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Challenges traditional views of the Qin dynasty as an oppressive regime by revealing cooperative aspects of its governance. This revealing book challenges longstanding notions of the Qin dynasty, China’s first imperial dynasty (221–206 BCE). The received history of the Qin dynasty and its founder is one of cruel tyranny with rule through fear and coercion. Using a wealth of new information afforded by the expansion of Chinese archaeology in recent decades as well as traditional historical sources, Charles Sanft concentrates on cooperative aspects of early imperial government, especially on the communication necessary for government. Sanft suggests that the Qin authorities sought cooperation from the populace with a publicity campaign in a wide variety of media—from bronze and stone inscriptions to roads to the bureaucracy. The book integrates theory from anthropology and economics with early Chinese philosophy and argues that modern social science and ancient thought agree that cooperation is necessary for all human societies.
This book explores the structure, growth and effectiveness of virtual communities in computer-mediated environments. In spite of initial enthusiasm, much uncertainty remains about the prospects of virtual teams and the technology that supports their collaboration. This book seeks to confront these issues and offers a unique insight into the realities of virtual working. An essential resource for academics working in the fields of management science and organizational learning, this study will also be of interest to managers, practitioners and the wider open source software community as a whole.
Directed to teachers, facilitators, and counselors, offers more than 170 cooperative activities for classrooms, summer camps, and family occasions designed to improve children's problem-solving skills and ability to collaborate.
The national information infrastructure (NII) holds the promise of connecting people of all ages and descriptionsâ€"bringing them opportunities to interact with businesses, government agencies, entertainment sources, and social networks. Whether the NII fulfills this promise for everyone depends largely on interfacesâ€"technologies by which people communicate with the computing systems of the NII. More Than Screen Deep addresses how to ensure NII access for every citizen, regardless of age, physical ability, race/ethnicity, education, ability, cognitive style, or economic level. This thoughtful document explores current issues and prioritizes research directions in creating interface technologies that accommodate every citizen's needs. The committee provides an overview of NII users, tasks, and environments and identifies the desired characteristics in every-citizen interfaces, from power and efficiency to an element of fun. The book explores: Technological advances that allow a person to communicate with a computer system. Methods for designing, evaluating, and improving interfaces to increase their ultimate utility to all people. Theories of communication and collaboration as they affect person-computer interactions and person-person interactions through the NII. Development of agents: intelligent computer systems that "understand" the user's needs and find the solutions. Offering data, examples, and expert commentary, More Than Screen Deep charts a path toward enabling the broadest-possible spectrum of citizens to interact easily and effectively with the NII. This volume will be important to policymakers, information system designers and engineers, human factors professionals, and advocates for special populations.
Project Management: the discipline of organizing and managing resources so that a project is completed within defined scope, quality, time, and cost constraints. Oh, if only it really was that simple. Once you have the specs of the project, it is time to get down to business and manage people. And therein lies many a problem. Fuzzy, ambiguous, and
Begging by nestling birds has become the model system for investigating evolutionary conflicts of interest within families and their theoretical resolution provided by honest signals of offspring need. In response to the recent explosions of scientific papers on the revolution of begging; we have brought together twenty-four original contributions from major researchers in all areas of this dynamic field. Organised into six sections: I: Theoretical approaches; II: Begging as a signal; III: Nestling physiology; IV: Sibling competition; V: Brood parasitism; and VI: Statistical approaches; this book is primarily aimed at research scientists and those at the graduate student level. For the first time, the theoretical and empirical literature on begging is fully reviewed. New ideas and data are also presented from a wide range of natural systems, and each chapter ends with suggestions for future study.
This Palgrave Pivot explores how communication technology such as the Internet has changed the nature of trade, focusing especially on economy-wide reductions in company size (granularity) and the role of retailers (disintermediation). By increasing access to comparative data, influencing conceptions of time, and reducing the number of intermediaries between creator and consumer, technological connectivity is changing the very definition of competition. In the new network economy, disintermediation and granularity are turning cooperative information gathering and sharing into a vital market institution. To exemplify the effects of communication technology, Bhatt focuses on two markets with particularly powerful effects on the economy: labor and education, and CIME (communication, information services, media, and entertainment). Mobile connectivity is radically changing the extent, capabilities, and operations of these markets, both in terms of the services they provide and how they interact with consumers. Bhatt also explores how these benefits intersect with new concerns about privacy and security when the line between public and private information is becoming ever more fluid.
"A fascinating account of human experience at its best." -- Mihá Csízentmihái, author of Flow Creativity has long been thought to be an individual gift, best pursued alone; schools, organizations, and whole industries are built on this idea. But what if the most common beliefs about how creativity works are wrong? Group Genius tears down some of the most popular myths about creativity, revealing that creativity is always collaborative -- even when you're alone. Sharing the results of his own acclaimed research on jazz groups, theater ensembles, and conversation analysis, Keith Sawyer shows us how to be more creative in collaborative group settings, how to change organizational dynamics for the better, and how to tap into our own reserves of creativity.
Culture, Communication, and Cooperation treats a broad topic_communication and effectiveness in organizations_in a very concrete way. Patricia Covarrubias presents an engaging and original ethnographic study of approximately 550 workers in a Mexican industrial organization in Veracruz. She studies the complex interpersonal networks formed and destroyed by language subtleties, specifically terms of personal address (to and usted), and draws larger conclusions about language, culture, and social interaction in businesses and organizations_and also about beliefs and values that are central to Mexican culture. While the book specifically targets students and scholars of organizational communication, those with an interest in Mexican language and culture will also want to read Culture, Communication, and Cooperation_now available in paperback.
The 101 Team Building Exercises Book of 2020!This book contains 101 of the best team building exercises to improve cooperation and communication. Some exercises are fun group games, and others are serious communication exercises. Each exercise includes two pages of step-by-step instructions, explained clear and precisely. For each exercise you will find an explanation of why it would be beneficial to perform. By telling this to the group you work with, they will have a clear understanding of why they should do the exercise. A matching YouTube video for each Team Building Exercise!Each exercise comes with a QR code. You can scan this code with your smartphone or tablet. This will direct you to the corresponding YouTube video that shows an animated instruction of the exercise. These belonging videos will make it even more clear how the exercise can be performed. Search for a QR scanner in your app store and any QR scanner will be able to scan the code. Multiple variationsYou will find several variations for each exercise. This is helpful for adjusting the exercise to the needs of the group you are working with. Who will benefit from the exercisesWhether you are a teacher, trainer, coach, manager, director, conductor, or football coach, these exercises are suitable for anyone working with groups.