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This book is for coding students and Java programmers of all levels interested in building engaging, interactive applications with Greenfoot. Familiarity with the very basics of Greenfoot is assumed.
As modern technologies continue to develop and evolve, the ability of users to interface with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies is necessary to fully realize the potential of twenty-first-century tools. Innovative Methods, User-Friendly Tools, Coding, and Design Approaches in People-Oriented Programming is a critical scholarly resource that examines development and customization user interfaces for advanced technologies and how these interfaces can facilitate new developments in various fields. Featuring coverage on a broad range of topics such as role-based modeling, end-user composition, and wearable computing, this book is a vital reference source for programmers, developers, students, and educators seeking current research on the enhancement of user-centric information system development.
This book is a printed edition of the Special Issue "Raspberry Pi Technology" that was published in Electronics
Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with games and Simulations is ideal for introductory courses in Java Programming or Introduction to Computer Science. The only textbook to teach Java programming using Greenfoot--this is "Serious Fun." Programming doesn't have to be dry and boring. This book teaches Java programming in an interactive and engaging way that is technically relevant, pedagogically sound, and highly motivational for students. Using the Greenfoot environment, and an extensive collection of compelling example projects, students are given a unique, graphical framework in which to learn programming.
The following essays represent a plurality of visions of the nature of creativity and its place within childhood experience. The authors represent such diverse fields as pre-college education, computer science, psychology, the arts of music, theater, dance, literature, philosophy by/for childrenA and hospital counseling.
Provides full coverage of the National 4 & 5 course and is endorsed by SQA. This comprehensive textbook provides full coverage of the Computing Science courses offered by the Scottish Qualifications Authority at both National 4 and 5 levels. The book is divided into two core units of the syllabus, Software Design and Development and Information System Design and Development, and is attractively designed in full colour throughout. - The first comprehensive book for National 4 and 5 Computing Science - Written by the bestselling author of 'Standard Grade Computing Studies'
The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The fourth volume includes 38 regular papers organized in topical sections on supporting physical activity, supporting shred activities, sustainability, tabletop computing, text comprehensibility, tracking eyes and head, usability evaluation and technology acceptance, user preferences and behaviour, user requirements capture and analysis, UX in work / educational context, voice / sound-based computing, 31 interactive posters, 2 industrial papers, 4 panels, 1 contribution on special interest groups, 1 tutorial, and 9 workshop papers.
The two-volume set LNAI 10061 and 10062 constitutes the proceedings of the 15th Mexican International Conference on Artificial Intelligence, MICAI 2016, held in Cancún, Mexico, in October 2016. The total of 86 papers presented in these two volumes was carefully reviewed and selected from 238 submissions. The contributions were organized in the following topical sections: Part I: natural language processing; social networks and opinion mining; fuzzy logic; time series analysis and forecasting; planning and scheduling; image processing and computer vision; robotics. Part II: general; reasoning and multi-agent systems; neural networks and deep learning; evolutionary algorithms; machine learning; classification and clustering; optimization; data mining; graph-based algorithms; and intelligent learning environments.
This title includes a number of Open Access chapters.Covering a broad range of new topics in computer technology and programming, this volume discusses encryption techniques, SQL generation, Web 2.0 technologies, and visual sensor networks. It also examines reconfigurable computing, video streaming, animation techniques, and more. Readers will lear