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There are 100 million students in higher education throughout the world today. This collection provides some indication of what are they are learning and of their wider experiences. It also outlines the changing global context of provision for undergraduate students as countries and universities respond to what they anticipate will be new demands f
This book features a selection of papers presented at the Second IFIP WG 12.6 International Workshop on Artificial Intelligence for Knowledge Management, AI4KM 2014, held in Wroclaw, Poland, in September 2014, in the framework of the Federated Conferences on Computer Science and Information Systems, FedCSIS 2014. The 9 revised and extended papers and one invited paper were carefully reviewed and selected for inclusion in this volume. They present new research and innovative aspects in the field of knowledge management and are organized in the following topical sections: tools and methods for knowledge acquisition; models and functioning of knowledge management; techniques of artificial intelligence supporting knowlege management; and components of knowledge flow.
"This book is designed to be a platform for the most significant educational achievements by teachers, school administrators, and local associations that have worked together in public institutions that range from primary school to the university level"--Provided by publisher.
Primary and Secondary education is a formative time for young students. Lessons learned before the rigors of higher education help to inform learners’ future successes, and the increasing prevalence of learning tools and technologies can both help and hinder students in their endeavors. K-12 Education: Concepts, Methodologies, Tools, and Applications investigates the latest advances in online and mobile learning, as well as pedagogies and ontologies influenced by current developments in information and communication technologies, enabling teachers, students, and administrators to make the most of their educational experience. This multivolume work presents all stakeholders in K-12 education with the tools necessary to facilitate the next generation of student-teacher interaction.
This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020. The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.
This book focuses on new and innovative spatial approaches based on smart solutions and developed in the field of geography and related interdisciplinary fields such as urban and regional studies, landscape ecology and ecosystem services. It includes contributions from a conference dedicated to the 100th anniversary of the Bulgarian Geographical Society. In turn, the book reveals how 21st-century geography is expected to facilitate the development of human capital and the knowledge society, while also offering place-specific solutions for sustainable regional development and utilization of the planet’s natural and human capital to improve social wellbeing. This volume is intended for the global geographical research community, as well as professionals and practitioners in all fields that deal with space, including regional planners and environmental managers.
This two-volume set LNCS 13192 – 13193 constitutes the refereed proceedings of the 17th International Conference on Information for a Better World: Shaping the Global Future, held in February 2022. Due to COVID-19 pandemic the conference was held virtually. The 32 full papers and the 29 short papers presented in this volume were carefully reviewed and selected from 167 submissions. They cover topics such as: Library and Information Science; Information Governance and Ethics; Data Science; Human-Computer Interaction and Technology ̧ Information Behaviour and Retrieval ̧ Communities and Media ̧ Health Informatics.
This two-volume set LNCS 12192 and 12193 constitutes the refereed proceedings of the 12th International Conference on Cross-Cultural Design, CCD 2020, held as part of HCI International 2020 in Copenhagen, Denmark in July 2020.The conference was held virtually due to the corona pandemic. The total of 1439 papers and 238 posters included in the 40 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The regular papers of Cross-Cultural Design CCD 2020 presented in this volume were organized in topical sections named: Cross-Cultural User Experience Design; Culture-Based Design, Cross-Cultural Behaviour and Attitude, and Cultural Facets of Interactions with Autonomous Agents and Intelligent Environments.
This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.