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Treasured personal possessions are what turns a house into a home, but finding ways to display them can be a challenge. Whether you have a single treasured objet d’art or a collection of nature finds gathered on a country walk, a family of framed photographs or a set of leatherbound books, a trio of glass candlesticks or an ever-growing pile of bone china plates, here you will find new and exciting ways to present them. In Creative Display, Geraldine James shows how you can create the perfect table setting from mismatched plates and cutlery trawled from a fleamarket, how the simplest set of shelves can be arranged to create a miniature still-life, and how essential storage can become something beautiful in its own right. With a natural talent for seeking out the unusual, Geraldine introduces new ways to upcycle the everyday and recycle the reclaimed—a weathered barn door becomes a striking side table, a stack of magazines reinvents itself as a lamp table, and a gently rusting metal radiator cover finds a new life as a display shelf for a treasured collected of seashells. In Geraldine’s hands, the everyday item becomes a work of art and even the most mundane objects can be seen in a new light. In Creative Display you will find new and unusual ways to turn all your treasures into exciting art forms.
This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others. Interaction is a vital aspect of modern computer graphics, and issues concerning interaction (including haptic feedback) are discussed. Included with the book are anaglyph, stereoscopic, and Pulfrich viewing glasses. Topics covered include: - essential mathematics, - vital 2-D and 3-D graphics techniques, - key features of the graphics, - pipeline, - display and interaction techniques, - important historical milestones. Designed to be a core teaching text at the undergraduate level, accessible to students with wide-ranging backgrounds, only an elementary grounding in mathematics is assumed as key maths is provided. Regular ‘Over to You’ activities are included, and each chapter concludes with review and discussion questions.
Looking for an enjoyable, relaxing activity that will provide countless hours of fun? Look no further. Grab your coloring pencils or pens and start filling in the drawings in "Mystery Colors." Soon, you'll uncover the beautiful images hidden on each page.You'll be able to relax with this color by number book for adults. The stress of choosing colors is over and you can just enjoy bringing the images to life!. Stress free coloring. Beautiful Animal Images. A color by number just for adults!. Printed on single side pages. Easy color guide on opposite page. Color test page. Coloring tips page. Bonus images from other coloring books.Totally relaxing!These relaxing illustrations of this coloring are sure to bring you calm and peace with every page. And these pictures are easy to see to make this a stress free coloring experience for colorists of all ages and skill levels. So sit back, relax, and color!
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Creativity, whether lauded as the oil of the 21st century, touted as a driver of international policy, or mobilised by activities, has been very much part of the zeitgeist of the last few decades. Offering the first accessible, but conceptually sophisticated account of the critical geographies of creativity, this title provides an entry point to the diverse ways in which creativity is conceptualized as a practice, promise, force, concept and rhetoric. It proffers these critical geographies as the means to engage with the relations and tensions between a range of forms of arts and cultural production, the cultural economy and vernacular, mundane and everyday creative practices. Exploring a series of sites, Creativity examines theoretical and conceptual questions around the social, economic, cultural, political and pedagogic imperatives of the geographies of creativity, using these geographies as a lens to cohere broader interdisciplinary debates. Central concepts, cutting-edge research and methodological debates are made accessible with the use of inset boxes that present key ideas, case studies and research. The text draws together interdisciplinary perspectives on creativity, enabling scholars and students within and without Geography to understand and engage with the critical geographies of creativity, their breadth and potential. The volume will prove essential reading for undergraduate and post-graduate students of creativity, cultural geography, the creative economy, cultural industries and heritage.
This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this. A number of Case Studies in creative and general application domains are included which illustrate how the academy and industry can collaborate to mutual benefit and advantage. It also examines the pros and cons of the collaboration, and what lessons can be learned from successes or failures in aspects of the implementation and delivery. The academy has played a key role in the past in the research and development of key ideas and patents that have been migrated into successful industrial products and services and continues to do so. A variety of models of interaction between the academy and industry have been developed depending on the circumstances of the institution, its mission, its values, its expertise, and its relationship to the local and cultural environment in which it is situated. These models are reviewed and evaluated. The process of initial idea through to design and successful implementation is a pipeline. If this process requires the involvement of technology (as is more often the case – as creative applications are increasingly dependent on technology) then there is need to understand how this can efficiently and optimally be done. A number of factors tend to be generic and permeate many application areas (such as bandwidth requirements, use of colour, interaction methods) whilst others are more customized with specialist hardware and software (e.g. shared virtual environments, augmented reality).
Creative block presents the most crippling—and unfortunately universal—challenge for artists. No longer! This chunky blockbuster of a book is chock-full of solutions for overcoming all manner of artistic impediment. The blogger behind The Jealous Curator interviews 50 successful international artists working in different mediums and mines their insights on how to conquer self-doubt, stay motivated, and get new ideas to flow. Each artist offers a tried-and-true exercise—from road trips to 30-day challenges to cataloging the medicine cabinet— that will kick-start the creative process. Abundantly visual with more than 300 images showcasing these artists' resulting work, Creative Block is a vital ally to students, artists, and creative professionals.
Drawing on cutting-edge scientific research, classic personality theories, and stirring examples from biography and literature, The Person presents a lively and integrative introduction to the science of personality psychology. Author, Dan McAdams, organizes the field according to a broad conceptual perspective that has emerged in personality psychology over the past 10 years. According to this perspective, personality is made up of three levels of psychological individuality - dispositional traits, characteristic adaptations (such as motives and goals), and integrative life stories. Traits, adaptations, and stories comprise the three most recognizable variations on psychological human nature, grounded in the human evolutionary heritage and situated in cultural and historical context. The fifth edition of this beautifully written text expands and updates research on the neuroscience of personality traits and introduces new material on personality disorders, evolution and religion, attachment in adulthood, continuity and change in personality over the life course, and the development of narrative identity.