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"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."
AISB91 is the eighth conference organized by the Society for the Study of Artificial Intelligence and Simulation of Behaviour. It is not only the oldest regular conference in Europe on AI - which spawned the ECAI conferences in 1982 - but it is also the conference that has a tradition for focusing on research as opposed to applications. The 1991 edition of the conference was no different in this respect. On the contrary, research, and particularly newly emerging research dir ections such as knowledge level expert systems research, neural networks and emergent functionality in autonomous agents, was strongly emphasised. The conference was organized around the following sessions: dis tributed intelligent agents, situatedness and emergence in autonomous agents, new modes of reasoning, the knowledge level perspective, and theorem proving and machine learning. Each of these sessions is discussed below in more detail. DISTRIBUTED INTELLIGENT AGENTS Research in distributed AI is concerned with the problem of how multiple agents and societies of agents can be organized to co-operate and collectively solve a problem. The first paper by Chakravarty (MIT) focuses on the problem of evolving agents in the context of Minsky's society of mind theory. It addesses the question of how new agents can be formed by transforming existing ones and illustrates the theory with an example from game playing. Smieja (GMD, Germany) focuses on the problem of organizing networks of agents which consist internally of neural networks.
This volume contains papers on Image Compression, Implementations, Feature Detection, 3-D Vision, Document Processing, Multi-Resolution Processing, Medical Imaging, Image Analysis Modelling, Neural Networks, Object Recognition, Remote Sensing, Dynamic Vision, Application, System & Architecture, Image Restoration/Enhancement and Image Segmentation.
This very provocative book takes the reader on a “think-out-of-the-box” journey through the development of a treatment regimen for multiple myeloma called “dtZ”. It is a firsthand account of how more than 50 patients with myeloma were given a non-toxic, precisely-targeted, anti-cancer treatment that was specifically adapted to their individual cancers. These Individualized Anti-Cancer Targeted Therapies (smart bombs) have produced amongst the best responses as well as survival rates for myeloma. Accordingly, the author argues that some patients might even have been “cured” of their cancers.The concepts and logic behind “dtZ” are carefully presented in simple language so that both doctors and patients can easily understand them. Numerous tables and figures are provided, together with clear and simple explanations. This book is a valuable resource for all patients with myeloma who want to get the most out of their treatment by individualizing treatment to suit their needs, particularly for patients who have just been diagnosed with myeloma and who are taking that very important first step in their treatment. It is also a useful guide for doctors, nurses and researchers who treat and/or study myeloma.
Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.
The 28th International Workshop on Graph-Theoretic Concepts in Computer ? Science (WG 2002) was held in Cesky ́ Krumlov, a beautiful small town in the southern part of the Czech Republic on the river Vltava (Moldau), June 13–15, 2002. The workshop was organized by the Department of Applied Mathematics of the Faculty of Mathematics and Physics of Charles University in Prague. Since 1975, WG has taken place in Germany 20 times, twice in Austria and The Netherlands, and once in Italy, Slovakia, and Switzerland. As in previous years, the workshop aimed at uniting theory and practice by demonstrating how graph-theoretic concepts can be applied to various areas in Computer Science, or by extracting new problems from applications.The workshop was devoted to the theoretical and practical aspects of graph concepts in computer science, and its contributed talks showed how recent research results from algorithmic graph theory can be used in computer science and which graph-theoretic questions arise from new developments in computer science. Altogether 61 research papers were submitted and reviewed by the program committee. The program committee represented the wide scienti?c spectrum, and in a careful reviewing process with four reports per submission it selected 36papersforpresentationattheworkshop.Thereferees’commentsaswellasthe numerous fruitful discussions during the workshop have been taken into account by the authors of these conference proceedings.
From the reviews: "About 30 years ago, when I was a student, the first book on combinatorial optimization came out referred to as "the Lawler" simply. I think that now, with this volume Springer has landed a coup: "The Schrijver". The box is offered for less than 90.- EURO, which to my opinion is one of the best deals after the introduction of this currency." OR-Spectrum
Innovation Leadership in Practice provides a unique source of new insights on the role of innovation leadership and effective practices through conceptual models, empirical case studies, development interventions, and tools.
The interface of Operation Research and Computer Science - although elusive to a precise definition - has been a fertile area of both methodological and applied research. The papers in this book, written by experts in their respective fields, convey the current state-of-the-art in this interface across a broad spectrum of research domains which include optimization techniques, linear programming, interior point algorithms, networks, computer graphics in operations research, parallel algorithms and implementations, planning and scheduling, genetic algorithms, heuristic search techniques and data retrieval.
Erste Untersuchungen der Halswirbelsäule werden stets mit Hilfe von Röntgenaufnahmen durchgeführt, und in den meisten Fällen genügen diese als Grundlage für die Diagnose. Mißbildungen, Tumoren, und noch öfter Traumata, Rheuma und sogar ganz gewöhnliche Nackenschmerzen erfordern eine radiologische Untersuchung der Wirbelsäule. Die Auswertung jedoch ist schwierig. Nimmt man einen Halswirbel in die Hand, so stellt man fest, um welch komplexes Gebilde es sich hierbei handelt. Bei radiologischen Aufnahmen wird die Auswertung noch durch die sich überlappenden Knochenteile, Anhäufungen und die verschiedenen Blickwinkel erschwert. Das Buch von J.-F. Bonneville und F. Cattin stellt eine originelle Interpretationsmethode von Röntgenaufnahmen vor, die die Auswertung wesentlich erleichtert. Dieses Buch zeigt, daß zwei- bzw. dreidimensionale Computertomogramme eine ausgezeichnete Hilfe zum Verständnis von konventionellen Röntgenbildern sein können. Der Leser bekommt gleichsam Zugang zu jedem Einzelteil des Knochens, und von da an wird alles einfach, Überlappungen verschwinden, die in der Röntgenaufnahme verborgenen Tücken werden sichtbar, die Anatomie triumphiert, das Bild lebt. Die Halswirbelsäule von J.-F. Bonneville und F. Cattin ist unentbehrlich für jeden Radiologen in seiner täglichen Praxis, aber ebenso auch für Chirurgen, Rheumatologen und Physiotherapeuten, die sich für die Halswirbelsäule interessieren.