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Now available in two versions rather than three, this introduction to computers book is one that users will engage with -- maintaining the encyclopedic approach in the popular magazine style. It is refreshing, accurate, and easy to learn from-written to today's reader. The Eighth Edition moves the emphasis to connectivity and includes loads of new research to ensure that the statistics in the book are current. This edition emphasizes emerging technologies while de-emphasizing older technologies. The Complete version is chapters 10-14 of the Introductory version (with one Spotlight at the end on Emerging Technologies). Covers Careers and Certification, Programming, Databases and Information Systems, Systems Analysis and Design, and Enterprise Computing. For anyone wanting a basic knowledge of computers to apply to their jobs or lives.
Now available in two versions rather than three, this introduction to computers book is one that users will engage with -- maintaining the encyclopedic approach in the popular magazine style. It is refreshing, accurate, and easy to learn from-written to today's reader. The Eighth Edition moves the emphasis to connectivity and includes loads of new research to ensure that the statistics in the book are current. This edition emphasizes emerging technologies while de-emphasizing older technologies. The Introductory version is chapters 1-9 (with a Spotlight following each of chapters 1-7). Covers such topics as: Computers & Ethics, Internet/Web, E-commerce, Wired and Wireless Communications, Home Networks, System Software, File Management, Application Software, Microsoft Office, Inside the System Unit, Buying and Upgrading, Input, Output, and Storage, Multimedia Devices, Networks, and Privacy and Security. For anyone wanting a basic knowledge of computers to apply to their jobs or lives.
As we approach a great turning point in history when technology is poised to redefine what it means to be human, The Fourth Age offers fascinating insight into AI, robotics, and their extraordinary implications for our species. “If you only read just one book about the AI revolution, make it this one” (John Mackey, cofounder and CEO, Whole Foods Market). In The Fourth Age, Byron Reese makes the case that technology has reshaped humanity just three times in history: 100,000 years ago, we harnessed fire, which led to language; 10,000 years ago, we developed agriculture, which led to cities and warfare; 5,000 years ago, we invented the wheel and writing, which lead to the nation state. We are now on the doorstep of a fourth change brought about by two technologies: AI and robotics. “Timely, highly informative, and certainly optimistic” (Booklist), The Fourth Age provides an essential background on how we got to this point, and how—rather than what—we should think about the topics we’ll soon all be facing: machine consciousness, automation, changes in employment, creative computers, radical life extension, artificial life, AI ethics, the future of warfare, superintelligence, and the implications of extreme prosperity. By asking questions like “Are you a machine?” and “Could a computer feel anything?”, Reese leads you through a discussion along the cutting edge in robotics and AI, and provides a framework by which we can all understand, discuss, and act on the issues of the Fourth Age and how they’ll transform humanity.
NEW YORK TIMES BESTSELLER • Celebrated futurist Ray Kurzweil, hailed by Bill Gates as “the best person I know at predicting the future of artificial intelligence,” presents an “elaborate, smart, and persuasive” (The Boston Globe) view of the future course of human development. “Artfully envisions a breathtakingly better world.”—Los Angeles Times “Startling in scope and bravado.”—Janet Maslin, The New York Times “An important book.”—The Philadelphia Inquirer At the onset of the twenty-first century, humanity stands on the verge of the most transforming and thrilling period in its history. It will be an era in which the very nature of what it means to be human will be both enriched and challenged as our species breaks the shackles of its genetic legacy and achieves inconceivable heights of intelligence, material progress, and longevity. While the social and philosophical ramifications of these changes will be profound, and the threats they pose considerable, The Singularity Is Near presents a radical and optimistic view of the coming age that is both a dramatic culmination of centuries of technological ingenuity and a genuinely inspiring vision of our ultimate destiny.
Electric Dreams turns to the past to trace the cultural history of computers. Ted Friedman charts the struggles to define the meanings of these powerful machines over more than a century, from the failure of Charles Babbage’s “difference engine” in the nineteenth century to contemporary struggles over file swapping, open source software, and the future of online journalism. To reveal the hopes and fears inspired by computers, Electric Dreams examines a wide range of texts, including films, advertisements, novels, magazines, computer games, blogs, and even operating systems. Electric Dreams argues that the debates over computers are critically important because they are how Americans talk about the future. In a society that in so many ways has given up on imagining anything better than multinational capitalism, cyberculture offers room to dream of different kinds of tomorrow.
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
For introductory courses in computer concepts or computer literacy often including instruction in Microsoft Office. Engages students with a refreshing and easy to learn from style, while maintaining an encyclopedic approach and popular magazine format.
NATIONAL BESTSELLER • Bold futurist Ray Kurzweil, author of The Singularity Is Near, offers a framework for envisioning the future of machine intelligence—“a book for anyone who wonders where human technology is going next” (The New York Times Book Review). “Kurzweil offers a thought-provoking analysis of human and artificial intelligence and a unique look at a future in which the capabilities of the computer and the species that invented it grow ever closer.”—BILL GATES Imagine a world where the difference between man and machine blurs, where the line between humanity and technology fades, and where the soul and the silicon chip unite. This is not science fiction. This is the twenty-first century according to Ray Kurzweil, the “restless genius” (The Wall Street Journal), “ultimate thinking machine” (Forbes), and inventor of the most innovative and compelling technology of our era. In his inspired hands, life in the new millennium no longer seems daunting. Instead, it promises to be an age in which the marriage of human sensitivity and artificial intelligence fundamentally alters and improves the way we live. More than just a list of predictions, Kurzweil’s prophetic blueprint for the future guides us through the inexorable advances that will result in: • Computers exceeding the memory capacity and computational ability of the human brain (with human-level capabilities not far behind) • Relationships with automated personalities who will be our teachers, companions, and lovers • Information fed straight into our brains along direct neural pathways Eventually, the distinction between humans and computers will have become sufficiently blurred that when the machines claim to be conscious, we will believe them.
Unconventional computing is a field of advanced computer science, which general goal might be summarised as the quest for both new groundbreaking algorithms and physical implementations of novel and ultimately more powerful - compared to classical approaches - computing paradigms and machines. This volume brings together work that especially focuses on experimental prototypes and genuine implementations of non-classical computing devices. A further goal was to revisit existing approaches in unconventional computing, to provide scientists and engineers with blue-prints of realisable computing devices, and to take a critical glance at the design of novel and emergent computing systems to point out failures and shortcomings of both theoretical and experimental approaches.