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The Epic Historical Saga of the Most Powerful Nation in the Realms Cormyr has been ruled by the Obarskyr family since its inception one and a half millennia ago. Now its king, Azoun IV, lies on his deathbed, and the vultures are circling, hoping to usurp the throne for their own. Against this crisis of state, the history of the Forest Kingdom unfolds, relating the previously untold story of a nation, its rulers, and its wizards. Cormyr: A Novel is the epic historical saga of the most powerful nation in the Forgotten Realms fantasy world, as told by the world's co-creators.
When demons bear down on Cormyr with great force, the heir to the Obarskyr throne must assume a different title: heroine The seer Alaundo prophesied that seven scourges would sweep Cormyr away in ruin. For centuries, the royal family has stood watch against that day and devoted their lives to the protection of the realm. But in a time when their ancient guardians slumber and their most loyal servants disappear, when a terrible evil prepares to sweep down upon their home . . . Who will protect the royal family? It falls to Tanalasta, the eldest Obarskyr princess and heir to the throne, to find a way to defeat the ghazneths—the demon forms of old Cormyrean traitors—who now threaten to raze the kingdom to the ground. Under the tutelage of Court Wizard Vangerdhast, Tanalasta has come to hone her magical abilities. But will they be enough to save everyone and everything she has ever loved?
The epic historical saga of the most powerful nation in the Forgotten Realms— as told by the world's co-creators Aided and abetted by a powerful family of wizards, the Obarskyr family has ruled Cormyr since its inception one and a half millennia ago. Now, Cormyr's benevolent king, Azoun IV, lies overcome by a deadly malady from which he may not recover. When the vultures begin to circle, hoping to usurp the throne for their own, many question the loyalty of the king’s wizard and advisor, Vangerdahast. It is against this crisis of state that the history of the Forest Kingdom unfolds, relaying the previously untold story of a nation, its rulers, and its wizards.
The saga of the mighty Forest Kingdom comes to a close as dark magic, fell foes, and a vicious dragon threaten to destroy Cormyr’s royal family—and Cormyr itself Azoun IV, in the twilight of his years, is still a shining hero to most of his subjects. To all but the eldest, he is the only king they've ever known. He's led them capably out of dark doom before. Yet Cormyr has never faced so many mighty and mysterious foes at once. Demonic ghazneths, ancient curses, weird trees of foul magic, goblins and their kin on the rise in the northern wilderlands, a blight upon the land, rebellious mutterings, dying war wizards . . . and a dragon the likes of which no living eyes on Faerûn have ever seen. The Purple Throne doesn't seem so unassailable now. It could well shatter under the weight of a gigantic dragon—or the secrets and follies of the last of the Obarskyrs.
Tired of the political machinations of his egotistical fellow wizards, Benelaius retires from the College of War Wizards to take up residency in Cormyr, where he lives peacefully until he and his legman, Jasper, are forced to investigate the murder of a messenger from King Azoun.
An embittered paladin races to stop evil forces from taking advantage of the chaos rolling across Faerûn and claiming dominion over the Realms Stubbornly clinging to his family’s worship of a long-forgotten god, paladin Kleef Kenric soon discovers that his god has blessed him with divine gifts, making him one of a new group of Chosen cropping up around the Realms. This divine gift makes him an excellent ally—and a target for those who wish to corral his powers. After battling his way out of Marsember, a city besieged on all sides in the wake of the Sundering, he becomes swept up in the mission of a group of odd allies—a warrior noblewoman, an accomplished thief, and a mysterious short, pudgy man exuding a faint odor of decay. With the forces of Shade tracking their every step, they travel to the Underdark to thwart the rise of the goddess of Death. But before long, Kleef learns that his allies hide dangerous secrets—secrets that could destroy not only Kleef but the very fabric of the Forgotten Realms.
The first in a series set in D&D’s Forgotten Realms, about twin tiefling sisters, an alluring yet unsettling half-demonic race of outcasts Rejected at birth and raised in a village of tiefling misfits, Farideh expects a life without friends, love, or control over her destiny. Then she makes a pact with a devil named Lorcan, and everything changes. Lorcan promises all she ever dreamed of and asks for nothing in return. Her twin sister Havilar urges Farideh to resist the devil’s sway. But Farideh’s not so sure. Lorcan may be dangerous but the power he offers is exhilarating. In the ruins of Neverwinter, Farideh’s doubts get tangled up in a devilish snare six layers deep. A succubus playing human pawns against an otherworldly foe sees the twins as obstacles in her path. And Lorcan’s monstrous sisters have their eyes on the city—and on Farideh. There’s no time to question her pact with Lorcan—it will take every ounce of Farideh’s newfound powers to get out of Neverwinter alive. Brimstone Angels is the first book in the Brimstone Angels series. Titles in Erin Evans’ Brimstone Angels Series Brimstone Angels Brimstone Angels: Lesser Evils The Adversary Fire in the Blood Ashes of the Tyrant The Devil You Know
In this landmark Forgotten Realms novel, a band of heroes seeks the one ally who can help them win a deadly race against the gods: Elminster When the gods are banished from the heavens, they must travel through Faerûn in the guise of mortals, seeking to regain their powers. Malevolent Bane, power-hungry Mystra, and Helm—guardian of the heavens—all know the lost Tablets of Fate are key. When four companions, the last survivors of the Company of the Lynx, find themselves in possession of a mysterious amulet, they must escape death at the hand of Bane, god of murder. But time is running out for the heroes and the Realms. Caught in the crossfire, nature itself revolts: strange, deadly creatures stalk the land, and even magic becomes unpredictable. Now embroiled in a high-level power struggle with the fallen deities, the heroes must find the sage Elminster—the only mortal who may know the secret of the tablets. And the search begins in Shadowdale.
Return to the Forgotten Realms and reunite with Eliminster in this Dungeons & Dragons fantasy with echoes of an Agatha Christie mystery. A long-lost mythical spell is up for grabs—but who among the Realms’ archwizards will be able to claim it as their own? Rumors race around Cormyr regarding the mythical Lost Spell, a powerful enchantment designed centuries ago by the presumed dead god of spells. Found by some magic-less merchant, rumor has it the Lost Spell is to be auctioned off to the highest bidder. It is a powerful lure, and archwizards of every stripe descend upon the merchant, only to be trapped with him inside his manor by a vicious spellstorm. Escape becomes impossible, their magic rendered useless, when a storm rolls in. Moreover—they find themselves faced with the infamous Elminster of Shadowdale, who claims he’s just there to decide who gets the Lost Spell, but who clearly has an agenda of his own. But before Elminster can put whatever plan he has in motion, archwizards start dying. Spellstorm is loosely connected to the Elminster series and Sage of Shadowdale series.
A campaign adventure designed for four 4th-level Dungeons & Dragons characters.