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It is an undeniable truth: give evil a name and everyone's happy. Give it two names and...why, they're even happier. Intrepid necromancers Bauchelain and Korbal Broach, scourges of civilization, raisers of the dead, reapers of the souls of the living, devourers of hope, betrayers of faith, slayers of the innocent, and modest personifications of evil, have a lot to answer for and answer they will. Known as the Nehemoth, they are pursued by countless self-professed defenders of decency, sanity, and civilization. After all, since when does evil thrive unchallenged? Well, often—but not this time. Hot on their heels are the Nehemothanai, avowed hunters of Bauchelain and Korbal Broach. In the company of a gaggle of artists and pilgrims, stalwart Mortal Sword Tulgord Vise, pious Well Knight Arpo Relent, stern Huntsman Steck Marynd, and three of the redoubtable Chanter brothers (and their lone sister) find themselves faced with the cruelest of choices. The legendary Crack'd Pot Trail, a stretch of harsh wasteland between the Gates of Nowhere and the Shrine of the Indifferent God, has become a tortured path of deprivation. Will honor, moral probity, and virtue prove champions in the face of brutal necessity? No, of course not. Don't be silly. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
West of Theft, on a vast stretch of ocean known as the Wastes, the free-ship Suncurl pilots its way along the Lees of Laughter's end, away from the city of Lamentable Moll. Aboard the ship, three passengers have become the subject of the crew's gossip: the luckless manservant Emancipor Reese, and his masters, the homicidal necromancers known as Bauchelain and Korbal Broach. But a bizarre force pursues them along the cursed sea-lane known as Laughter's End, even as an arcane thing awakens aboard the Suncurl. What secrets do the captain and her First Mate conceal from the rest of the crew? What lurks in the darkness of the ship's hold? And what of the eunuch's strange behavior... or his frightening offspring? Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.
The Fiends of Nightmaria is a new novella from New York Times bestselling author Steven Erikson, set in the world of the Malazan Book of the Fallen. The king is dead, long live King Bauchelain the First, crowned by the Grand Bishop Korbal Broach. Both are, of course, ably assisted in the running of the Kingdom of Farrog by their slowly unravelling servant, Emancipor Reese. However, tensions are mounting between Farrog and the neighboring country of Nightmaria, the mysterious home of the Fiends. Their ambassador, Ophal D Neeth Flatroq, seeks an audience with King Bauchelain, who has thus far rebuffed his overtures. But the necromancer has some other things on his plate. To quell potential rebellion nearly all the artists, poets, and bards in the city have been put to death. A few survivors languish in the dungeons, bemoaning their fates. Well, just moaning in general really...and maybe plotting escape and revenge. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
____________________ The necromancers Bauchelain and Korbal Broach - scourges of civilization, raisers of the dead, reapers of the souls of the living, devourers of hope, betrayers of faith, slayers of the innocent and modest personifications of evil - have a lot to answer for and answer they will, but first they must lie, murder and cheat their way through three more escapades in some of the more deprived fringes and impoverished communities of the Malazan Empire. Much to the shame of their long-suffering general factotum, Emancipoor Reese... Here then - for readers' delectation and entertainment - are those escapades, namely the novellas The Crack'd Pot Trail, The Wurms of Blearmouth and The Fiends of Nightmaria . . .
Things are going all too well in the city of Quaint. So well, in fact, that something has to be done. The zeal for goodness can be catastrophic, and no-one knows this better than Bauchelain and Korbal Broach, two stalwart champions of all things bad. For the innumerable citizens of Quaint, driven to neurotic distraction and overwhelmed with good living, desperation breeds nefarious bed-mates, and before long the two homicidal necromancers - and their beleaguered and substance-addled manservant, Emancipor Reese - find themselves ensnared in a scheme to bring goodness into disrepute, if not utter ruination. To Reese's bemusement, laudable motivations are, in a bizarre twist, uncharacteristically relevant to Master Bauchelain, although, of course, the payment of a chest filled with gold helps. Even so, sometimes, it turns out, one must bring down civilization... in the name of civilization.
The second novel in the awe-inspiring Malazan Book of the Fallen series. "Gripping, fast-moving, delightfully dark, with a masterful and unapologetic brutality reminiscent of George R. R. Martin." -- Elizabeth Haydon In the vast dominion of Seven Cities, in the Holy Desert Raraku, the seer Sha'ik and her followers prepare for the long-prophesied uprising known as the Whirlwind. Unprecedented in size and savagery, this maelstrom of fanaticism and bloodlust will embroil the Malazan Empire in one of the bloodiest conflicts it has ever known, shaping destinies and giving birth to legends . . . Set in a brilliantly realized world ravaged by dark, uncontrollable magic, Deadhouse Gates is a novel of war, intrigue and betrayal confirms Steven Eirkson as a storyteller of breathtaking skill, imagination and originality--a new master of epic fantasy. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Steven Erikson returns to the Malazan world with the second book in a dark and revelatory new epic fantasy trilogy, one that takes place a millennium before the events in his New York Times bestselling Malazan Book of the Fallen. Fall of Light continues to tell the tragic story of the downfall of an ancient realm, a story begun in the critically acclaimed Forge of Darkness. It's a conflicted time in Kurald Galain, the realm of Darkness, where Mother Dark reigns. But this ancient land was once home to many a power... and even death is not quite eternal. The commoners' great hero, Vatha Urusander, is being promoted by his followers to take Mother Dark's hand in marriage, but her Consort, Lord Draconus, stands in the way of such ambitions. The impending clash sends fissures throughout the realm. As rumors of civil war burn through the masses, an ancient power emerges from the long dead seas. Caught in the middle of it all are the First Sons of Darkness, Anomander, Andarist, and Silchas Ruin of the Purake Hold... At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The conclusion to Ian C. Esslemont's epic fantasy Path to Ascendancy trilogy--a prequel story set in the New York Times bestselling Malazan Empire series--co-created by Steven Erikson. The incessant war between the bickering city states of Quon Tali rages. So engrossed are the warring lords and princes in their own petty feuds that few notice that an upstart mage from Dal Hon has gained control of the southern seas. Kellanved could not care less about any of this petty politicking or strategy or war. Something other and altogether more mysterious has caught his attention and he - together with a reluctant and his decidedly skeptical friend Dancer - traverse continents and journey through the Realms. But this ancient mystery that has so captivated Kellanved is neither esoteric nor ephemeral. It involves the Elder races themselves, and more alarmingly, the semi-mythic Army of Dust and Bone. Surely no one in their right mind would be so foolish as to embark on a journey from which none have returned? Well, no one except Kellanved. Path to Ascendancy #1 Dancer's Lament #2 Deadhouse Landing #3 Kellanved's Reach
Living with his little brother, Fudge, makes Peter Hatcher feel like a fourth grade nothing. Whether Fudge is throwing a temper tantrum in a shoe store, smearing smashed potatoes on walls at Hamburger Heaven, or scribbling all over Peter's homework, he's never far from trouble. He's a two-year-old terror who gets away with everything—and Peter's had enough. When Fudge walks off with Dribble, Peter's pet turtle, it's the last straw. Peter has put up with Fudge too long. How can he get his parents to pay attention to him for a change?