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The Hyborian world in the time of Conan teems with remote and forgotten places, brimming with danger and secrets. Ancient Ruins & Cursed Cities is the ultimate Gamemaster reference for bringing these crumbling ruins and remote locales to life. Descriptions of famous ruins from Conans adventures, including Kuthchemes, Alkmeenon, and the ruined city along the Black Coast where Blit met her fate. New places inspired by the writings of Robert E. Howard including the Nameless City, the mountain resort-city of Kamula, Lemurian and Atlantean ruins, and other settings from before the Cataclysm as well as locales from the Cthulhu Mythos stories of H.P. Lovecraft such as Rlyeh, the City of the Old Ones, and others. Doom and Momentum spends specific to these locations, and story seeds to inspire gamemasters in crafting new CONAN adventures. A ruins generation system allowing Gamemasters to create their own ancient ruins and cursed cities. Write-ups of diabolical and powerful entities such as ka-ghouls; the servants of Bit-Yakin; nightmare mounts; Thugra Khotan; and Gyatha, Master of the Black City. Rules for exploring and moving through ruins, dodging traps, and environmental effects to avoid. Treasures of renown such as the Teeth of Gwahlur, the Dagger of Derketa, the Staff of Epemitreus, and others, as well as a treasure hoard generation system and new item qualities. Developed with leading Conan scholars, this book explores the lost and fallen locales of the Hyborian Age, providing Gamemasters with the tools to create their own memorable environments. This book requires the Robert E. Howards Conan: Adventures in an Age Undreamed Of corebook to use.
The Players Guide to Robert E. Howards Conan: Adventures in an Age Undreamed Of takes you into the world of Conan the Barbarian, a place where astonishing heroes battle loathsome monsters, raise swords against dire sorcery, and travel to exotic and unknown lands!
He is known as "The Great Devil"--Heku, warlord of the eastern kingdoms, commander of a horde likened to the sands upon the earth. More than conquest, Heku desires the return of his son, Kobe, once coldly given as a gift to a king but now Conan's comrade and unwilling to return to his father's evil embrace. All Kobe has between him and Heku's host is his sword and Conan's friendship, a bond stronger than steel! The Chronicles of Conan collects classic Conan the Barbarian tales never-before collected and unavailable for over a quarter of a century.
There are tales of ancient Nithia, a city buried in the sand for countless generations. And it is whispered that hidden in these forbidden ruins is the "Grim Grey God", a statue carved from an impossibly huge pearl. It is the treasure of a lifetime, more for the power it bestows than the wealth. Many seek it for their own dark ends. Conan must defeat all others and destroy the statue before it falls into the hands of evil.
A sorcerous swordsmith desperate to achieve true power. His stubbornly nonmagical sword. His princely runaway lover. His hungry new fire elemental. Put them all together, and what can possibly go wrong?... Herewiss is the only man in centuries to possess the Power of the blue Flame, but he can’t use or control it — not even to help his friend and lover Freelorn, prince of Arlen, banished from his native land and pursued across the Middle Kingdoms by the usurpers' allies. Invoking perilous sorceries and the even more dangerous assistance of the fire elemental Sunspark, Herewiss manages to free Freelorn and his little band of followers from their pursuers. Together they flee eastward to seek brief refuge in the mysterious lands near the edge of the world they know. But now Herewiss faces a devastating choice. His time to master the blue Fire is running out. Should he abandon his fruitless search and join Freelorn in his fight to regain his kingdom? Or should he seek out the ancient keep in the Waste where countless doors lead into other worlds—among them, perhaps, the door that when opened will show Herewiss how to break through into the Power he must master or die?... The Door Into Fire, first novel set in Diane Duane's award-winning Middle Kingdoms universe, opens a fantastic saga of magic, adventure and love that has become a cult classic for its uniquely inclusive take on epic fantasy and its unforgettable characters. "Good strong stuff with the right light touch." (Terry Pratchett) "Expands the limits of the swords and sorcery genre. Exciting, magical, intelligent." (Publishers Weekly)
Two epics in one hardcover as Conan the mercenary faces hideously transformed wizards and undead creatures in action-packed fantasy combining Robert E. Howard’s trademark sword and sorcery with concepts straight out of Lovecraftian horror. Combines the classic Conan and the Emerald Lotus with the all-new, original Conan and the Living Plague. The long-awaited follow-up to Conan and the Emerald Lotus brings John C. Hocking back to the sagas of the Cimmerian. In Conan and the Emerald Lotus, the seeds of a deadly, addictive plant grant sorcerers immense power, but turn its users into inhuman killers. In the exclusive, long-awaited sequel Conan and the Living Plague, a Shemite wizard seeks to create a serum to use as a lethal weapon. Instead he unleashes a hideous monster on the city of Dulcine. Hired to loot the city of its treasures, Conan and his fellows in the mercenary troop find themselves trapped in the depths of the city’s keep. To escape, they must defeat the creature, its plague-wracked undead followers, then face Lovecraftian horrors beyond mortal comprehension.
Hither came Conan the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet.
Originally published in hardcover in 2020 by Saga Press.
The Hyborian Age is a time of incessant war. The armies of kings and queens cannot master the battlefield alone, and the task is left to those sell-swords who trade blood for coin. In Conan the Mercenary, the battle fi elds are yours to kill for, and to die on. Join legendary mercenary companies, support revolts, or fight for the throne. It matters not the motive for war gold is the wage for your blade. The jeweled thrones of the Earth tremble when mercenaries mass against them, and citizens pray to their gods when those selfsame killers are out of work and turn to banditry. In this age, the records of war and battle are mankinds only testament, and names are written on the annals of history in blood. Join your dog-brothers and sword-sisters on the fields of battle, and take your pay in gold and glory! Made in the UK.