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In this, her second book of dolls' house furniture projects, Julie Warren shows you how to build a range of contemporary base and wall units in three different styles; Cottage, Farmhouse and Modern, which can be joined together to create a fully fitted, custom-built kitchen for your 12th scale dolls' house. 15 further projects are also included to complete the look for each kitchen style.Julie offers tips and advice on working with wood, creating decorative mouldings and constructing your pieces along with instructions for planning the layout of your kitchen. A list of all the tools and materials you will need to complete the projects in the book is also included.With many beautiful illustrations providing ideas and inspiration to create your dream 12th scale kitchen, this book is a must for any dolls' house enthusiast.
~Over 50 easy to follow step by step projects~Includes a list of all tools and materials needed to complete all of the projects in the book~Over 900 colour photographs~There's tips and advice on working with wood~Includes a suppliers' web directory~Includes projects for the laundry room, the kitchen, the attic, the garden and more!
A beautifully illustrated book including 27 easy to follow step by step projects showing you how to create realistic furniture for your 1/12th scale dolls' house. A list of all tools and materials needed to complete all of the projects is included. There is information on types of wood and advice is given for cutting and shaping wood and creating decorative mouldings. There are techniques for drilling wood and creating grooves, for making your own door and drawer knobs and finishing your pieces, along with lots of handy tips. With lots of inspiring photographs and style ideas for each room, this book is a must for any dolls' house enthusiast.
Julie Warren's beautifully illustrated fourth book includes 30 easy to follow, step by step projects showing you how to create realistic furniture for your 12th scale dolls' house.Also included is a list of the tools and materials you'll need to complete each of the projects, along with tips and advice on cutting and shaping wood and the best types of craft wood to use.There are projects for the bedroom and the nursery and a selection of elegant shabby-chic French style furniture. For the busy miniaturist, there is also a selection of quick and easy projects.With lots of inspiring photographs, tips and advice, this book is a must for any dolls' house enthusiast.
Christine-Lea Frisconi explains how to make a beautiful miniature French country house with deep recesses, fancy panelling and wall niches to add character and instructions to make a range of French-style furniture, fittings and even flowers!
A how-to guide for making miniature food out of polymer clay
Renowned miniaturist Jean Nisbett offers a wealth of inspirational ideas for constructing extraordinary modern settings in 1/12 or 1/24 scale. All these decorative styles come from the 1900s through the present, and mesmerizing photographs showcase spectacular miniature houses and interiors.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
INTERNATIONAL BESTSELLER • A bestselling dystopian novel that tackles surveillance, privacy and the frightening intrusions of technology in our lives—a “compulsively readable parable for the 21st century” (Vanity Fair). When Mae Holland is hired to work for the Circle, the world’s most powerful internet company, she feels she’s been given the opportunity of a lifetime. The Circle, run out of a sprawling California campus, links users’ personal emails, social media, banking, and purchasing with their universal operating system, resulting in one online identity and a new age of civility and transparency. As Mae tours the open-plan office spaces, the towering glass dining facilities, the cozy dorms for those who spend nights at work, she is thrilled with the company’s modernity and activity. There are parties that last through the night, there are famous musicians playing on the lawn, there are athletic activities and clubs and brunches, and even an aquarium of rare fish retrieved from the Marianas Trench by the CEO. Mae can’t believe her luck, her great fortune to work for the most influential company in the world—even as life beyond the campus grows distant, even as a strange encounter with a colleague leaves her shaken, even as her role at the Circle becomes increasingly public. What begins as the captivating story of one woman’s ambition and idealism soon becomes a heart-racing novel of suspense, raising questions about memory, history, privacy, democracy, and the limits of human knowledge.
"Remarkable...mesmerizing...compelling.... An entire world unfolds in Tolstoyan tide of event and detail....Give yourself over to the world Ms. Tan creates for you." —The New York Times Book Review Winnie and Helen have kept each other's worst secrets for more than fifty years. Now, because she believes she is dying, Helen wants to expose everything. And Winnie angrily determines that she must be the one to tell her daughter, Pearl, about the past—including the terrible truth even Helen does not know. And so begins Winnie's story of her life on a small island outside Shanghai in the 1920s, and other places in China during World War II, and traces the happy and desperate events that led to Winnie's coming to America in 1949. The Kitchen God's Wife is "a beautiful book" (Los Angeles Times) from the bestselling author of novels like The Joy Luck Club and The Backyard Bird Chronicles, and the memoir, Where the Past Begins.