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Otherworldly killings surround an aging role-playing gamer, and a clever detective must decide how far she is willing to go in order to stop the inhuman violence.
This Core Rule Book contains everything that you need to to start playing Open Legend, a multi-genre roleplaying game designed to combine freeform storytelling with strategic fun. Within these pages, players will learn how to create unforgettable heroes, equip them for unforgettable adventures, and send them forth to accomplish epic deeds. Game masters will learn to build exciting campaigns in legendary settings, fill them with compelling characters, and challenge the players at every turn with merciless villains and gripping plot twists.At the heart of Open Legend is the belief that the rules of the game shouldn¿t get in the way of the story you want to tell.Struggle for survival in a post-apocalyptic zombie wasteland. Soar amidst the clouds on your crystal-powered airship in a steampunk inspired campaign of swashbuckling sky pirates. Explore an alien-infested space station abandoned at the edge of the universe. The possibilities are endless because Open Legend is made to tell any story in any genre, all with one streamlined rules system. Hold back the orcish hordes as an elven archer who conjures arrows of ice from a rune-etched bow. Navigate the inner circle of dystopian elites with your android diplomat adept at manipulating both human minds and computer processors alike. Take on otherworldly forces lurking in the shadows of our world as an everyday college kid gifted with supernatural martial arts skills and the power to shapeshift. Because there are no pre-built classes to restrict your options, the only limit to the character you want to play is your own imagination.Create epic heroes who are fun to play whether you love to spend hours poring over character options or just want to jump into the game as quickly as possible. Fight through action-packed combat scenes just as easily on a tactical grid as in the theater of the mind. Open Legend's rules are simple to learn for casual gamers and deep enough to satisfy players who enjoy more complexity, so roleplayers of all types can find a place for Open Legend at their table.
Inside these pages, you will discover a Viking-themed universe of myth and magic. Create compelling characters in this detailed yet easy-to-play original tabletop RPG. The Vikings of Jordenheim have coexisted with the creatures of the magical realm of The Shroud for a thousand years. Now, the new religion of Khristianity threatens the supremacy of the Elder Gods. Within this standalone reference book, you will find both the setting and the ruleset, and is everything you need to start playing the heroes destined to become legends. For 2-5 players, led by a Game Master and featuring 8 playable classes, the Jordenheim RPG is based on a fast-paced rule set. The combat uses one roll for attack and damage, with intuitive defense rules-making combat flow while allowing for depth and complexity. The Jordenheim Core Rule Book gives veteran gamers a rich world to build and offers newbies quick start guides on how to play in no time. Do you put your faith in the ancient magic of the Elder Gods or the miracles of the Prestur of Khristus? Do you play a mighty Viking warrior, a powerful Witch, or a heretic Priest? Choose your side wisely.
"ModSecurity Handbook is the definitive guide to ModSecurity, a popular open source web application firewall. Written by Ivan Ristić, who designed and wrote much of ModSecurity, this book will teach you everything you need to know to monitor the activity on your web sites and protect them from attack. ... The official ModSecurity Reference Manual is included in the second part of the book."--Back cover.
One of the greatest roleplaying games of all time comes back in a new edition designed for the 21st Century! Building on the previous editions of the game, the all new RuneQuest system has been developed under the watchful eyes of Messrs Stafford and Perrin, and has been subjected to the longest and most open playtesting period that any Mongoose game has been through. Released as a 100-page hardback book, priced at $19.95, RuneQuest gives players all the core rules they need to begin playing - indeed, with the monsters included in this book, Games Masters can construct complete scenarios with this single tome.
Prevent web application hacking with this easy to use guide.
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
This book constitutes the refereed proceedings of the International RuleML Symposium on Rule Interchange and Applications, RuleML 2007, held in Orlando, Florida, October 2007. The papers are organized in topical sections on Business Process, Policy and IT Service Management and Modeling, Rule Languages and Interchange Standards, Business Rules, Rule Engines and Applications, RuleML-2007 Challenge, Rules, Reasoning, and Ontologies and Reaction Rules and Rule Applications.
This book contains a collection of thoroughly revised tutorial papers based on lectures given by leading researchers at the Second International Summer School on the Reasoning Web in Dresden, Germany, September 2007. The nine tutorial papers cover methods and research issues of the Semantic Web, ontology languages and their relation to description logics, techniques in Web information extraction, employing ontologies to ease construction of software applications, and more.
Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including: how to make the case for library gaming with your administration, how to acquire and loan gaming materials (whether or not you have the budget for them!), how to publicize your library gaming programming, and how to incorporate other library units into the gaming experience. Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you’ll also learn about promotion, assessment, and experiential learning opportunities