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It's one small step for nerds, one giant leap to being cool. Mama tells me I'm gifted and talented. But I know the truth. I'm just a nerd. Kids call me Con-nerd - half Connor and all nerd. I'm supposed to become a doctor but i have this deep, dark secret: I want to be a cartoonist. And all of a sudden my mega-cool comics are getting noticed at school - I might even get into a special art class. That would sure impress this girl I'm keen on . . . and it might just be my chance to show the world my true destiny. But I'm not sure Mama will see it quite that way . . .
The creators of the popular website Black Nerd Problems bring their witty and unflinching insight to this engaging collection of pop culture essays—on everything from Mario Kart to issues of representation—that “will fill you with joy and give you hope for the future of geek culture” (Ernest Cline, #1 New York Times bestselling author). When William Evans and Omar Holmon founded Black Nerd Problems, they had no idea whether anyone beyond their small circle of friends would be interested in their little corner of the internet. But soon after launching, they were surprised to find out that there was a wide community of people who hungered for fresh perspectives on all things nerdy. In the years since, Evans and Holmon have built a large, dedicated fanbase eager for their brand of cultural critiques, whether in the form of a laugh-out-loud, raucous Game of Thrones episode recap or an eloquent essay on dealing with grief through stand-up comedy. Now, they are ready to take the next step with this vibrant and hilarious essay collection, which covers everything from X-Men to Breonna Taylor with “alternately hilarious, thought-provoking, and passionate” (School Library Journal) insight and intelligence. A much needed and fresh pop culture critique from the perspective of people of color, “this hugely entertaining, eminently thoughtful collection is a master class in how powerful—and fun—cultural criticism can be” (Publishers Weekly, starred review).
An engaging study of the nerd in American popular culture and throughout history discussed in such contexts as the rise of online gaming, the science fiction club, ethnicity, Asperger's syndrome, autism, and high school and college debating.
The unique life story of one of the most talented and inventive comedians, star of Shaun of the Dead, Hot Fuzz, Paul, Spaced, and Star Trek. Zombies in North London, death cults in the West Country, the engineering deck of the Enterprise -- actor, comedian, writer, and supergeek Simon Pegg has been ploughing some bizarre furrows. Having landed on the U.S. movie scene in the surprise cult hit Shaun of the Dead, his enduring appeal and rise to movie stardom has been mercurial, meteoric, megatronic, but mostly just plain great. From his childhood (and subsequently adult) obsession with science fiction, his enduring friendship with Nick Frost, and his forays into stand-up comedy, which began with his regular Monday-morning slot in front of his twelve-year-old classmates, Simon has always had a severe and dangerous case of the funnies. Whether recounting his experience working as a lifeguard at the city pool, going to Comic-Con for the first time and confessing to Carrie Fisher that he used to kiss her picture every night before he went to sleep, or meeting and working with heroes that include Peter Jackson, Kevin Smith, and Quentin Tarantino, Pegg offers a hilarious look at the journey to becoming an international superstar.
Hi, I’m Connor and I’m a nerd. I thought I knew all there was to being one. But there are better nerds out there. Super nerds. Hyper nerds. Super, hyper nerds. I thought all nerds were smart. But that’s not true, because suddenly I don’t feel so bright anymore... Our favourite character from Con-nerd returns in Super Con-nerd, where he finally makes it into a selective high school. If he thought the competition was intense to get into a selective school, it’s tougher on the inside. Connor feels like everybody else is smarter than him and is trying to play catch up with the other super nerds, like Andrew Thompson who is top of his class. Connor’s mum has loosened up and lets Connor draw his comics like Fireproof Knights, as long as his grades are good. Luckily, there’s no report cards after the first week of school...
On the outside, seventeen-year-old Madelyne Summers looks like your typical blond cheerleader—perky, popular, and dating the star quarterback. But inside, Maddie spends more time agonizing over what will happen in the next issue of her favorite comic book than planning pep rallies with her squad. That she's a nerd hiding in a popular girl's body isn't just unknown, it's anti-known. And she needs to keep it that way.Summer is the only time Maddie lets her real self out to play, but when she slips up and the adorkable guy behind the local comic shop's counter uncovers her secret, she's busted. Before she can shake a pom-pom, Maddie's whisked into Logan's world of comic conventions, live-action role-playing, and first-person-shooter video games. And she loves it. But the more she denies who she really is, the deeper her lies become...and the more she risks losing Logan forever.
"Since his debut in Detective Comics #27, Batman has been many things: a two-fisted detective; a planet-hopping gadabout; a campy Pop Art sensation; a pointy-eared master spy; and a grim ninja of the urban night. Yet, despite these endless transformations, he remains one of our most revered cultural icons. [In this book, Weldon provides a] look at the cultural history of Batman and his fandom"--Amazon.com.
Ambrose Bukowski is a twelve-year-old with a talent for mismatching his clothes, for saying the wrong thing at the worst possible time, and for words. In short, he’s a self-described nerd. Making friends is especially hard because he and his overprotective mother, Irene, have had to move so often. And when bullies at his latest school almost kill him by deliberately slipping a peanut into his sandwich to set off his allergy, it's his mother who has the extreme reaction. From now on, Ambrose has to be home-schooled. Then Ambrose strikes up an unlikely friendship with the landlord's son, Cosmo, an ex-con who's been in prison. They have nothing in common except for Scrabble. But a small deception grows out of control when Ambrose convinces a reluctant Cosmo to take him to a Scrabble club. Could this spell disaster for Ambrose?
Where can fans meet up, get autographs from their favorite stars, and buy cool merchandise? They can do all these things at conventions. There are many things fans need to know before attending their first "con," and they'll find it all in this age-appropriate guide. The engaging text and eye-catching sidebars, graphic organizers, and colorful photographs highlight many kinds of fan conventions. Whether a young fan dreams of traveling to San Diego for Comic-Con International or plans to attend a smaller con in their city, this guide will make sure they're prepared.
Comic Book Collections and Programming will help librarians build a collection that’s right for their library, including specialty collections for kids, teens, and adults. It covers the practical realities of this non-traditional format, like binding, weeding, and budgeting. It also address advanced topics like comics and pedagogy, bringing comics artists and authors into the library, and using comics as a community outreach tool – even hosting comic conventions in libraries. The guide covers: Comics for kids, teens, and adults. Comics genres from superheroes to fantasy to Manga; from memoirs and biographies to science texts to Pulitzer Prize winning literature. Comics publishers and distributors. Comics history and influential contemporary creators. Online resources and communities. After reading the guide, librarians will be able to: Organize creator visits and events. Plan and produce community anthologies. Host drawing parties and comic discussion groups. Preserve comics in a library environment Develop, run, and grow a library-based comic convention. This is an essential reference for collections librarians, children’s librarians, and teen librarians, whether they are comics-lovers or have never read an issue. The guide is aimed at public, academic, and school libraries.