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Give your students a classic, well-rounded introduction to computer concepts with a modern twist! Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
This second edition of the book allows students to undertake a complete study of C, including the fundamental concepts, programming, problem solving, and the data structures. The book is also structured to provide a general introduction to computer concepts before undertaking a detailed treatment of the C programming language. To that end, the book is eminently suitable for the first-year engineering students of all branches, as per the prescribed syllabus of several universities, for a course on Computer Concepts and C Programming. Besides, the book fully caters to the needs of the students pursuing undergraduate and postgraduate courses in general streams such as computer science, information science, computer applications (BCA and MCA) and information technology. Written in an engaging style, the book builds the students’ C programming skills by using a wide variety of easy-to-understand examples, illustrating along the way the development of programming constructs and logic for writing high-quality programs. The book also develops the concepts and theory of data structures in C, such as files, pointers, structures, and unions, using innumerable examples. The worked examples, in the form of programs and program segments, are illustrated with outputs of sample runs. A chapter on Computer Graphics is provided to give the students a feel of how C language is used for display of graphics and animation. An exclusive chapter on advanced concepts such as enumerated data types, bitwise operators and storage classes is included in sufficient detail to help students progress to writing practical and real-world applications. Besides, a new chapter presents a “C” quiz comprising of 100 objective type questions that help readers to test their C skills.
COMPUTERS TODAY & TOMORROW series consists of eight computer science textbooks for classes 1–8. This series is created to help students master the use of various kinds of software and IT tools. The books have been designed to keep pace with the latest technologies and the interests of the 21st century learners. The series is based on Windows 7 and MS Office 2007 and adopts an interactive approach to teach various concepts related to Computer Science. The books for classes 1–5 are introductory. They introduce students to the basic features of Windows 7 and MS Office 2007, starting with the history of computers, what are the basic parts of the computer, how to use Tux Paint, WordPad, MS Paint, how to program in LOGO and also give an introduction to the Internet. However, the books for classes 6–8 are for senior students and take a deep diva into the advanced features of Windows 7 and MS Office 2007, including how to do programming in QBasic, HTML and Visual Basic. Students learn to create animations using Flash and Photoshop, and how to communicate using the Internet. The ebook version does not contain CD.
For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.
For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.
This book is based on publications from the ISCA Tutorial and Research Workshop on Multi-Modal Dialogue in Mobile Environments held at Kloster Irsee, Germany, in 2002. The workshop covered various aspects of devel- ment and evaluation of spoken multimodal dialogue systems and components with particular emphasis on mobile environments, and discussed the state-- the-art within this area. On the development side the major aspects addressed include speech recognition, dialogue management, multimodal output gene- tion, system architectures, full applications, and user interface issues. On the evaluation side primarily usability evaluation was addressed. A number of high quality papers from the workshop were selected to form the basis of this book. The volume is divided into three major parts which group together the ov- all aspects covered by the workshop. The selected papers have all been - tended, reviewed and improved after the workshop to form the backbone of the book. In addition, we have supplemented each of the three parts by an invited contribution intended to serve as an overview chapter.
For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.
"This book provides a general overview about research on ubiquitous and pervasive computing and its applications, discussing the recent progress in this area and pointing out to scholars what they should do (best practices) and should not do (bad practices)"--Provided by publisher.
Grid Computing requires the use of software that can divide and farm out pieces of a program to as many as several thousand computers. This book explores processes and techniques needed to create a successful Grid infrastructure. Leading researchers in Europe and the US look at the development of specialist tools and environments which will encourage the convergence of the parallel programming, distributed computing and data management communities. Specific topics covered include: An overview of structural and behavioural properties of Computer Grid applications Discussion of alternative programming techniques Case studies displaying the potential of Computer Grids in solving real problems This book is unique in its outline of the needs of Computational Grids both in integration of high-end resources using OGSA/Globus, and the loose integration of Peer-2-Peer/Entropia/United Devices. Readers will gain an insight on the limitations of existing approaches as well as the standardisation activities currently taking place.
"This book examines current, state-of-the-art research in the area of service sectors and their interactions, linkages, applications, and support using information systems"--Provided by publisher.