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The epic historical saga of the most powerful nation in the Forgotten Realms— as told by the world's co-creators Aided and abetted by a powerful family of wizards, the Obarskyr family has ruled Cormyr since its inception one and a half millennia ago. Now, Cormyr's benevolent king, Azoun IV, lies overcome by a deadly malady from which he may not recover. When the vultures begin to circle, hoping to usurp the throne for their own, many question the loyalty of the king’s wizard and advisor, Vangerdahast. It is against this crisis of state that the history of the Forest Kingdom unfolds, relaying the previously untold story of a nation, its rulers, and its wizards.
When demons bear down on Cormyr with great force, the heir to the Obarskyr throne must assume a different title: heroine The seer Alaundo prophesied that seven scourges would sweep Cormyr away in ruin. For centuries, the royal family has stood watch against that day and devoted their lives to the protection of the realm. But in a time when their ancient guardians slumber and their most loyal servants disappear, when a terrible evil prepares to sweep down upon their home . . . Who will protect the royal family? It falls to Tanalasta, the eldest Obarskyr princess and heir to the throne, to find a way to defeat the ghazneths—the demon forms of old Cormyrean traitors—who now threaten to raze the kingdom to the ground. Under the tutelage of Court Wizard Vangerdhast, Tanalasta has come to hone her magical abilities. But will they be enough to save everyone and everything she has ever loved?
Tired of the political machinations of his egotistical fellow wizards, Benelaius retires from the College of War Wizards to take up residency in Cormyr, where he lives peacefully until he and his legman, Jasper, are forced to investigate the murder of a messenger from King Azoun.
The saga of the mighty Forest Kingdom comes to a close as dark magic, fell foes, and a vicious dragon threaten to destroy Cormyr’s royal family—and Cormyr itself Azoun IV, in the twilight of his years, is still a shining hero to most of his subjects. To all but the eldest, he is the only king they've ever known. He's led them capably out of dark doom before. Yet Cormyr has never faced so many mighty and mysterious foes at once. Demonic ghazneths, ancient curses, weird trees of foul magic, goblins and their kin on the rise in the northern wilderlands, a blight upon the land, rebellious mutterings, dying war wizards . . . and a dragon the likes of which no living eyes on Faerûn have ever seen. The Purple Throne doesn't seem so unassailable now. It could well shatter under the weight of a gigantic dragon—or the secrets and follies of the last of the Obarskyrs.
A campaign adventure designed for four 4th-level Dungeons & Dragons characters.
Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!
Return to the Forgotten Realms and reunite with Eliminster in this Dungeons & Dragons fantasy with echoes of an Agatha Christie mystery. A long-lost mythical spell is up for grabs—but who among the Realms’ archwizards will be able to claim it as their own? Rumors race around Cormyr regarding the mythical Lost Spell, a powerful enchantment designed centuries ago by the presumed dead god of spells. Found by some magic-less merchant, rumor has it the Lost Spell is to be auctioned off to the highest bidder. It is a powerful lure, and archwizards of every stripe descend upon the merchant, only to be trapped with him inside his manor by a vicious spellstorm. Escape becomes impossible, their magic rendered useless, when a storm rolls in. Moreover—they find themselves faced with the infamous Elminster of Shadowdale, who claims he’s just there to decide who gets the Lost Spell, but who clearly has an agenda of his own. But before Elminster can put whatever plan he has in motion, archwizards start dying. Spellstorm is loosely connected to the Elminster series and Sage of Shadowdale series.
An embittered paladin races to stop evil forces from taking advantage of the chaos rolling across Faerûn and claiming dominion over the Realms Stubbornly clinging to his family’s worship of a long-forgotten god, paladin Kleef Kenric soon discovers that his god has blessed him with divine gifts, making him one of a new group of Chosen cropping up around the Realms. This divine gift makes him an excellent ally—and a target for those who wish to corral his powers. After battling his way out of Marsember, a city besieged on all sides in the wake of the Sundering, he becomes swept up in the mission of a group of odd allies—a warrior noblewoman, an accomplished thief, and a mysterious short, pudgy man exuding a faint odor of decay. With the forces of Shade tracking their every step, they travel to the Underdark to thwart the rise of the goddess of Death. But before long, Kleef learns that his allies hide dangerous secrets—secrets that could destroy not only Kleef but the very fabric of the Forgotten Realms.
The first in a series about the youthful adventures Florin, Islif, and Jhessail—the much-loved Knights of Myth Drannor—as they battle to win and defend their honor Florin Falconhand has always yearned for adventure, so when he saves the life of a Cormyrean king, it is a dream come true. But with adventure comes great danger, and unfortunately for Florin, his heroics earn him the enmity of some of Cormyr’s most dangerous denizens. If he and his friends are to survive the adventures that await them, they must learn what it means to be true to themselves, to each other, and to the Crown. In Florin's picturesque village of Eveningstar, nestled at the foot of the Stonelands, the Knights of Myth Drannor rise up. Now, for the first time, here is their story: the battles and adventures, the love and death, that brought together the band of the greatest adventurers the realms have ever seen. Their tales are among the grandest in all of Faerûn: how a diverse, rowdy group of men and women were forged into an arm of steel that smote monsters and stood guard while others slept.
Picking up from where Dragonwall left off, the book sheds light on the Cormyrean king, masterminding and then leading the crusade in the defense of the entire continent following the invasion of eastern Faerun, Ashanath, Rashemen, and Thesk, by Khahan Yamun and the Tuigan horsemen. Whereas Horselords looks at the story from the point of view of Koja and the Tuigan, and Dragonwall looks at the continuation of the same story from the point of view of General Batu and the Shou Lung, Crusade is written from King Azoun's and subsequently the West's perspective. In addition, there are two parallel stories running: the king's relations with Alusair, his estranged daughter, and the adventures of John Razor, a fletcher from Suzail, as he takes part in the Crusade.