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This book describes the steps for creating an on-demand and live streaming video in an all-in-one refernce guide for new users and companies that need introduced to the technology. After reading this book, you will understand: - How the Internet works in relation to streaming media - Client/server technology, specifically related to streaming media - Strengths and limits of streaming media, including best uses for the technology - Choices of streaming media content creation tools
With CREATING DYNAMIC PRESENTATIONS WITH STREAMING MEDIA, you don’t have to be a digital media professional to produce stunning digital media. This easy-to-follow handbook introduces Microsoft® Producer for PowerPoint® 2002—an all-in-one tool for turning ordinary slides, audio, video, and still images into impressive online presentations. From product demos to documentaries, e-learning to executive briefings, you’ll discover how to make your message come alive with rich streaming media you produce and publish yourself! Get professional production tips, tools, and how-tos—direct from the Microsoft Windows Media™ team Learn how to record high-quality, live video and audio Reuse your prerecorded material—from sound bites to Web content Easily edit and arrange your footage and files using the timeline tool Synchronize audio and video with slides Add scene transitions and special effects Stream your presentation—on demand—over any network!
Get Streaming with this fun, easy-to-read guide! Streaming your audio and video online is inexpensive, easy, and fun. Get the fast results you need with Get Streaming! - a step-by-step, introductory level book that gets you up and running today. Streaming media technology is growing into an indispensable part of a successful business communications strategy. This book will not only give you a professional boost, it will help you deliver your home videos to family and friends anywhere in the world! Why slog through a technology tome for weeks when you can start right now with the simple, easy-to-follow procedures in this book. Use the comprehensive glossary of terms with one sentence definitions to lay the foundation for your streaming know-how. You'll take away a practical understanding of streaming media without feeling overwhelmed by confusing detail. Tips and insights from leading streaming pros are also at your fingertips. Whether you want to stream a corporate video, home videos, or your favorite music for friends - after reading this book, you will: * Understand the three steps of streaming: Capture, Encode, Broadcast * Install free streaming software, capture raw media, encode into a streamable file, place that file on a streaming server, and link it all up to the Internet! * Know the fundamentals of how the Internet works in relation to streaming media * Build simple, effective streaming applications with free tools * Learn how to make the right streaming media technology choices, including codecs, for your specific situation * Understand RealVideo, Windows Media, QuickTime, Flash MX and MPEG-4 software * Make informed choices from among the leading streaming media content creation tools made by RealNetworks, Microsoft, Apple Computer, and Macromedia * Master the steps for creating on-demand streaming audio and video files as well as learning about live audio and video streaming * Understand the computer hardware and Internet bandwidth you'll need for maximum success * Glimpse the future business and career opportunities in the expanding streaming media field.
This book constitutes the thoroughly refereed post-proceedings of the First International Conference on Digital Libraries, DELOS 2007, held in Pisa, Italy, in February 2007. The 33 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on similarity search, architectures, personalization, interoperability, evaluation, miscellaneous, preservation, video data management, 3D objects, and peer to peer.
"This book presents international practices in the development and use of applied e-Learning and e-Teaching in the classroom in order to enhance student experience, add value to teaching practices, and illuminate best practices in the area of e-Assessment. This book provides insight into e-Learning and e-Teaching practices while exploring the roles of academic staff in adoption and application"--Provided by publisher.
nd The 2 International Conference on Web-Based Learning (ICWL 2003) took place in Melbourne, Australia. ICWL 2003 followed the tradition of the successful ICWL 2002 held in Hong Kong and aimed at providing an in-depth study of the technical and pedago- cal issues, as well as incorporating management issues of Web-based learning. Additionally, there was a focus on issues of interest to the learner, o?ering the optimal Web based learning environment to achieve high academic results. - akin University organized this conference in conjunction with the Hong Kong WebSociety,toprovideaforumwhichgatherededucators,researchers,techno- gists and implementers of Web-based learning from around the world to discuss, collaborate and advance all relevant issues pertaining to this area of research. The main focus of ICWL 2003 was on the most critical areas of Web-based learning, in particular, Web-based learning environments, virtual universities, pedagogical issues related to Web-based learning, multimedia-based e-learning, interactive e-learning systems, intelligence in on-line education, e-learning so- tions, CSCL, and authoring tools for e-learning. In total, the conference received 118 papers from researchers and practitioners from 13 countries. Each paper was reviewed by at least three internationally renowned referees. Papers were ri- rously examined and selected based on their originality, signi?cance, correctness, relevance, and clarity of presentation. Among the high-quality submissions, 50 papers were accepted and included in the proceedings. Later, the proceedings editors will recommend that some high-quality papers from the conference be published in a special issue of an international journal.
"Geared for managers and business practitioners operating in a web-centric environment, this text presents the most current research on information management in conjunction with support systems and multimedia technology. The useful models of decision making provided incorporate cooperative information processing, knowledge-based personalizations, and intelligent transportation systems. Electronic journalism, distance learning, and activity theory are also covered."
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Welcome to the proceedings of the 5th Paci?c Rim Conference on Multimedia (PCM 2004) held in Tokyo Waterfront City, Japan, November 30–December 3, 2004. Following the success of the preceding conferences, PCM 2000 in Sydney, PCM 2001 in Beijing, PCM 2002 in Hsinchu, and PCM 2003 in Singapore, the ?fth PCM brought together the researchers, developers, practitioners, and educators in the ?eld of multimedia. Theoretical breakthroughs and practical systems were presented at this conference, thanks to the support of the IEEE Circuits and Systems Society, IEEE Region 10 and IEEE Japan Council, ACM SIGMM, IEICE and ITE. PCM2004featuredacomprehensiveprogramincludingkeynotetalks,regular paperpresentations,posters,demos,andspecialsessions.Wereceived385papers andthenumberofsubmissionswasthelargestamongrecentPCMs.Amongsuch a large number of submissions, we accepted only 94 oral presentations and 176 poster presentations. Seven special sessions were also organized by world-leading researchers. We kindly acknowledge the great support provided in the reviewing of submissions by the program committee members, as well as the additional reviewers who generously gave their time. The many useful comments provided by the reviewing process must have been very valuable for the authors’ work. Thisconferencewouldneverhavehappenedwithoutthehelpofmanypeople. We greatly appreciate the support of our strong organizing committee chairs and advisory chairs. Among the chairs, special thanks go to Dr. Ichiro Ide and Dr. Takeshi Naemura who smoothly handled publication of the proceedings with Springer. Dr. Kazuya Kodama did a fabulous job as our Web master.