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Connect the dots puzzles are a fun way to help kids learn numbers and practice hand-eye coordination. This dot to dot puzzle book is an activity book your kids will love. Complete the connect the dot puzzle and then color the page.
Full of devilishly difficult dot-to-dots, The Extreme Dot-to-dot Book will entertain and infuriate for hours on end. Connect hundreds of dots to complete intricate animals, objects and scenes, creating stunning and original works of art.
Entertaining and educational dot-to-dot puzzle book. Puzzles range from 35 dots to over 100+ dots. Improve number skills and hand-eye coordination while revealing hidden pictures. Includes a large variety of designs including animals, people, . flowers, musical instruments, and lots more.
These Connect the Dot activities will help your kids follow instructions better, improve hand eye coordination, and develop motor skills! Features: 30 entertaining and educational dot-to-dot puzzles Animals and Objects ranging from 20 to 100 dots Suitable for ages 4-8, 8-12, and adults Printed on beautiful 8.5" x 11" paper Can be colored once the dots are connected Get your little one learning and having fun at the same time!
In this celebration of the bitch within, retro women bust down the walls without breaking a nail or mussing their hair. Nancy Rider Hunt, whose cards and magnets are sold nationwide, illustrated Bitch? Moi? With campy photo collages.If you find yourself wondering if he's worth shaving your legs for, if your inner diva just wants to get down and dirty once in a while, if you prefer your men tranquilized and tagged, make this book your manifesto and join the audacious sisterhood of women who know what they want and how to get it. Serve up some attitude with a twist as you tell the world: "It's Ms. Bitch to you!" Illustrated with photos or winsome artwork, Keepsakes are books to treasure and share. 72 pp, hardcover. 6 1/4" square.
Play Smart workbooks include age-appropriate activities that use a proven step-by-step method to build confidence. Making learning enjoyable in early childhood has positive effects on a child’s lifelong educational journey. **Play Smart Challenging series---2022 National Parenting Product Awards Winner** (NAPPAawards.com) This Play Smart Skill Builders Challenging focuses on drawing basic lines and solving mazes while guessing the path ahead to support your child’s development of preschool readiness skills. 1. Tackle tasks in a variety of ways. Depending on a child’s age, some problems may be a little too difficult. It’s important to encourage your child to approach tasks in different ways, and this can be done by referring to the tips in the “To Parents” section. When a task is complete, your child’s sense of accomplishment will help develop their critical thinking skills and creativity. 2. Develop independence while working on tasks. Activities include tasks related to getting dressed, cleaning up, and helping around the house. When an activity is finished, encourage your child to practice it. This prompts children to be more aware of their surroundings. 3. Learn the names of animals, food, vehicles, and other things. While outside of your home, ask your child to review the things they have learned in the workbook. This will not only expand their vocabulary, but also stimulate their interest in the things around them. 4. Think about the environment. Pages featuring characters living in the Arctic, jungle, and desert as well as in trees, in the sea, and on land are designed to help children learn that various living things reside together on Earth. This helps raise awareness of environmental issues.
School Zone Get Ready! Books offer a complete preschool curriculum. Distinguished by charming, full-color illustrations, these workbooks offer easy-to-read instructions and fun-to-do exercises for parents and children to enjoy together.
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning
Over his several decades of writing, Gardner has accomplished so much it's hard to believe there's just one of him. ... - Publishers WeeklyFor over fifty years Martin Gardner has been writing witty, entertaining, and highly intelligent articles on an amazing range of topics. Best known for his works on popular science and mathematics, and as an incisive skeptical commentator on the paranormal, Gardner is also an accomplished writer of children's literature, a novelist, and essayist on religion and philosophy. This collection of essays and book reviews takes its name from the bookend articles, The Wandering Jew and the Second Coming and The Faith of William Buckley, which in themselves demonstrate the extent of Gardner's interests.Besides the legend of the Wandering Jew, its relation to the Second Coming, and Bill Buckley's religious convictions, Gardner also takes on the subjects of astrology, psychic surgery, word play in the stories of L. Frank Baum (author of The Wizard of Oz), and the history of a forgotten children's magazine. In addition, there are reviews of books by astronomer Carl Sagan, philosopher Paul Edwards, and science fiction writer H. G. Wells, along with commentary on mathematics, Lewis Carroll, chess, Christian Science, science fads, and more.Longtime Gardner fans and intellectually curious newcomers will welcome this entertaining and literate collection by one of America's most brilliant essayists.Martin Gardner, the creator of Scientific American's Mathematical Games column, which he wrote for more than twenty-five years, is the author of almost one hundred books, including The Annotated Ancient Mariner, Martin Gardner's Favorite Poetic Parodies, From the Wandering Jew to William F. Buckley Jr., and Science: Good, Bad and Bogus. For many years he was also a contributing editor to the Skeptical Inquirer.
Lists all the resources needed to create a balanced curriculum for homeschooling--from preschool to high school level.