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Computers in Science and Mathematics, Revised Edition examines notable contributions to the advancement of computer technology, as well as the many ways in which scientists and mathematicians use computers in their daily work. This newly revised edition places a focus on the development of computer hardware and software, the theory underlying the design of computer systems, and the use of computers to advance science and mathematics. Computers in Science and Mathematics, Revised Edition also provides a history of computers as scientific and mathematical tools, followed by examples of how computers are used to solve an increasingly wide range of scientific and mathematical problems. Chapters include: Before Computers: Mechanizing Arithmetic, Counting, and Sorting Early Computers: Automating Computation Cryptography: Sending Secret Messages Mathematical Proofs: Computers Find Truth Simulation: Creating Worlds Inside a Computer Weather: Mapping the Past, Predicting the Future Computer-Inspired Biology: Making Computers from Living Things Biology-Inspired Computing: Learning from Nature Recent Developments.
Robertson's earlier work, The New Renaissance projected the likely future impact of computers in changing our culture. Phase Change builds on and deepens his assessment of the role of the computer as a tool driving profound change by examining the role of computers in changing the face of the sciences and mathematics. He shows that paradigm shifts in understanding in science have generally been triggered by the availability of new tools, allowing the investigator a new way of seeing into questions that had not earlier been amenable to scientific probing.
This book provides a complete math course for those who want to learn technology. The book reinforces all math topics with extensive electronic and computer applications to show readers the value of math as a tool. (Midwest).
STANISLAW MARCIN ULAM, or Stan as his friends called him, was one of those great creative mathematicians whose interests ranged not only over all fields of mathematics, but over the physical and biological sciences as well. Like his good friend "Johnny" von Neumann, and unlike so many of his peers, Ulam is unclassifiable as a pure or applied mathematician. He never ceased to find as much beauty and excitement in the applications of mathematics as in working in those rarefied regions where there is a total un concern with practical problems. In his Adventures of a Mathematician Ulam recalls playing on an oriental carpet when he was four. The curious patterns fascinated him. When his father smiled, Ulam remembers thinking: "He smiles because he thinks I am childish, but I know these are curious patterns. I know something my father does not know." The incident goes to the heart of Ulam's genius. He could see quickly, in flashes of brilliant insight, curious patterns that other mathematicians could not see. "I am the type that likes to start new things rather than improve or elaborate," he wrote. "I cannot claim that I know much of the technical material of mathematics.
This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions.
Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA
Numbers surround us. Just try to make it through a day without using any. It's impossible: telephone numbers, calendars, volume settings, shoe sizes, speed limits, weights, street numbers, microwave timers, TV channels, and the list goes on and on. The many advancements and branches of mathematics were developed through the centuries as people encountered problems and relied upon math to solve them. For instance: What timely invention was tampered with by the Caesars and almost perfected by a pope? Why did ten days vanish in September of 1752? How did Queen Victoria shorten the Sunday sermons at chapel? What important invention caused the world to be divided into time zones? What simple math problem caused the Mars Climate Orbiter to burn up in the Martian atmosphere? What common unit of measurement was originally based on the distance from the equator to the North Pole? Does water always boil at 212? Fahrenheit? What do Da Vinci's Last Supper and the Parthenon have in common? Why is a computer glitch called a "bug"? It's amazing how ten simple digits can be used in an endless number of ways to benefit man. The development of these ten digits and their many uses is the fascinating story you hold in your hands: Exploring the World of Mathematics.
This text is intended for one semester courses in Logic, it can also be applied to a two semester course, in either Computer Science or Mathematics Departments. Unlike other texts on mathematical logic that are either too advanced, too sparse in examples or exercises, too traditional in coverage, or too philosophical in approach, this text provides an elementary "hands-on" presentation of important mathematical logic topics, new and old, that is readily accessible and relevant to all students of the mathematical sciences -- not just those in traditional pure mathematics.
John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author's visual approach will greatly improve their understanding as to why certain mathematical structures exist, together with how they are used in real-world applications. Each chapter includes full-colour illustrations to clarify the mathematical descriptions, and in some cases, equations are also coloured to reveal vital algebraic patterns. The numerous worked examples will consolidate comprehension of abstract mathematical concepts. Foundation Mathematics for Computer Science covers number systems, algebra, logic, trigonometry, coordinate systems, determinants, vectors, matrices, geometric matrix transforms, differential and integral calculus, and reveals the names of the mathematicians behind such inventions. During this journey, John Vince touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra, Barycentric coordinates, transfinite sets and prime numbers. Whether you intend to pursue a career in programming, scientific visualisation, systems design, or real-time computing, you should find the author’s literary style refreshingly lucid and engaging, and prepare you for more advanced texts.