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From first inspiration to publication, this book teaches budding graphic novelists how and where to translate their drawing and storytelling talents into digitally-realized art.160 pp.
A sumptuously illustrated adaptation casts the powerful imagery of F. Scott Fitzgerald’s great American novel in a vivid new format. From the green light across the bay to the billboard with spectacled eyes, F. Scott Fitzgerald’s 1925 American masterpiece roars to life in K. Woodman-Maynard’s exquisite graphic novel—among the first adaptations of the book in this genre. Painted in lush watercolors, the inventive interpretation emphasizes both the extravagance and mystery of the characters, as well as the fluidity of Nick Carraway’s unreliable narration. Excerpts from the original text wend through the illustrations, and imagery and metaphors are taken to literal, and often whimsical, extremes, such as when a beautiful partygoer blooms into an orchid and Daisy Buchanan pushes Gatsby across the sky on a cloud. This faithful yet modern adaptation will appeal to fans with deep knowledge of the classic, while the graphic novel format makes it an ideal teaching tool to engage students. With its timeless critique of class, power, and obsession, The Great Gatsby Graphic Novel captures the energy of an era and the enduring resonance of one of the world’s most beloved books.
Quiet, sensitive Faith starts middle school already worrying about how she will fit in. To her surprise, Amanda, a popular eighth grader, convinces her to join the school soccer team, the Bloodhounds. Having never played soccer in her life, Faith ends up on the C team, a ragtag group that’s way better at drama than at teamwork. Although they are awful at soccer, Faith and her teammates soon form a bond both on and off the soccer field that challenges their notions of loyalty, identity, friendship, and unity. The Breakaways from Cathy G. Johnson is a raw, and beautifully honest graphic novel that looks into the lives of a diverse and defiantly independent group of kids learning to make room for themselves in the world.
Nineteenth-century adventurer Delilah Dirk is a master swordswoman who uses her skills to aid those in trouble. Follow Delilah and her friend Selim on adventures all over the world.
This revised and updated edition of Hi-Fi Color for Comics allows you to unleash your creativity with the latest Adobe Photoshop techniques and coloring secrets from the masters at Hi-Fi. Learn digital coloring from start to finish--taking your art from black-and-white to stunning full color!In the pages of Hi-Fi Color for Comics you will learn: * Importing Art: Scanning & importing art & combining multiple scans into one image * Color Flatting: Breaking down images into flat color * Light & Shadow: Defining light sources to create mood and focus * Color Selection: Choosing colors for clarity and visual storytelling * Color Rendering: Painting with light the Hi-Fi way * Advanced Brush Techniques: Master brushes & learn how to make your own custom brushes * Color Holds: Add depth and dimension by changing black line-art to color * Special Effects: Fire effects, flares, sparkles, glows, muzzle blasts, & more. * Color Separation: Create CMYK color files with trapping for professional commercial printing & publishingEach chapter features Step-by-step tutorials while full-color illustrations guide you through each concept, ensuring your success. * Features step-by-step tutorials that lead you through the entire coloring process, from scanning, flatting and rendering to color holds, special effects and color separations. * Comes with access to download all the art files you need for the lessons in the book, plus Adobe Photoshop tools and scripts to streamline key processes so you can focus on being creative. * Packed with tips that will save you time and yield dynamic results. * Focuses on Adobe Photoshop CS2 and newer including Photoshop Creative Cloud (with keyboard commands for both Macintosh and Windows).This is the definitive book on coloring for amateurs and professionals alike--from comic book fans and Photoshop whizzes who want to color for the fun of it, to colorists looking to perfect their skills, to graphic arts professionals in search of something new to offer their clients.
Take Control of Your Comics-Making Destiny Creating your own comic is easier than ever before. With advances in technology, the increased connectivity of social media, and the ever-increasing popularity of the comics medium, successful DIY comics publishing is within your reach. With The Complete Guide to Self-Publishing Comics, creators/instructors Comfort Love and Adam Withers provide a step-by-step breakdown of the comics-making process, perfect for any aspiring comics creator. This unprecedented, in-depth coverage gives you expert analysis on each step—writing, drawing, coloring, lettering, publishing, and marketing. Along the way, luminaries in the fields of comics, manga, and webcomics—like Mark Waid, Adam Warren, Scott Kurtz, and Jill Thompson—lend a hand, providing “Pro Tips” on essential topics for achieving your comics-making dreams. With the insights and expertise contained within these pages, you’ll have everything you need and no excuses left: It’s time to make your comics!
A course on comics creation offers lessons on lettering, story, structure, and panel layout, providing a solid introduction for people interested in making their own comics.
The idiosyncratic curriculum from the Professor of Interdisciplinary Creativity will teach you how to draw and write your story Hello students, meet Professor Skeletor. Be on time, don’t miss class, and turn off your phones. No time for introductions, we start drawing right away. The goal is more rock, less talk, and we communicate only through images. For more than five years the cartoonist Lynda Barry has been an associate professor in the University of Wisconsin–Madison art department and at the Wisconsin Institute for Discovery, teaching students from all majors, both graduate and undergraduate, how to make comics, how to be creative, how to not think. There is no academic lecture in this classroom. Doodling is enthusiastically encouraged. Making Comics is the follow-up to Barry's bestselling Syllabus, and this time she shares all her comics-making exercises. In a new hand-drawn syllabus detailing her creative curriculum, Barry has students drawing themselves as monsters and superheroes, convincing students who think they can’t draw that they can, and, most important, encouraging them to understand that a daily journal can be anything so long as it is hand drawn. Barry teaches all students and believes everyone and anyone can be creative. At the core of Making Comics is her certainty that creativity is vital to processing the world around us.
This critically acclaimed desktop publishing how-to guide gives instructions on computer coloring, lettering, and comic production. "Recommended for anyone working in comics! Four stars."QComputer Publishing Magazine.
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.