power in Stud Poker Hit wisely in Blackjack Break hearts ruthlessly in Hearts Mix up the night with Gin and Rummy Build yourself a victory in Bridge Send them fishing in Go Fish This straightforward, no-nonsense guide features great ways to improve your game and have more fun, as well as a list of places to find out more about your favorite game. It also profiles different variations of each game, making you a player for all seasons!
The Architecture of Computer Hardware, Systems Software and Networking is designed help students majoring in information technology (IT) and information systems (IS) understand the structure and operation of computers and computer-based devices. Requiring only basic computer skills, this accessible textbook introduces the basic principles of system architecture and explores current technological practices and trends using clear, easy-to-understand language. Throughout the text, numerous relatable examples, subject-specific illustrations, and in-depth case studies reinforce key learning points and show students how important concepts are applied in the real world. This fully-updated sixth edition features a wealth of new and revised content that reflects today’s technological landscape. Organized into five parts, the book first explains the role of the computer in information systems and provides an overview of its components. Subsequent sections discuss the representation of data in the computer, hardware architecture and operational concepts, the basics of computer networking, system software and operating systems, and various interconnected systems and components. Students are introduced to the material using ideas already familiar to them, allowing them to gradually build upon what they have learned without being overwhelmed and develop a deeper knowledge of computer architecture.
DigiCat Publishing presents to you this special edition of "Memoirs of an Infantry Officer" by Siegfried Sassoon. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
It's a race around a board that takes luck and skill--and if you're hoping to reach the "finish line" first, here are the rules, the skill-building quizzes, and the cleverest tactics needed to win. If you've never played before, you'll get an explanation of the game's basics and scoring--who goes first, dealing and discarding the cards, and moving the pegs, all with expert tips to put beginners on the right track from the start. The detailed coverage focuses on such topics as what to do when the cut is irrelevant (when the dealer will lose if he doesn't peg out); strategies in the play of the hand; ways to speed up the game; and almost any potential situation you'll encounter. And, for those who already play, there's some advanced advice to take you to the next level, plus information on the American Cribbage Congress, which runs tournaments and clubs.
Thought to have been invented in the 17th century, cribbage remains one of the oldest and most popular card games for two or more players. The book is in two parts, the first introducing the game to those who have never played it before, and the second, much larger, part explaining the intricacies of the game to more experienced players and giving guidance to improve the chances of winning. Both the original five-card game and the more modern six-card variety are described in detail, and the authors demonstrate how to gain the maximum advantage from any of the countless card combinations possible during play. Numerous examples are included to illustrate the subtleties of each stage of the game, written in easily understood tabular form and checked by computer programs.