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This book describes the concepts and methods used in the software design of real-time systems. The author outlines the characteristics of real-time systems, describes the role of software design in real-time system development, surveys and compares some software design methods for real-time systems, and outlines techniques for the verification and validation of real-time system designs.
Real-time functionality is essential for developing many consumer, industrial, and systems devices. While the C/C++ programming language is most often used in the creation of real-time software, the Java language, with its simple and familiar object-oriented programming model, offers many advantages over current real-time practices. Concurrent and Real-Time Programming in Java covers the motivations for, and semantics of, the extensions and modifications to the Java programming environment that enable the Java platform (Virtual Machine) to meet the requirements and constraints of real-time development. Key aspects of concurrent and real-time programming and how they are implemented in Java are discussed, such as concurrency, memory management, real-time scheduling, and real-time resource sharing.
This book covers all you need to know to model and design software applications from use cases to software architectures in UML and shows how to apply the COMET UML-based modeling and design method to real-world problems. The author describes architectural patterns for various architectures, such as broker, discovery, and transaction patterns for service-oriented architectures, and addresses software quality attributes including maintainability, modifiability, testability, traceability, scalability, reusability, performance, availability, and security. Complete case studies illustrate design issues for different software architectures: a banking system for client/server architecture, an online shopping system for service-oriented architecture, an emergency monitoring system for component-based software architecture, and an automated guided vehicle for real-time software architecture. Organized as an introduction followed by several short, self-contained chapters, the book is perfect for senior undergraduate or graduate courses in software engineering and design, and for experienced software engineers wanting a quick reference at each stage of the analysis, design, and development of large-scale software systems.
The CSP approach has been widely used in the specification, analysis and verification of concurrent and real-time systems, and for understanding the particular issues that can arise when concurrency is present. It provides a language which enables specifications and designs to be clearly expressed and understood, together with a supporting theory which allows them to be analyzed and shown to be correct. This book supports advanced level courses on concurrency covering timed and untimed CSP. The first half introduces the language of CSP, the primary semantic models (traces, failures, divergences and infinite traces), and their use in the modelling, analysis and verification of concurrent systems. The second half of the book introduces time into the language, brings in the timed semantic model (timed failures) and finally presents the theory of timewise refinement which links the two halves together. Accompanying website: http://www.cs.rhbnc.ac.uk/books/concurrency Containing the following: -Exercises and solutions -Instructors resources - Example CSP programs to run on FDR and ProBe -Links to useful sites Partial Contents: Part I: The Language of CSP; Sequential Processes; Concurrency; Abstraction and Control Flow; Part II: Analyzing Processes; Traces; Specification and Verification with Traces; Stable Failures; Specification and Verification with Failures; Failures, Divergences, and Infinite Traces; Part III: Introducing Time; The Timed Language; Timed transition systems; Part IV: Timed Analysis; Semantics of Timed CSP; Timed Specification and Verification; Timewise Refinement; Appendix A: Event-based Time; A.1 Standard CSP and $tock$; A.2 Translating from Timed CSP; A.3 Notes; Appendix B: Model-checking with FDR; B.1 Interacting with FDR; B.2 How FDR Checks Refinement; B.3 Machine readable CSP; Index of Processes.
Suitable for real-world systems that deal with complex issues such as concurrency and real-time constraints. Providing detailed guidelines, this book is useful for software engineers.
Reactive systems are computing systems which are interactive, such as real-time systems, operating systems, concurrent systems, control systems, etc. They are among the most difficult computing systems to program. Temporal logic is a formal tool/language which yields excellent results in specifying reactive systems. This volume, the first of two, subtitled Specification, has a self-contained introduction to temporal logic and, more important, an introduction to the computational model for reactive programs, developed by Zohar Manna and Amir Pnueli of Stanford University and the Weizmann Institute of Science, Israel, respectively.
A major feature of the Ada programming language is the facilities it provides for concurrent programming. Alan Burns and Andy Wellings provide here a thorough and self-contained account of concurrent programming in Ada, and so show users, even beginners, how to harness the full power of the whole language. After giving an overview of the non-concurrent features of Ada, the authors proceed to examine in detail the uses of concurrent programming and the inherent difficulties in providing inter-process communication. The Ada tasking model is then introduced; the way it deals with these and related matters is explained in a number of separate chapters, covering system programming, real-time issues, distribution, object-oriented programming and re-use. This is the first book which deals with concurrent features in the new Ada standard, and it offers practical advice to the programmer needing to use it for embedded systems, while those interested more broadly in the development of programming languages will find many otherwise inaccessible issues probed in depth. It will thus be of value to professional software engineers and advanced students of programming alike; indeed, every Ada programmer will find it essential reading and a primary reference work. For the paperback edition the authors have made revisions throughout the text, updating and correcting where appropriate.
Ada is the only ISO-standard, object-oriented, concurrent, real-time programming language. It is intended for use in large, long-lived applications where reliability and efficiency are essential, particularly real-time and embedded systems. In this book, Alan Burns and Andy Wellings give a thorough, self-contained account of how the Ada tasking model can be used to construct a wide range of concurrent and real-time systems. This is the only book that focuses on an in-depth discussion of the Ada tasking model. Following on from the authors' earlier title Concurrency in Ada, this book brings the discussion up to date to include the new Ada 2005 language and the recent advances in real-time programming techniques. It will be of value to software professionals and advanced students of programming alike: indeed every Ada programmer will find it essential reading and a primary reference work that will sit alongside the language reference manual.
The proliferation of multicore processors in the embedded market for Internet-of-Things (IoT) and Cyber-Physical Systems (CPS) makes developing real-time embedded applications increasingly difficult. What is the underlying theory that makes multicore real-time possible? How does theory influence application design? When is a real-time operating system (RTOS) useful? What RTOS features do applications need? How does a mature RTOS help manage the complexity of multicore hardware? Real-Time Systems Development with RTEMS and Multicore Processors answers these questions and more with exemplar Real-Time Executive for Multiprocessor Systems (RTEMS) RTOS to provide concrete advice and examples for constructing useful, feature-rich applications. RTEMS is free, open-source software that supports multi-processor systems for over a dozen CPU architectures and over 150 specific system boards in applications spanning the range of IoT and CPS domains such as satellites, particle accelerators, robots, racing motorcycles, building controls, medical devices, and more. The focus of this book is on enabling real-time embedded software engineering while providing sufficient theoretical foundations and hardware background to understand the rationale for key decisions in RTOS and application design and implementation. The topics covered in this book include: Cross-compilation for embedded systems development Concurrent programming models used in real-time embedded software Real-time scheduling theory and algorithms used in wide practice Usage and comparison of two application programmer interfaces (APIs) in real-time embedded software: POSIX and the RTEMS Classic APIs Design and implementation in RTEMS of commonly found RTOS features for schedulers, task management, time-keeping, inter-task synchronization, inter-task communication, and networking The challenges introduced by multicore hardware, advances in multicore real-time theory, and software engineering multicore real-time systems with RTEMS All the authors of this book are experts in the academic field of real-time embedded systems. Two of the authors are primary open-source maintainers of the RTEMS software project.
Real-Time Systems Development introduces computing students and professional programmers to the development of software for real-time applications. Based on the academic and commercial experience of the author, the book is an ideal companion to final year undergraduate options or MSc modules in the area of real-time systems design and implementation. Assuming a certain level of general systems design and programming experience, this text will extend students' knowledge and skills into an area of computing which has increasing relevance in a modern world of telecommunications and 'intelligent' equipment using embedded microcontrollers. This book takes a broad, practical approach in discussing real-time systems. It covers topics such as basic input and output; cyclic executives for bare hardware; finite state machines; task communication and synchronization; input/output interfaces; structured design for real-time systems; designing for multitasking; UML for real-time systems; object oriented approach to real-time systems; selecting languages for RTS development; Linux device drivers; and hardware/software co-design. Programming examples using GNU/Linux are included, along with a supporting website containing slides; solutions to problems; and software examples. This book will appeal to advanced undergraduate Computer Science students; MSc students; and, undergraduate software engineering and electronic engineering students. * Concise treatment delivers material in manageable sections* Includes handy glossary, references and practical exercises based on familiar scenarios* Supporting website contains slides, solutions to problems and software examples