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The term e-Learning is a neologism for CSCL systems that came about during the emergence of website e-learning modules. From an e-learning perspective, conventional e-learning systems were then based on instructional packets, which were delivered to students using assignments. Assignments were evaluated by the instructor. In contrast, the new e-learning places increased emphasis on social learning and use of social software such as blogs, wikis, podcasts and virtual worlds such as Second Life. This phenomenon has also been referred to as Long Tail Learning . E-learning by contrast to e-learning systems not based on CSCL, assumes that knowledge (as meaning and understanding) is socially constructed. Learning takes place through conversations about content and grounded interaction about problems and actions. Advocates of social learning claim that one of the best ways to learn something is to teach it to others. However, it should be noted that many early online courses, such as those developed by Murray Turoff and Starr Roxanne Hiltz in the 1970s and 80s at the New Jersey Institute of Technology, courses at the University of Guelph in Canada, the British Open University, and the online distance courses at the University of British Columbia (where Web CT, now incorporated into Blackboard Inc. was first developed), have always made heavy use of online discussion between students. Also, from the start, practitioners such as Harasim in 1995, have put heavy emphasis on the use of learning networks for knowledge construction, long before the term e-learning, let alone CSCL, was even considered. There is also an increased use of virtual classrooms (online presentations delivered live) as an online learning platform and classroom for a diverse set of education providers such as Minnesota State Colleges and Universities and Sachem, MN, School District. In addition to virtual classroom environments, social networks have become an important part of e-learning. Social networks have been used to foster online learning communities around subjects as diverse as test preparation and language education. Mobile Assisted Language Learning (MALL) is a term used to describe using handheld computers or cell phones to assist in language learning. Some feel, however, that schools have not caught up with the social networking trends. Few traditional educators promote social networking unless they are communicating with their own colleagues. DLR Associates consulting group first became interested in e-learning modules at the annual Distance Learning Conference held at the University of Maine. I decided to offer e-learning services, since we were already evolved with computer-assisted education techniques. DLR Associates had been involved with CAE since computers were first used in engineering education. It was our hope a trend could be started towards blended learning services, where computer-based activities were integrated with practical or classroom-based situations. Dan Ryan Professor Emeritus Clemson University
The award-winning Expositor's Bible Commentary—now completely revised. The original work has earned its reputation with students, professors, and pastors the world over. Now this thirteen-volume set builds upon the foundation of its predecessor with the most current scholarship and resources.
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.
Engima is the continuation of the story begun in the novel LONDON. It is a work of fiction. The names, characters, places and incidents portrayed in this novel are the product of the authors imagination or have been used fictitiously. The characters are placed within the historical perspective of the signing of the Armistice on November 11, 1918 and the ten years immediately after this event. The events depicted in this novel were first presented in the Times Encyclopedia and Gazetter, 431 South Dearborn Street, Chicago, Illinois, copyrighted 1934. This collection of eight volumes contains a comprehensive, day by day narrative of the world war and years immediately following. The main characters are Admiral James Caldwell and his two sons, James Jr. and Louis Caldwell. James Sr. is the story teller as the navy family moves to London following the war until the depression of 1920. The purchase of 1600 acres called Spring Well in the novel is based upon the purchase of Chart Well by Winston Churchill in 1921. Winston Churchill faced a similar situation in his life at this time in history. Churchill entered the British army in 1893, fought at the battle of Khartoum with the Nile Expeditionary Forces in 1898 and was in the Boer War of 1899. He was elected to parliament for Oldham in 1900, was Under-secretary of State for the Colonies in 1906, married Clementine Hozier in 1908 and was Home Secretary in 1910. He served as First Lord of the Admiralty, Minister of Munitions and Secretary for War and Air during the war. In 1921 he was voted out of office and the House of Commons. The novel is a work of fiction. Its location was inspired by my time spent in London during the spring semester of 1974. The Rotary Foundation Group Exchange, district 114 in England invited a number of scholars from the United States to spend time in England living with various Rotarians of District 114. I was teaching at the University of Nebraska at the time, and I was chosen to represent District 565 of the United States. It was during this time that I came to know the people of Reigate, Redhill and Merstham, just south of London. This is where I met some of the characters for my novels London and Enigma. I stayed overnight in the Prince of Wales in Reigate, the Ashleigh Public House in Redhill and the Lakers Hotel in Merstham. The historical events which are outlined in this book all took place. The dates and locations are accurate, but the characters are the products of my overactive imagination. Some persons mentioned, however, are real. You cannot write about this period of our history without making reference to commanding admirals or generals.
Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and useful links.
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo