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"Over 200 new monsters for 3rd edition rules from the horrible Wrack Dragons to the intoxicating Brewer Gnomes, from the colossal Mithril Golem to the tiny Bottle Imp, here is a host of new creatures for use in your 3rd edition campaign"--Cover. P. [4]
Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG. The second volume of new fantasy creatures. Revisit the Carnival of Shadows and face a whole dark menagerie of twisted servitor races that the Titans fashioned for their war against the gods. Horrifying aberrations, unique undead, demons and devils all provide for hundreds of unique encounters and even plots for entire adventures.
The latest creature to emerge from Rob's closet is a cross between Chewbacca from Star Wars and Harry Potter. Rob names him "Potterwookiee" ("Hairy" for short) and soon Rob finds himself treading water as he tries to figure out how to care for his mixed-up friend. Great laughs and great books help Rob along the way.
This indispensable supplement contains information on nearly 200 new monstersfor any D&D game. It provides descriptions for a vast array of new creatures, with an emphasis on higher-level creatures to provide experienced gamers withtougher foes to overcome. (Gamebooks)
Monsters!From the horrible wrack dragon to the hideous skullworm, creatures frightening and wondrous are found throughout the Scarred Lands. Discover your favorites anew in this hand-picked selection of adversaries from the storied history of the Creature Collection and the Scarred Lands.The Creature Collection 5e presents more than 175 creatures from the Scarred Lands setting, each painstakingly updated to work perfectly with the 5th Edition rules, each illustrated in full color.The Creature Collection 5e features a host of tools to help you find the perfect monster for the encounter you're building. Also included are an appendices of battle maps, encounter seeds and a Challenge Rating index.While the monsters herein are taken from the various Scarred Lands supplements released down the years, they can easily enhance any setting or campaign.
"Designing a captivating creature simply for it to exist against a white background and going no further is a purely academic exercise. Designing a creature that can survive in a world, interact with its own and other species, and go on to make an impact, is designing with intent. This is the end goal of creature design and what you will witness in this latest book from industry expert Terryl Whitlatch. With decades of experience in the entertainment industry, developing creatures for Star Wars: Episode 1 -- The Phantom Menace and Beowulf, among other films, Whitlatch offers an abundance of valuable advice throughout the Principles of Creature Design. For Whitlatch, there's not limit to what can be imagined with an open mind, though the journey may not always be an easy one. It's what she calls "Chasing the unicorn." We will surely enjoy joining her on her journey, filled with creatures so vivid, whimsical, and elaborate that we will wish -- or wonder -- if they are real."--Back cover.
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In one of DC's strangest comics ever, a werewolf, a vampire, a gorgon, and Frankenstein's monster fight the German forces during World War II. Originally published in the early 1980s, The Creature Commandos laid the groundwork for recent series like FRANKESTEIN, AGENT OF S.H.A.D.E. Collects WEIRD WAR TALES #93, 97, 100, 102, 105, 108-112, 114-119, 121 and 124.
Tim and his friends find out the hard way that you shouldn't question the game master, and you shouldn't make fun of his cape. One minute, they're drinking away the dreariness of their lives, escaping into a fantasy game and laughing their asses off. The next minute, they're in a horse-drawn cart surrounded by soldiers pointing crossbows at them. Tim now has the voice and physique of a prepubescent girl. Dave finds that while he lost a foot or two in height, he somehow acquired a suit of armor and a badass beard. Julian's ears have grown ridiculously long and pointy. And Cooper... well Cooper has gotten himself a set of tusks, a pair of clawed hands, and a bad case of the shits. He also finds that he's carrying a bag with a human head in it - a head that he had chopped off when they were still just playing a game. Shit just got real, and if they want to survive, these four friends are going to have to tap into some baser instincts they didn't even know existed in their fast-food and pizza delivery world. It's fight, flight, or try to convince the people who are trying to kill them that they don't really exist. Meanwhile, a sadistic game master sits back in the real world eating their fried chicken.
Soon after he purchases a dusty can of monster blood at the funky old toy store near his great-aunt's house, Evan begins to notice some strange things happening to the people around him.