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This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.
Drawing together the most up-to-date research from experts all across the world, the second edition of Computer Science Education offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new pre-service and in-service educators teaching a new discipline. It provides an international overview of key concepts, pedagogical approaches and assessment practices. Highlights of the second edition include: - New sections on machine learning and data-driven (epistemic) programming - A new focus on equity and inclusion in computer science education - Chapters updated throughout, including a revised chapter on relating ethical and societal aspects to knowledge-rich aspects of computer science education - A new set of chapters on the learning of programming, including design, pedagogy and misconceptions - A chapter on the way we use language in the computer science classroom. The book is structured to support the reader with chapter outlines, synopses and key points. Explanations of key concepts, real-life examples and reflective points keep the theory grounded in classroom practice. The book is accompanied by a companion website, including online summaries for each chapter, 3-minute video summaries by each author and an archived chapter on taxonomies and competencies from the first edition.
Contributed articles.
COMPUTER EDUCATION FOR TEACHERS In today’s world, technology is changing quickly—and so are the ways teachers use that technology. From serving as a library resource to helping students with special needs, computer technology continues to be one of the most powerful tools in a teacher’s arsenal. In this new edition of Computer Education for Teachers, Vicki Sharp introduces teachers to computter technology in a meaningful, practical way. She helps readers gain the knowledge and skills necessary to integrate computers into the classroom in ways that will best serve both the teacher and the student. In this Sixth Edition you will find: Online tutorials demonstrating projects such as creating a newsletter and producing a podcast A new Digital Photography chapter and an expanded section on using a video camera Coverage of the latest innovations, including podcasts, social networking sites, blogs, wikis, open journaling, course management systems, virtual reality communities, personal response systems and more Online project templates and examples Numerous evaluations and checklists in PDF format for easy downloading, interactive self-study tests, and PowerPoint™ presentations Software reviews, an online hardware reference guide, and practical classroom activities
Contents: Computer Literacy, Computers in Education, The Role of Computers in High-Order Thinking, Computer-Based Learning, Computers and the Organisation of Learning, Computers and the Curriculum, Computers and the Educational Programme, Computer-Related Learning in Vocational Education.