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Connect students in grades 5–8 with science using General Science: Daily Skill Builders. This 96-page book features two short, reproducible activities per page and includes enough lessons for an entire school year. It provides extra practice with physical, earth, space, and life science skills. Activities allow for differentiated instruction and can be used as warm-ups, homework assignments, and extra practice. The book supports National Science Education Standards.
In this second edition of Hands-On General Science Activities with Real Life Applications, Pam Walker and Elaine Wood have completely revised and updated their must-have resource for science teachers of grades 5–12. The book offers a dynamic collection of classroom-ready lessons, projects, and lab activities that encourage students to integrate basic science concepts and skills into everyday life.
The all-time classic picture book, from generation to generation, sold somewhere in the world every 30 seconds! Have you shared it with a child or grandchild in your life? For the first time, Eric Carle’s The Very Hungry Caterpillar is now available in e-book format, perfect for storytime anywhere. As an added bonus, it includes read-aloud audio of Eric Carle reading his classic story. This fine audio production pairs perfectly with the classic story, and it makes for a fantastic new way to encounter this famous, famished caterpillar.
From the host of Netflix's Emily's Wonder Lab and FOX's Xploration Outer Space comes a book featuring 50 experiments that introduce the wonders of science to the whole family. MIT engineer Emily Calandrelli shares the science behind each experiment while showing you where to find STEAM concepts in the world around you. You'll learn how to think like a scientist with Make a Hypothesis! and Try This! prompts, where you can experiment within the experiment. With Calandrelli's expert guidance, illustrations throughout, and easy-to-find grocery items, you can make: An alien hovercraft to learn how an air hockey table works Glow in the dark paint to learn about ultraviolet light Delicious ice cream to learn about supercooling Oobleck to learn why ketchup is so hard to get out of the bottle With chapters like Magic Tricks, Kitchen Science, and Fun with Physics, this book is packed with experiments that will delight little scientists and their lab assistants. Grab your goggles and a family member to get started on a journey to spark curiosity, critical thinking, and fun family times!
Science Lessons & Investigations presents science learning through in-depth investigation and observation, supporting Next Generation Science Standards (NGSS). Each unit guides students through exploring a science concept and includes hands-on activities to extend learning. This robust teaching resource gives you everything you need, including teacher support pages, informational text and graphics, vocabulary review, reading and writing activities, and hands-on science projects. Students apply science, technology, engineering, and math concepts to solve real-world problems. Each of the 15 units focuses on a hands-on challenge in which students work together as engineers to design, prototype, test, and refine their creations. Topics support NGSS. Book jacket.
Science, engineering, and technology permeate nearly every facet of modern life and hold the key to solving many of humanity's most pressing current and future challenges. The United States' position in the global economy is declining, in part because U.S. workers lack fundamental knowledge in these fields. To address the critical issues of U.S. competitiveness and to better prepare the workforce, A Framework for K-12 Science Education proposes a new approach to K-12 science education that will capture students' interest and provide them with the necessary foundational knowledge in the field. A Framework for K-12 Science Education outlines a broad set of expectations for students in science and engineering in grades K-12. These expectations will inform the development of new standards for K-12 science education and, subsequently, revisions to curriculum, instruction, assessment, and professional development for educators. This book identifies three dimensions that convey the core ideas and practices around which science and engineering education in these grades should be built. These three dimensions are: crosscutting concepts that unify the study of science through their common application across science and engineering; scientific and engineering practices; and disciplinary core ideas in the physical sciences, life sciences, and earth and space sciences and for engineering, technology, and the applications of science. The overarching goal is for all high school graduates to have sufficient knowledge of science and engineering to engage in public discussions on science-related issues, be careful consumers of scientific and technical information, and enter the careers of their choice. A Framework for K-12 Science Education is the first step in a process that can inform state-level decisions and achieve a research-grounded basis for improving science instruction and learning across the country. The book will guide standards developers, teachers, curriculum designers, assessment developers, state and district science administrators, and educators who teach science in informal environments.
STEAM Lab for Kids is an art-forward doorway to science, math, technology, and engineering through 52 family-friendly experiments and activities. While many aspiring artists don’t necessarily identify with STEM subjects, and many young inventors don’t see the need for art, one is essential to the other. Revealing this connection and encouraging kids to explore it fills hungry minds with tools essential to problem solving and creative thinking. Each of the projects in this book is designed to demonstrate that the deeper you look into art, the more engineering and math you’ll find. Following clear, photo-illustrated step-by-step instructions, learn about: Angular momentum by creating tie-dyed fidget spinners. Electrical conductors by making a light-up graphite-circuit comic book. Kinetic energy by constructing a rubber-band racer car. Parabolic curves by creating string art with pushpins and a board. Symmetry by making fruit and veggie stamp paintings. And much more! Along with the creative, hands-on activities, you’ll find: Suggestions for taking your projects to the next level with “Creative Enrichment.” Accessible explanations of the “The STEAM Behind the Fun,” including cross-disciplinary related topics. Safety tips and hints. The projects can be used as part of a homeschool curriculum, for family fun, at parties, or as educational activities for groups. Many of the activities are safe enough for children as young as toddlers and exciting enough for older kids, so families can discover the joy of STEAM together. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
Vivid, readable, accurate tales of landmark inquiries include Aristotle's work on embryology of the chick, Galileo's discovery of the law of descent, Newton's experiment on nature of colors, more.