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Aliens, robots, and spaceships can all be found in the pages of science fiction comics. They may seem difficult to draw at first, but readers discover that—by following detailed instructions—these complicated characters become fun projects for aspiring artists. Each step in the drawing process corresponds to a sketch, allowing readers to visually check their progress. Vibrant illustrations of a variety of science fiction characters and settings are presented to readers on each page. Readers will even be able to draw their own science fiction comic cover using the skills they learned!
Tom Scandari and Annie Wynbergh return in a thrilling, Science Fiction series. This first adventure sees the two intrepid explorers' team up with Mervin and Albert, in order to unleash the incredible potential of the enigmatic Aeonosphere, which lies hidden, below the city. Tom travels back through time to prevent devastating changes, masterminded by a greedy consortium based in the city of Johannesburg. Will Tom stop the madman, prevent the earth shattering consequences, and overcome the twist of betrayal? Travel in time with our heroes as they flee through the old mining tunnels, dodge an assassin, and make several daring escapes. A spectacular trip, back to 1941, takes the reader on a personal tour of the City of Gold, in all its glory. This is a complete novel, standing on its own, although it forms part of a projected three part series. The three books will reveal the story of Tom's ancestral roots, and the mysteries of the Aeonosphere. Tom and Annie were first introduced in the novel, Six For Seven. If you are planning to read both, read Six For Seven first, as it does give additional insight and background to the characters.
Aliens, robots, and spaceships can all be found in the pages of science fiction comics. They may seem difficult to draw at first, but readers discover that—by following detailed instructions—these complicated characters become fun projects for aspiring artists. Each step in the drawing process corresponds to a sketch, allowing readers to visually check their progress. Vibrant illustrations of a variety of science fiction characters and settings are presented to readers on each page. Readers will even be able to draw their own science fiction comic cover using the skills they learned!
Science fiction is the playground of the imagination. If you are interested in science or fascinated with the future then science fiction is where you explore new ideas and let your dreams and nightmares duke it out on the safety of the page or screen. But what if we could use science fiction to do more than that? What if we could use science fiction based on science fact to not only imagine our future but develop new technologies and products? What if we could use stories, movies and comics as a kind of tool to explore the real world implications and uses of future technologies today? Science Fiction Prototyping is a practical guide to using fiction as a way to imagine our future in a whole new way. Filled with history, real world examples and conversations with experts like best selling science fiction author Cory Doctorow, senior editor at Dark Horse Comics Chris Warner and Hollywood science expert Sidney Perkowitz, Science Fiction Prototyping will give you the tools you need to begin designing the future with science fiction. The future is Brian David Johnson’s business. As a futurist at Intel Corporation, his charter is to develop an actionable vision for computing in 2021. His work is called “future casting”—using ethnographic field studies, technology research, trend data, and even science fiction to create a pragmatic vision of consumers and computing. Johnson has been pioneering development in artificial intelligence, robotics, and reinventing TV. He speaks and writes extensively about future technologies in articles and scientific papers as well as science fiction short stories and novels (Fake Plastic Love and Screen Future: The Future of Entertainment, Computing and the Devices We Love). He has directed two feature films and is an illustrator and commissioned painter. Table of Contents: Preface / Foreword / Epilogue / Dedication / Acknowledgments / 1. The Future Is in Your Hands / 2. Religious Robots and Runaway Were-Tigers: A Brief Overview of the Science and the Fiction that Went Into Two SF Prototypes / 3. How to Build Your Own SF Prototype in Five Steps or Less / 4. I, Robot: From Asimov to Doctorow: Exploring Short Fiction as an SF Prototype and a Conversation With Cory Doctorow / 5. The Men in the Moon: Exploring Movies as an SF Prototype and a Conversation with Sidney Perkowitz / 6. Science in the Gutters: Exploring Comics as an SF Prototype and a Conversation With Chris Warner / 7. Making the Future: Now that You Have Developed Your SF Prototype, What’s Next? / 8. Einstein’s Thought Experiments and Asimov’s Second Dream / Appendix A: The SF Prototypes / Notes / Author Biography
In a world without political freedom, personal freedom and precious little faith in anything comes a mysterious man in a white porcelain mask who fights political oppressors through terrorism and seemingly absurd acts. It's a gripping tale of the blurred lines between ideological good and evil. The inspiration for the hit 2005 movie starring Natalie Portman and Hugo Weaving, this amazing graphic novel is packaged with a collectable reproduction of the iconic V mask.
Contains graphic sexual topics.
Star Wars, Star Trek, Alien, Predator, The Matrix - part of the appeal of great science fiction is its distinctive look. Now, withZap! How to Draw Fantastic Sci-Fi Comics,artists everywhere can learn to create their own sci-fi realities and to draw space heroes and heroines, intergalactic villains, robots, spaceships, blasting rockets, slimy aliens, and much more. A history of science-fiction comics is followed by an overview of the genre illustrated by the masters, including Alex Raymond (creator of Flash Gordon), Wally Wood (who shaped the look of 1950s sci-fi), and Basil Wolverton (whose bizarre art launched a thousand mid-century sci-fi stories). Then readers turn to Bryan Baugh’s clear, detailed step-by-step instruction on how to draw dynamic cosmic action figures plus all the futuristic technology they can dream up. Perfect for artists, fans, even writers,Zap! How to Draw Fantastic Sci-Fi Comicslets the art of the future spring from the art of the past.
Journey through time and space with this graphic novel history of the science fiction genre.
Before there was Superman or Batman, before Ray Bradbury or Harlan Ellison ever picked up a pen, before there were science-fiction fans and conventions, there was Julius Schwartz -- a man who would have an indelible effect on all this and more. One of the inventors of science-fiction fandom in the thirties and publisher of the first SF "fanzine" (one of its early subscribers was Superman's cocreator Jerry Siegel), Julius Schwartz became the world's first SF specialty literary agent while still in his teens. During the "Golden Age" of science fiction, he represented a distinguished roster of authors, including H. P. Lovecraft, Alfred Bester, Robert Bloch, and Ray Bradbury. But that was only the first chapter in Schwartzs amazing career, for he is also one of the most influential editors in comic-book history. Besides working on both the Superman and Batman character she created much of the mythology we now take for granted. Schwartz was also responsible for revitalizing nearly every important DC Comics character, highlighted by the mighty Justice League of America, in what has since become known as comics' beloved "Silver Age." Over more than forty years, Schwartz captained such blazing talents of the comics industry as Bob Kane, Bill Finger, Curt Swan, Neal Adams, Denny O'Neil, Alan Moore, and many others. Here, in "Julie's" own words, is a behind-the-scenes look at a life spent having fun and making sure readers did, too -- the incredible story of a true hero of American pop culture.
Otto Binder: The Life and Work of a Comic Book and Science Fiction Visionary chronicles the career of Otto Binder, from pulp magazine author to writer of Supergirl, Captain Marvel, and Superman comics. As the originator of the first sentient robot in literature ("I, Robot," published in Amazing Stories in 1939 and predating Isaac Asimov's collection of the same name), Binder's effect on science fiction was profound. Within the world of comic books, he created or co-created much of the Superman universe, including Smallville; Krypto, Superboy's dog; Supergirl; and the villain Braniac. Binder is also credited with writing many of the first "Bizarro" storylines for DC Comics, as well as for being the main writer for the Captain Marvel comics. In later years, Binder expanded from comic books into pure science writing, publishing dozens of books and articles on the subject of satellites and space travel as well as UFOs and extraterrestrial life. Comic book historian Bill Schelly tells the tale of Otto Binder through comic panels, personal letters, and interviews with Binder's own family and friends. Schelly weaves together Binder's professional successes and personal tragedies, including the death of Binder's only daughter and his wife's struggle with mental illness. A touching and human story, Otto Binder: The Life and Work of a Comic Book and Science Fiction Visionary is a biography that is both meticulously researched and beautifully told, keeping alive Binder's spirit of scientific curiosity and whimsy.