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This book contains a selection of contributions presenting the latest research in the field of computers in education and, more specifically, in e-Learning. It reflects the diverse scenario of the application of computers in the educational field by describing previous experiences and addressing some of the present key issues. These include issues such as Learning Management Systems as well as innovative aspects such as personalized or ubiquitous learning.
This book is a collection of refereed invited papers on the history of computing in education from the 1970s to the mid-1990s presenting a social history of the introduction and early use of computers in schools. The 30 papers deal with the introduction of computer in schools in many countries around the world: Norway, South Africa, UK, Canada, Australia, USA, Finland, Chile, The Netherlands, New Zealand, Spain, Ireland, Israel and Poland. The authors are not professional historians but rather people who as teachers, students or researchers were involved in this history and they narrate their experiences from a personal perspective offering fascinating stories.
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Since 1979, Apple Computer's Educational Grants program has provided computer equipment and training to schools through a nationwide competitive process. Computers in the Classroom tells the inspiring stories of some of these schools, showing how technology has revived the classroom. This illustrated book is an indispensable resource for teachers and parents, showing examples of students' work and with information on funding resources, technical support, software, and where to find electric and print data. 100 illus.
Published in 1988, this bibliography focuses on four main areas; descriptions of the computer and its effects on human thinking and learning, computers in teaching situations, problems arising from the use of computers, and examinations of the future use of computers in education. Publications with relevant information are included, and in some cases studies have been annotated to provide more information on the citation. The bibliography presents researchers with a listing of primary and secondary sources detailing the role of the computer in education from 1975 to 1986. Short term, as well as longitudinal works are included, across all formats including articles, reviews, dissertations and books.
How have schools been affected by the introduction of computer technology, and has it changed the school life and experience of students? This book uses research from both large and small secondary schools, including those specializing in technology and those with higher numbers of pupils with special needs, to look at the results of all the political initiatives and investment in ICT. The authors found that the ambitious expectations fell short of reality. Their research into the reasons for this shortfall can help teachers understand and develop ways to make the best use of computers in their schools. It is equally informative for educational researchers and policy-makers.
"Computers in Education: Trends, Applications and Challenges summarizes various reactions to school closure due to COVID-19, particularly focusing on the digitization of education, government, schools, and the private sector. The authors aim to demonstrate connections that exist between the notion of technology immune-technology enabled mathematics problem-solving pedagogy and the theory of instrumental genesis. This theory has been used by educational researchers to demonstrate the modern-day pedagogical appropriation of an artifact as a material object. The development, implementation and evaluation of a mixed-mode delivery method involving a well-designed user interface and mobile learning applications is discussed. The concluding study presents some implementations of Newton-Cotes integration methods to nonlinear 2D integrals with a new calculator: TWOD integral calculator designed with the help of Matlab Graphical User Interface"--
Computers are playing a fundamental role in enhancing exploratory learning techniques in education. This volume in the NATO Special Programme on Advanced Educational Technology covers the state of the art in the design and use of computer systems for exploratory learning. Contributed chapters treat principles, theory, practice, and examples of some of the best contemporary computer-based learning environments: Logo, Boxer, Microworlds, Cabri-Géomètre, Star Logo, Table Top, Geomland, spreadsheets, Function Machines, and others. Emphasis is on mathematics and science education. Synthetic chapters provide an overview of the current scene in computers and exploratory learning, and analyses from the perspectives of epistemology, learning, and socio-cultural studies.
Impelled by a demand for increasing American strength in the new global economy, many educators, public officials, business leaders, and parents argue that school computers and Internet access will improve academic learning and prepare students for an information-based workplace. But just how valid is this argument? In Oversold and Underused, one of the most respected voices in American education argues that when teachers are not given a say in how the technology might reshape schools, computers are merely souped-up typewriters and classrooms continue to run much as they did a generation ago. In his studies of early childhood, high school, and university classrooms in Silicon Valley, Larry Cuban found that students and teachers use the new technologies far less in the classroom than they do at home, and that teachers who use computers for instruction do so infrequently and unimaginatively. Cuban points out that historical and organizational economic contexts influence how teachers use technical innovations. Computers can be useful when teachers sufficiently understand the technology themselves, believe it will enhance learning, and have the power to shape their own curricula. But these conditions can't be met without a broader and deeper commitment to public education beyond preparing workers. More attention, Cuban says, needs to be paid to the civic and social goals of schooling, goals that make the question of how many computers are in classrooms trivial.