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The Remora has sunk, and there is no way for the Alceans to return home before war breaks out. Stranded in the land of their enemy, seventeen Alceans set out to bring a quarter of a million enemy soldiers to their knees. Alexander Tork poses as Garth Shado, a special agent for a wealthy Tyronian merchant. To plot the destruction of his enemy, he makes alliances with all of the enemies of the Federation, but the real task will be in pulling the coalition together and coordinating the diverse forces under his command. Time is short and many of his new allies balk at Garth's efforts to create a Council of War. The fate of Alcea rests with the ability of the small group of Alceans to inflict damage on the Federation and obtain information on the attack plans of the enemy. Only a Council of War can ease the flow of soldiers set to attack Alcea.
The Remora has sunk, and there is no way to return home before war breaks out. Stranded in the land of their enemy, seventeen Alceans set out to bring a quarter of a million enemy soldiers to their knees. To plot the destruction of his enemy, Alex makes alliances with enemies of the Federation, but the task will be pulling the coalition together and coordinating the forces under his command.
Using the enemy's own portals, King Arik sends the elite forces of Alcea to Zara to crush the Federation. Woefully outnumbered, the Alceans join forces with the indigenous rebels to battle the massive armies of Emperor Jaar while the Knights of Alcea scheme from within the enemy's leadership to foil the Federation's ability to respond. While the world focuses on the battle between King Arik and the Federation, Fakir Aziz gathers the most powerful mages in Zara to carry his own battle directly to Alutar, the Great Demon. Should the Mage fail, all is lost.
Ages ago, elves and dwarves unknowingly migrated between Universes via a Junction. Jenneva and Egam believe they have found a Junction and plan a trip with Alexander to test the theory and investigate the origins of the elves and dwarves. Because they believe that the perennial animosity between the two races is due to misunderstandings about their histories, the mages include the prince of elves and the prince of dwarves in the group. Trouble begins at the very start of the journey as Egam falters going through the Junction, awakening an old nemesis, the evil demon, Alutar. It appears that the excursion will not just clarify history, but also actually change it. As the group discovers they are trapped in the new Universe, the shocking truth of the real history of the races is overshadowed by impending doom as an ancient prophecy begins to unfold. Meanwhile, the evil sorcerer, Sarac, not only gains freedom from his imprisonment, but also gains the blessing of the evil demon.
Fakara is a desolate wasteland where law and order are foreign words. The land is ruled by tribes of ruthless bandits who exact tribute from the poor villagers. Web of Deceit tells the story of Rejji, a boy turning into a man, as his family and village are destroyed. With nowhere to turn, Rejji sets off with a young female thief in search of the Sage of the Mountain. Unknown to Rejji is the fact that he is the long-awaited prophetic figure of a Forgotten Legacy. Follow the trials of Rejji as he is chased by armies of bandits, evil magicians, and slavers. Friends are few along his journey, and even those few are suspect.
Ages ago the continent was invaded by massive armies intent on creating a new home for themselves. The peaceful indigenous peoples fled before the marauding hordes and hid defiantly in the mountain peaks awaiting a signal from god. They learned the arts of magic and warfare as they hid from the intruders, who divided the land amongst themselves and set up a civilization where the many toil and slave for the elite few. The Forgotten Legacy series begins with Young Lord of Khadora as Marak, a young soldier in the service of one of the clans of Khadora, is chosen as a sacrifice for the benefit of his lord. Marak is sent on a fool's mission to defeat one of the small bands of indigenous people known as the Chula, a race of dreaded cat-people. Volume 1 of Forgotten Legacy.
THE BURNING LEGION HAS COME. Led by the mighty Archimonde, scores of demonic soldiers now march across the lands of Kalimdor, leaving a trail of death and devastation in their wake. At the heart of the fiery invasion stands the mystic Well of Eternity -- once the source of the night elves' arcane power. But now the Well's energies have been defiled and twisted, for Queen Azshara and her Highborne will stop at nothing to commune with their newfound god: the fiery Lord of the Burning Legion...Sargeras. The night elf defenders, led by the young druid, Malfurion Stormrage, and the wizard, Krasus, fight a desperate battle to hold back the Legion's terrible onslaught. Though only embers of hope remain, an ancient power has risen to aid the world in its darkest hour. The dragons -- led by the powerful Aspect, Neltharion -- have forged a weapon of incalculable power: the Dragon Soul, an artifact capable of driving the Legion from the world forever. But its use may cost far more than any could have foreseen. The second novel in an original trilogy of magic, warfare, and heroism based on the bestselling, award-winning electronic game series from Blizzard Entertainment.
Follow the adventures of the Children of the Ancient Prophecy as the mysterious Master Khatama, the charismatic prophet Azmet, and the unseen Stafa Rakech take part in molding the Ancient Prophecy towards their desired goals.
288 page hardcover by Bruce R. Cordell
As two continents prepare for a world-wide war, a small group of Alceans plot to free the Dielderal elves from the grip of the Federation. The goal is to make the elves simply disappear, but over a thousand elven children are held captive in the four major cities of the Federation, and the Dielderal elves will not flee while their children are endangered. Complicating matters are the 'births' of a new breed of demonkin, the Claws of Alutar. While the K'san demonkin are charged with crushing Alcea, the Claws of Alutar are singular in purpose. Their goal is to assassinate the heroes of the Mage, and their victory would spell far more than defeat for Alcea, as the world would crumble into a decaying ball of misery.