Download Free Computerscript Unique Typing And Transcription Method To Take Fast Notes Dictation And Transcribe Using Computer Book in PDF and EPUB Free Download. You can read online Computerscript Unique Typing And Transcription Method To Take Fast Notes Dictation And Transcribe Using Computer and write the review.

Includes EasyScript II, ComputerScript disk, EasyScript notepad and EasyScript reference card. In addition to taking notes manually, ComputerScript software enables you to use the method with a computer. You can enter your abbreviated notes into computer and ComputerScript software will transcribe them automatically into readable format. ComputerScript runs on WINDOWS NT, WINDOWS and MS-DOS platforms and the files are stored in ASCII format. Course completion 10 hours.
The ComputerScript method is based on an unique and patented concept of using 5 basic rules to abbreviate ALL words of full English vocabulary. It features a quick learning and proficiency, easy skill retention, a simple abbreviating rule and transcription for EVERY word. The rules are logical and do not require rote memorisation. This user-friendly method is an easy alternative to conventional shorthand and speedwriting and offers optional computerised transcription. It can be combined with any system and allows to use custom codes to tailor them to your personal style and application. Discover how easy it is to take notes and transcribe them using a laptop or desktop computer. When the abbreviations are entered into computer it provides automatic transcription into readable form. It allows to create custom abbreviations according to your personal style and application. As opposed to any speedtyping systems which reduce the number of strokes by memorising numerous rules and definitions, with CS you need to know only 5 basic rules which fit on a 2"x3" card. You can increase your typing speed up to 30% vs. touch typing in just 4 hours. It eliminates the need for a spelling check, uses a conventional keyboard and is compatible with most word processors. It's also can be used for transcribing medical terms, tapes and messages. The method can be used for speedwriting application (ES manual is included) which will increase your efficiency even more by utilising one method to write and type. CS requires under 1MB of memory and runs on WINDOWS NT, WINDOWS and MS-DOS platforms. CS files are stored in ASCII format and can be accessed by most conventional word processors. Package includes 3.5" CS disk, CS manual, ES workbook/manual and ES/CS reference card.
Includes EasyScript I, ComputerScript disk, EasyScript notepad and EasyScript reference card. In addition to taking notes manually, ComputerScript enables you to use the method with a computer. You can enter your abbreviated notes into computer and ComputerScript software will transcribe them automatically into readable format. ComputerScript typing method can increase your typing speed up to 30% vs. touch typing system. ComputerScript runs on WINDOWS NT, WINDOWS and MS-DOS platforms and the files are stored in ASCII format. Course completion 6 hours.
This program will prepare a teacher for EasyScript/ComputerScript classroom instruction and can be also used by individuals to reach advanced speed level. The EasyScript manual and audio tutor guide provide step-by-step instructions to learn the EasyScript method and reinforce skills attained. It offers various techniques on building proficiency and adapting to a particular application and personal style. The ComputerScript manual shows how to learn ComputerScript method, install and operate the software. ComputerScript software allows to type your abbreviated notes into computer and it will transcribe them automatically into readable format. In addition, ComputerScript typing method can increase your typing speed up to 20% vs. touch typing system. The ComputerScript manual has exercises to practice typing using the method. The course includes a 128 page EasyScript II manual, EasyScript notepad, EasyScript reference card, 34 page ComputerScript manual and software and 4 cassettes with total of 5 hours 40 minutes of audio instruction and speed building exercises to 130 wpm. ComputerScript software runs on WINDOWS NT, WINDOWS and MS-DOS platforms and the files are stored in ASCII format.
Presents five basic rules - for simple, prefix, suffix, prefix-suffix, and compound words - that allow the reader to learn shorthand quickly and effectively.
A laboratory study that investigates how algorithms come into existence. Algorithms--often associated with the terms big data, machine learning, or artificial intelligence--underlie the technologies we use every day, and disputes over the consequences, actual or potential, of new algorithms arise regularly. In this book, Florian Jaton offers a new way to study computerized methods, providing an account of where algorithms come from and how they are constituted, investigating the practical activities by which algorithms are progressively assembled rather than what they may suggest or require once they are assembled.
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game. The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!
This volume presents a diverse collection of methodologies used to study various problems at the protein sequence and structure level. The chapters in this book look at issues ranging from broad concepts like protein space to specifics like antibody modeling. Topics include point mutations, gene duplication, de novo emergence of new genes, pairwise correlated mutations, ancestral protein reconstruction, homology modelling, protein stability and dynamics, and protein-protein interactions. The book also covers a wide range of computational approaches, including sequence and structure alignments, phylogenies, physics-based and mathematical approaches, machine learning, and more. Written in the highly successful Methods in Molecular Biology series format, chapters include introductions to their respective topics, lists of the necessary materials and prerequisites, step-by-step, readily reproducible computational protocols (using command line or graphical user interfaces, sometimes including computer code), and tips on troubleshooting and avoiding known pitfalls. Cutting-edge and authoritative, Computational Methods in Protein Evolution is a valuable resource that offers useful workflows and techniques that will help both novice and expert researchers working with proteins computationally.
The beginning of the 20th century saw literary scholars from Russia positing a new definition for the nature of literature. Within the framework of Russian formalism, the term 'literariness' was coined. The driving force behind this theoretical inquiry was the desire to identify literature--and art in general--as a way of revitalizing human perception, which had been numbed by the automatization of everyday life. The transformative power of 'literariness' is made manifest in many media artworks by renowned artists such as Chantal Akerman, Mona Hatoum, Gary Hill, Jenny Holzer, William Kentridge, Nalini Malani, Bruce Nauman, Martha Rosler, and Lawrence Weiner. These artists, much like the young Russian and German scholars of the 20th century, use literariness as a tool to analyze the esthetics of spoken or written language within experimental film, video performance, moving image installations, and many more media-based art forms. This volume uses, as its foundation, the Russian formalist school of literary theory, with the goal of extending these theories to include contemporary concepts in film and media studies, such as neoformalism, intermediality, remediation, and postdrama.