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Hot on the heels of the freshly announced video game COSTUME QUEST 2, Oni Press presents an adorable Halloween-themed graphic novel from Double Fine Productions (BROKE AGE, PSYCHONAUTS) and comics superstar Zac Gorman (MAGIC GAME TIME)! Klem and his pals aren't the most popular Grubbins in candy-starved Repugia, but Klem's hoping that will change once he brings a hoard of candy back from the human world. After all, it's Halloween, so there's candy everywhere! Unfortunately, there're also bullies everywhere, ready to steal all of Klem's sweet, sweet loot. Will he and his friends make it out alive, or are they doomed to an eternity of sugar-free torment?
Hot on the heels of the freshly announced video game Costume Quest 2, Oni Press presents an adorable Halloween-themed graphic novel from Double Fine Productions (Broken Age, Psychonauts) and comics superstar Zac Gorman (Magical Game Time)! Klem and his pals aren't the most popular Grubbins in candy-starved Repugia, but Klem's hoping that will change once he brings a hoard of candy back from the human world. After all, it's Halloween, so there's candy everywhere! Unfortunately, there're also bullies everywhere, ready to steal all of Klem's sweet, sweet loot. Will he and his friends make it out alive, or are they doomed to an eternity of sugar-free torment?
On Halloween night, Stillwater the giant panda tells Karl, Addy, and Michael a spooky and unusual story. Based on a Zen koan, includes an author's note with a history of the story and facts about Zen koans.
Explore the world of the hit game through the eyes of the lovable robot, Pathfinder, as he chronicles his journey throughout the various environs of the Outlands to interview his fellow Legends -- all in the hope of finally locating his mysterious creator. The rich history of Apex Legends is explained by the characters that helped to shape it, as are their unique bonds of competition and camaraderie.
FIVE HUNDRED YEARS AFTER HE SET SAIL, the dominant understanding of Christopher Columbus holds him responsible for almost everything that went wrong in the New World. Here, finally, is a book that will radically change our interpretation of the man and his mission. Scholar Carol Delaney claims that the true motivation for Columbus’s voyages is very different from what is commonly accepted. She argues that he was inspired to find a western route to the Orient not only to obtain vast sums of gold for the Spanish Crown but primarily to help fund a new crusade to take Jerusalem from the Muslims—a goal that sustained him until the day he died. Rather than an avaricious glory hunter, Delaney reveals Columbus as a man of deep passion, patience, and religious conviction. Delaney sets the stage by describing the tumultuous events that had beset Europe in the years leading up to Columbus’s birth—the failure of multiple crusades to keep Jerusalem in Christian hands; the devastation of the Black Plague; and the schisms in the Church. Then, just two years after his birth, the sacking of Constantinople by the Ottomans barred Christians from the trade route to the East and the pilgrimage route to Jerusalem. Columbus’s belief that he was destined to play a decisive role in the retaking of Jerusalem was the force that drove him to petition the Spanish monarchy to fund his journey, even in the face of ridicule about his idea of sailing west to reach the East. Columbus and the Quest for Jerusalem is based on extensive archival research, trips to Spain and Italy to visit important sites in Columbus’s life story, and a close reading of writings from his day. It recounts the drama of the four voyages, bringing the trials of ocean navigation vividly to life and showing Columbus for the master navigator that he was. Delaney offers not an apologist’s take, but a clear-eyed, thought-provoking, and timely reappraisal of the man and his legacy. She depicts him as a thoughtful interpreter of the native cultures that he and his men encountered, and unfolds the tragic story of how his initial attempts to establish good relations with the natives turned badly sour, culminating in his being brought back to Spain as a prisoner in chains. Putting Columbus back into the context of his times, rather than viewing him through the prism of present-day perspectives on colonial conquests, Delaney shows him to have been neither a greedy imperialist nor a quixotic adventurer, as he has lately been depicted, but a man driven by an abiding religious passion.
An adorable story about a group of monsters who travel to the human world to find Halloween candy. "I love Costume Quest! It's got everything I want in a graphic novel." –– RAINA TELGEMEIER Klem and his pals aren't the most popular Grubbins in candy-starved Repugia, but Klem's hoping that will change once he brings a hoard of candy back from the human world. After all, it's Halloween, so there's candy everywhere! Unfortunately, there are also bullies everywhere, ready to steal all of Klem's sweet, sweet loot. Will he and his friends make it out alive, or are they doomed to an eternity of sugar-free torment? From the deliciously magical world of the hit video games Costume Quest and Costume Quest 2, Oni Press presents an adorable Halloween-themed graphic novel from Double Fine Productions (Broken Age, Psychonauts) and comics superstar Zac Gorman (Magical Game Time)—soon to be an Amazon Prime animated series coming in 2019!
Throughout history rulers have used clothes as a form of legitimization and propaganda. While palaces, pictures, and jewels might reflect the choice of a monarch’s predecessors or advisers, clothes reflected the preferences of the monarch himself. Being both personal and visible, the right costume at the right time could transform and define a monarch’s reputation. Many royal leaders have known this, from Louis XIV to Catherine the Great and from Napoleon I to Princess Diana. This intriguing book explores how rulers have sought to control their image through their appearance. Mansel shows how individual styles of dress throw light on the personalities of particular monarchs, on their court system, and on their ambitions. The book looks also at the economics of the costume industry, at patronage, at the etiquette involved in mourning dress, and at the act of dressing itself. Fascinating glimpses into the lives of European monarchs and contemporary potentates reveal the intimate connection between power and the way it is packaged.
Carve out family time for this classic Berenstain Bear's read! Three brave little bears explore the inside of a mysterious old tree and go into, up, through, over, down, and out.
The days of magic and adventure are fading away, giving way to the age of industry and science. As the aged last Hero sits upon the throne of Albion, two friends-the privileged Thomas and his loyal servant, John- set out for the East in search of a legendary beast: the vicious, rarely-seen balverine. But their desire for adventure may be their ultimate undoing-because their quarry has just found them...
Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video Games highlights the development of costumes and characters that pertain to plots, scenarios, and visionary goals, while also exploring silhouettes and the aesthetics of various eras. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy, and futuristic influences. Not only does the text help in illustrating an assortment of styles, but Sandy Appleoff Lyons also helps to facilitate creative problem-solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs. Key Features: This book is not about replicating what already exists; it gives the reader the tools needed in order to understand the design principles and how to apply them to costumes. Through the comprehensive understanding of history, fashion, costumes, and cultural impacts, the readers will be able to expand their creativity and knowledge to help increase the narrative subtext and the stories of costumed figures. Readers are given tools for creative problem-solving to create authentic, original costumes. Text includes a glossary and sidebars covering materials rendering, color history, design principles, and meaning. Key terms and style sheets with layout training and cited historical examples help ground the reader with strong visuals.