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A hands-on introduction to coding that teaches you how to program bots to do cool things in the game you love--Minecraft! This book takes the robotic "turtle" method, and extends it to the 3D, interactive world of Minecraft. You've mined for diamonds, crafted dozens of tools, and built all sorts of structures--but what if you could program robots to do all of that for you in a fraction of the time? In Coding with Minecraft®, you'll create a virtual robot army with Lua, a programming language used by professional game developers. Step-by-step coding projects will show you how to write programs that automatically dig mines, collect materials, craft items, and build anything that you can imagine. Along the way, you'll explore key computer science concepts like data types, functions, variables, and more. Learn how to: - Program robots that make smart decisions with flow control - Reuse code so that your robots can farm any crop you want, including wheat, sugar cane, and even cacti! - Program a factory that generates infinite building supplies - Design an algorithm for creating walls and buildings of any size - Code yourself a pickaxe-swinging robotic lumberjack! - Create a robot that digs mine shafts with stairs so you can explore safely Bonus activities in each chapter will help you take your coding skills to the next level. By the end of the book, you'll understand how powerful coding can be and have plenty of robots at your beck and call.
Computer Craft is a series of eight books for Classes 1 to 8. This series follows Fink’s Taxonomy to impart knowledge in Cognitive, Affective and Psychomotor domains. Based on Windows 7 and MS Office 2010, this course includes an update on MS Office 365 introducing students to the latest interface and the associated features
Computer Craft is a series of eight books for Classes 1 to 8. This series follows Fink’s Taxonomy to impart knowledge in Cognitive, Affective and Psychomotor domains. Based on Windows 7 and MS Office 2010, this course includes an update on MS Office 365 introducing students to the latest interface and the associated features
Computer Craft is a series of eight books for Classes 1 to 8. This series follows Fink’s Taxonomy to impart knowledge in Cognitive, Affective and Psychomotor domains. Based on Windows 7 and MS Office 2010, this course includes an update on MS Office 365 introducing students to the latest interface and the associated features
Minecraft is one of the most popular video games of all time, but even avid Minecraft builders might not know the history, structure, and hidden advantages to playing their favorite game. One little-known fact about Minecraft is that it can be used to teach beginners how to code, all within the game's world. In this edifying resource, readers will get hooked on getting behind-the-scenes access to Minecraft, with tips from the experts as well as advice on how to create masterpieces with the game's building blocks.
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Computer Craft is a series of eight books for Classes 1 to 8. This series follows Fink’s Taxonomy to impart knowledge in Cognitive, Affective and Psychomotor domains. Based on Windows 7 and MS Office 2010, this course includes an update on MS Office 365 introducing students to the latest interface and the associated features
Computer Craft is a series of eight books for Classes 1 to 8. This series follows Fink’s Taxonomy to impart knowledge in Cognitive, Affective and Psychomotor domains. Based on Windows 7 and MS Office 2010, this course includes an update on MS Office 365 introducing students to the latest interface and the associated features