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Specialized collections for tweens, or middle schoolers, are relatively new and becoming increasingly popular. This Practical Guide gives librarians everything they need to create such a collection. Beginning with a brief description of the early adolescent brain and developmental stages, and a history of youth and teen services in libraries, Creating a Tween Collection provides a solid foundation on which librarians can build support for such a collection. In addition, librarians will be given specific criteria for what constitutes “tween literature,” guidelines for forming parameters that will work for their community, and suggestions for using reviews and other sources in selecting appropriate materials and dealing with controversial titles. Finally, readers will learn how to re-allocate spaces and budgets, and how to market their new collection to patrons. This is a must-read for librarians who are looking to build a middle school collection in order to better serve their patrons. This book: - Provides rationale about the importance of a specialized Tween Collection. - Gives specific examples for both fiction and nonfiction books, databases and websites. - Provides guidance for creating diverse collections and tips for dealing with possible challenges. - Includes numerous case studies and booklists
Please the pickiest tech-savvy teens and tweens with these 21 trendy projects you can sew. Most of us would agree that sewing something that teens will like is, without a doubt, a challenge. In Project Teen, Melissa Mortenson, sewist and mother of three teenagers, shares not only her 21 teen-approved designs, but also invaluable tips and tricks for sewing for this unique (a.k.a. picky) age group. Whether you make a stylish tech cover, a cushy study pillow, or a personalized quilt, your teen will love these handmade gifts as much as you love them. • 21 projects, specifically for teens and tweens (ages 11+), including quilts, T-shirts, tech covers, totes, accessories, and so much more • Lots of inspiring ideas and designs for the perfect gifts • Get the 411 on what’s cool when it comes to fabric and style—so that your teen is sure to love what you make! Praise for Project Teen “Mortenson has a good eye for what teenagers actually need and want. . . . Something here will appeal to that trickiest of demographics, making the book a worthwhile buy.” —Publishers Weekly “Project Teen is a fresh, mod, fun way to sew for the tweens/teens in our life - kids, grands, nieces & nephews. The projects meet the ever changing needs of kids, from travel blankets and tablet covers to simple bags to store everything in.” —Generation Q Magazine
"The goal of this research project was to develop a methodology to assist the Wisconsin Department of Transportation (WisDOT) in the evaluation of effectiveness of teen driver education programs over the short and long terms. The research effort was divided into two phases. Phase I focused on the development of an evaluative methodology that was based upon a review of the relevant literature and Wisconsin-specific policies and available data sources. This review culminated in a program assessment tool focused on four contributing areas of teen driver training and education: 1) Guardian Involvement; 2) Driver Education and Training Curricula Requirements; 3) GDL Coordination; and 4) Instructor Qualifications. The proposed methodology was presented to the Project Oversight Committee and was validated through two rounds of pilot testing using materials provided by programs and schools under the oversight of both WisDOT and the Wisconsin Department of Public Instruction. The resulting methodology informed the Phase II implementation plan recommendations. Work products included within this report are an annotated bibliography; a knowledge base documenting best practices and Wisconsin-specific data sources; a methodology that may be used to analyze and evaluate the effectiveness of driver-training programs as they relate to the demonstrated safety and behavior of teen drivers in Wisconsin; and a three-phase implementation plan."--Technical report documentation page.
Whether using a social networking site like MySpace or Facebook or building a Web page from scratch, millions of teens are actively creating a vibrant part of the Internet. This is the definitive teen's guide to publishing exciting web pages and blogs on the Web. This easy-to-follow guide shows teenagers how to: Create great MySpace and Facebook pages Build their own unique, personalized Web site Share the latest news with exciting blogging ideas Protect themselves online with cyber-safety tips Written by a teenager for other teens, this book leads readers step-by-step through the basics of web and blog design. In this book, teens learn to go beyond clicking through web sites to learning winning strategies for web design and great ideas for writing blogs that attract attention and readership.
Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life with the help of expert-led content in this illustrated guide Key Features Produce rich motion graphics and interactive animations for multiple platforms Explore the key features and enhancements in the latest Adobe Animate release Take your Adobe Animate projects to the next level with creative workflows Book DescriptionAdobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.What you will learn Gain a solid understanding of Adobe Animate foundations and new features Understand the nuances associated with publishing and exporting rich media content to various platforms Make use of advanced layering and rigging techniques to create engaging motion content Create dynamic motion using the camera and variable layer depth techniques Develop web-based games, virtual reality experiences, and multiplatform mobile applications Extend Animate with extensions, application-level scripting, and the creation of custom integrated tutorials Who this book is for This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of fundamental animation concepts will help you to get the most out of this book and produce impressive results.
The highly acclaimed first book of a fantasy adventure series set in a mysterious forest, starring a daring new hero. "Readers will thrill to journey with Jinx" (SLJ, starred review), a wizard's apprentice, as he sets off on a quest through the dangerous Urwald, a magical forest full of wizards and were-creatures, and discovers that it is more complex than he could imagine, and that it needs him more than he could ever guess. This humorous and smart tween fantasy adventure is perfect for fans of Septimus Heap, The Sisters Grimm, and Fablehaven. Supports the Common Core State Standards
Highly creative, detail-oriented young people who enjoy visual media may find a satisfying career in multimedia art and animation. Multimedia artists create animation, special effects, and other visual images for a variety of media, including movies, video games, advertising, and the Web. This title discusses the opportunities available to aspiring multimedia creators and the tools of the trade they can begin learning now as a hobby. Readers get helpful advice on developing a body of artistic work and creating a quality portfolio that will help them reach their long-term goals.