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Sam, a half-fae Void, is ostracized by her own people, much less the humans who control her home—the Illinois Mystical Reservation. Packed into the Reservation with vampires, werewolves, faes, and mages alike, Sam does her best to travel below the radar, but when her only friend asks for her help she can’t say no. Her work to solve a fae’s murder brings her to the forefront of vampire politics and changes her life forever.
Evil is everywhere. It surrounds us like a black stain. We try to keep it at bay with our good deeds—helping the elderly with their groceries, holding open the door to the lift—but these small acts mean little in the face of such resounding wickedness. Reese understands this better than most. He sees the darkness closing in on humanity and before he leaves the Sol System, he must make one last bid to push the darkness back. While trying to capture proof of the foul play inside the Indentured Servant program, Reese loses June to the hands of human traffickers. Now, Reese must go up against a vile plot that goes all the way to the very top of the Sol System. While Reese battles the evil around Seattle, Bit must fight her own demons lurking in the shadows of the Caprice. If they would only take on human form she could conquer them with her fists, but the longer she battles the more she realizes her issues aren’t with other crew members but with her own memories.
Facing your past is never easy, and made even harder when it's a literal face from your past. The crew of the Caprice has stumbled upon a ship they thought was destroyed. Hidden within it lies the crew—copies of themselves from long ago transported into enemy space. Will the duplicates come to Jack and Bit’s aid, or are they just there to torment the battered crew of the Caprice as they fight against the Lang?
*This is a completed series* Had Princess Bethany known by the end of the day she would be a slave, traveling into her enemy’s territory, she might not have gotten out of bed. Bethany had been raised as the youngest daughter of the last king to stand against King Wolfric’s raging armies, but now she finds herself with a rope wound around her neck, marching into Wolfric’s territory, with no concept of what might lay ahead of her. This short story is a prequel to the main trilogy but can be read at any point in the series. Meanwhile, Wolfric’s pet knight, Sir Erin Caldry, journeys into the mountains to discovery the results of an unplanned attack on the enemy princess’ caravan. Who will buy a slave like Bethany, without any notion of hard work? What will Sir Caldry find in the mountains? Will the two ever meet?
SUCKED IN Struggling vampire romance novelist Ashley Hawn was living her dream. By day she worked as a clerk at a local grocery store, and by night she immersed herself in the imaginary world of sexy vampires, shirtless men, and endless parties. Between work, her writing, and her best friends- Chloe and Jordan- life was good. She was even dating a mysterious and sexy man (or so she thought) by the name of Isaac. Then in a flash, her whole world changed and she discovered herself turned. Quickly she finds that life as a vampire is less sexy shirtless men, endless parties, and is more running for her life as she tries to dodge the attacks of every mythological creature in the area. SUCKED AWAY Barely surviving the resurrection of the warlock Sedgrave, Ashley has healed in body, if not in mind. As she slowly tries to piece together her mind, sorting past from present and friend from foe, the time of her joining- a ritual designed to bind her to her seethe-comes upon her. Before the ritual can be completed in full, it is interrupted by a ragged pack of werewolves seeking asylum and protection. Meanwhile, a storm is brewing in the mystical world with Ashley at its center, and before she knows it, her calm existence is once more Sucked Away. THAT SUCKED Ashley Hawn's vampire existence has been anything but calm. Turned for the sole purpose of raising a long-dead warlock from the grave, Ashley has spent her new life fighting against those who would use her. Now the warlock is back, and Ashley finds herself connected to him in every way possible. She must work alongside her friends to stop him from enslaving the entire human population. Meanwhile, the men in her life continue to show her romantic inclinations. As Ashley works to break the connection between her and the warlock, she ducks and dodges the attention of her male friends, doing her best to ward them off without ending the friendship. Will Ashley kill Sedgrave, and will she have any friends left when it is all over?
The crew of the Caprice find themselves unwilling guests of an alien Command Ship where they are assigned the awkward task of helping the aliens' scientists fix their population crisis. When a dissenting cult intercepts their solutions, Bit and Wic must journey into the giant command ship in hopes of not only saving the dying-out alien race but their own hides as well.
In Magic’s Reason, Graham M. Jones tells the entwined stories of anthropology and entertainment magic. The two pursuits are not as separate as they may seem at first. As Jones shows, they not only matured around the same time, but they also shared mutually reinforcing stances toward modernity and rationality. It is no historical accident, for example, that colonial ethnographers drew analogies between Western magicians and native ritual performers, who, in their view, hoodwinked gullible people into believing their sleight of hand was divine. Using French magicians’ engagements with North African ritual performers as a case study, Jones shows how magic became enshrined in anthropological reasoning. Acknowledging the residue of magic’s colonial origins doesn’t require us to dispense with it. Rather, through this radical reassessment of classic anthropological ideas, Magic’s Reason develops a new perspective on the promise and peril of cross-cultural comparison.
As the crews of the Caprice and Lenore struggle to keep the damaged ships in orbit around an alien planet and find a way back to the Sol System, Bit must come to terms with a life-altering injury. Can the crews and the aliens below come together to find tech in the jungles to get them home, or will danger and romantic entanglements ruin their hopes?
*This is a finished series* A peasant in a 16th century Russian market. A lawyer with a scheming wife. A maiden forced into an arranged marriage. A noble trapped in a life of duty. A cowboy with a knack for train heists. What do these people have in common? Each on is about to die, only to rise again. As vampires they will eventually unit against a common enemy, but for now they must first learn to survive their own transition. This compilation of five short stories can be read at any point in the “Series That Just Plain Sucks.”