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This book constitutes the refereed proceedings of the 9th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2012, held in Osaka, Japan, in September 2012. The 36 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover the topics of cooperative engineering, basic theories, methods and technologies that support CDVE, cooperative design, visualization and applications.
Introduction / Andrew Bevan and Mark Lake -- Intensities, interactions and uncertainties : some new approaches to archaeological distributions / Andrew Bevan, Enrico Crema, Xiuzhen Li and Alessio Palmisano -- An examination of automated archaeological feature recognition in remotely sensed imagery / Kenneth Kvamme -- An introduction to integrative distance analysis / Terence Clarke -- Network models and archaeological spaces / Ray Rivers, Carl Knappett, Timothy Evans -- Multilevel selection and the evolution of food sharing in fragmented environments : a spatially explicit model and its implications for early Stone Age archaeology / Luke Premo -- Stories of the past or science of the future? : archaeology and computational social science / Michael Barton -- The potential and limits of optimal path analysis / Irmela Herzog -- Compute-intensive GIS visibility analysis of the settings of prehistoric stone circles / Mark Lake and Damon Ortega -- Reconsidering the concept of visualscape : recent advances in three-dimensional visibility analysis / Eleftheria Paliou -- Formal and informal analysis of rendered space : the Basilica Portuense / Graeme Earl, Vito Porcelli, Constantinos Papadopoulos, Gareth Beale, Matthew Harrison, Hembo Pagi and Simon Keay -- Reproducible data analysis and the open source paradigm in archaeology / Benjamin Ducke.
New computational design tools have evolved rapidly and been increasingly applied in the field of design in recent years, complimenting and even replacing the traditional design media and approaches. Design as both the process and product are changing due to the emergence and adoption of these new technologies. Understanding and assessing the impact of these new computational design environments on design and designers is important for advancing design in the contemporary context. Do these new computational environments support or hinder design creativity? How do those tools facilitate designers’ thinking? Such knowledge is also important for the future development of design technologies. Research shows that design is never a mysterious non-understandable process, for example, one general view is that design process shares a common analysis-synthesis-evaluation model, during which designers interact between design problem and solution spaces. Understanding designers’ thinking in different environments is the key to design research, education and practice. This book focuses on emerging computational design environments, whose impact on design and designers have not been comprehensively and systematically studied. It comprises three parts. The history and recent developments of computational design technologies are introduced in Part I. The main categories of technologies cover from computer-aided drafting and modelling tools, to visual programming and scripting tools for algorithmic design, to advanced interfaces and platforms for interactions between designers, between designers and computers, and between the virtual environment and the physical reality. To critically explore design thinking, especially in these new computational design environments, formal approaches to studying design thinking and design cognition are introduced and compared in Part II, drawing on literature and studies from the 70s to the current era. Part III concludes the book by exploring the impact of different computational design technologies on design and designers, using a series of case studies conducted by the author team building on their close collaboration over the past five years. The book offers new insights into designers’ thinking in the rapidly evolving computational design environments, which have not been critically and systematically studied and reported in the current literature. The book is meant for design researchers, educators and students, professional practitioners and consultants, as well as people who are interested in computational design in general.
The study presented here aims to make a practical contribution to a new understanding and use of digital 3D reconstructions in archaeology, namely as ‘laboratories’ to test hypotheses and visualize, evaluate and discuss multiple interpretations.
With the growing interest in electrical machines in recent times, the multiphase machine field has developed into a fascinating research area. Their intrinsic features (power splitting, better fault tolerance, or lower torque ripple) make them an appealing competitor to conventional three-phase machines. Multiphase electric drives have been recently used in applications where fault tolerance and continuous operation of the drive are required. However, the difficulties in extending the three-phase conventional current regulation and control structure to multiphase systems still limit their broad applicability in industry solutions. The main objective of this book is to illustrate new advances, developments, and applications in the field of multiphase machines and drives, while exposing these advances, developments, and applications to the scientific community and industry.
This book focusses on new technologies and multi-method research designs in the field of modern archaeology, which increasingly crosses academic boundaries to investigate past human-environmental relationships and to reconstruct palaeolandscapes. It aims at establishing the concept of Digital Geoarcheology as a novel approach of interdisciplinary collaboration situated at the scientific interface between classical studies, geosciences and computer sciences. Among others, the book includes topics such as geographic information systems, spatiotemporal analysis, remote sensing applications, laser scanning, digital elevation models, geophysical prospecting, data fusion and 3D visualisation, categorized in four major sections. Each section is introduced by a general thematic overview and followed by case studies, which vividly illustrate the broad spectrum of potential applications and new research designs. Mutual fields of work and common technologies are identified and discussed from different scholarly perspectives. By stimulating knowledge transfer and fostering interdisciplinary collaboration, Digital Geoarchaeology helps generate valuable synergies and contributes to a better understanding of ancient landscapes along with their forming processes. Chapters 1, 2, 6, 8 and 14 are published open access under a CC BY 4.0 license at link.springer.com.
Within the overarching theme of “Managing the Digital Transformation of Construction Industry” the 23rd International Conference on Construction Applications of Virtual Reality (CONVR 2023) presented 123 high-quality contributions on the topics of: Virtual and Augmented Reality (VR/AR), Building Information Modeling (BIM), Simulation and Automation, Computer Vision, Data Science, Artificial Intelligence, Linked Data, Semantic Web, Blockchain, Digital Twins, Health & Safety and Construction site management, Green buildings, Occupant-centric design and operation, Internet of Everything. The editors trust that this publication can stimulate and inspire academics, scholars and industry experts in the field, driving innovation, growth and global collaboration among researchers and stakeholders.
Unjust enrichment is one of the least understood of the major branches of private law. This book builds on the 2006 work by the same authors, which examined the developing law of unjust enrichment in Australia. The refinement of the authors' thinking, responding to novel issues and circumstances that have arisen in the maturing case law, has required many chapters of the book to be completely rewritten. The scope of the book is also much broader. It concerns the principles of the law of unjust enrichment in Australia, New Zealand, England and Canada. Major decisions of the highest courts of these jurisdictions in the last decade provide a fertile basis for examining the underlying principles and foundations of this subject. The book uses the leading cases, particularly in England and Australia, to distil and explain the fundamental principles of this branch of private law. The cases discussed are current as of 1 May 2016 although the most recent could only be included in footnotes.
This unique reference book offers a holistic description of the multifaceted field of systematic musicology, which is the study of music, its production and perception, and its cultural, historical and philosophical background. The seven sections reflect the main topics in this interdisciplinary subject. The first two parts discuss musical acoustics and signal processing, comprehensively describing the mathematical and physical fundamentals of musical sound generation and propagation. The complex interplay of physiology and psychology involved in sound and music perception is covered in the following sections, with a particular focus on psychoacoustics and the recently evolved research on embodied music cognition. In addition, a huge variety of technical applications for professional training, music composition and consumer electronics are presented. A section on music ethnology completes this comprehensive handbook. Music theory and philosophy of music are imbedded throughout. Carefully edited and written by internationally respected experts, it is an invaluable reference resource for professionals and graduate students alike.