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Principles of Computer System Design is the first textbook to take a principles-based approach to the computer system design. It identifies, examines, and illustrates fundamental concepts in computer system design that are common across operating systems, networks, database systems, distributed systems, programming languages, software engineering, security, fault tolerance, and architecture. Through carefully analyzed case studies from each of these disciplines, it demonstrates how to apply these concepts to tackle practical system design problems. To support the focus on design, the text identifies and explains abstractions that have proven successful in practice such as remote procedure call, client/service organization, file systems, data integrity, consistency, and authenticated messages. Most computer systems are built using a handful of such abstractions. The text describes how these abstractions are implemented, demonstrates how they are used in different systems, and prepares the reader to apply them in future designs. The book is recommended for junior and senior undergraduate students in Operating Systems, Distributed Systems, Distributed Operating Systems and/or Computer Systems Design courses; and professional computer systems designers. Concepts of computer system design guided by fundamental principles Cross-cutting approach that identifies abstractions common to networking, operating systems, transaction systems, distributed systems, architecture, and software engineering Case studies that make the abstractions real: naming (DNS and the URL); file systems (the UNIX file system); clients and services (NFS); virtualization (virtual machines); scheduling (disk arms); security (TLS) Numerous pseudocode fragments that provide concrete examples of abstract concepts Extensive support. The authors and MIT OpenCourseWare provide on-line, free of charge, open educational resources, including additional chapters, course syllabi, board layouts and slides, lecture videos, and an archive of lecture schedules, class assignments, and design projects
A new advanced textbook/reference providing a comprehensive survey of hardware and software architectural principles and methods of computer systems organization and design. The book is suitable for a first course in computer organization. The style is similar to that of the author's book on assembly language in that it strongly supports self-study by students. This organization facilitates compressed presentation of material. Emphasis is also placed on related concepts to practical designs/chips. Topics: material presentation suitable for self- study; concepts related to practical designs and implementations; extensive examples and figures; details provided on several digital logic simulation packages; free MASM download instructions provided; and end-of-chapter exercises.
Digital Computer Design: Logic, Circuitry, and Synthesis focuses on the logical structure, electronic realization, and application of digital information processors. The manuscript first offers information on numerical symbols, fundamentals of computing aids, quantization, representation of numbers in an electronic digital computer, and computer applications. The text then ponders on the nature of automatic computation and Boolean algebra. Discussions focus on the advantages of a Boolean algebraic description of a digital computer; clock pulse generators and timing circuits; sequential switching networks; elements of information processing systems and types of digital computers; and automatic sequencing methods. The book elaborates on circuit descriptions of switching and storage elements and large capacity storage systems. Topics include static magnetic storage, dynamic delay line storage, cathode-ray storage, vacuum tube systems of circuit logic, and magnetic core systems of circuit logic. The publication also examines the system design of GP computers, digital differential analyzer, and the detection and correction of errors. The text is a valuable source of data for mathematicians and engineers interested in digital computer design.
This textbook provides semester-length coverage of computer architecture and design, providing a strong foundation for students to understand modern computer system architecture and to apply these insights and principles to future computer designs. It is based on the author’s decades of industrial experience with computer architecture and design, as well as with teaching students focused on pursuing careers in computer engineering. Unlike a number of existing textbooks for this course, this one focuses not only on CPU architecture, but also covers in great detail in system buses, peripherals and memories. This book teaches every element in a computing system in two steps. First, it introduces the functionality of each topic (and subtopics) and then goes into “from-scratch design” of a particular digital block from its architectural specifications using timing diagrams. The author describes how the data-path of a certain digital block is generated using timing diagrams, a method which most textbooks do not cover, but is valuable in actual practice. In the end, the user is ready to use both the design methodology and the basic computing building blocks presented in the book to be able to produce industrial-strength designs.
"Evolutionary Design By Computers offers an enticing preview of the future of computer-aided design: Design by Darwin." Lawrence J. Fogel, President, Natural Selection, Inc. "Evolutionary design by computers is the major revolution in design thinking of the 20th century and this book is the best introduction available." Professor John Frazer, Swire Chair and Head of School of Design, the Hong Kong Polytechnic University, Author of "An Evolutionary Architecture" "Peter Bentley has assembled and edited an important collection of papers that demonstrate, convincingly, the utility of evolutionary computation for engineering solutions to complex problems in design." David B. Fogel, Editor-in-Chief, IEEE Transactions on Evolutionary Computation Some of the most startling achievements in the use of computers to automate design are being accomplished by the use of evolutionary search algorithms to evolve designs. Evolutionary Design By Computers provides a showcase of the best and most original work of the leading international experts in Evolutionary Computation, Engineering Design, Computer Art, and Artificial Life. By bringing together the highest achievers in these fields for the first time, including a foreword by Richard Dawkins, this book provides the definitive coverage of significant developments in Evolutionary Design. This book explores related sub-areas of Evolutionary Design, including: design optimization creative design the creation of art artificial life. It shows for the first time how techniques in each area overlap, and promotes the cross-fertilization of ideas and methods.
This book describes methods for designing and analyzing experiments that are conducted using a computer code, a computer experiment, and, when possible, a physical experiment. Computer experiments continue to increase in popularity as surrogates for and adjuncts to physical experiments. Since the publication of the first edition, there have been many methodological advances and software developments to implement these new methodologies. The computer experiments literature has emphasized the construction of algorithms for various data analysis tasks (design construction, prediction, sensitivity analysis, calibration among others), and the development of web-based repositories of designs for immediate application. While it is written at a level that is accessible to readers with Masters-level training in Statistics, the book is written in sufficient detail to be useful for practitioners and researchers. New to this revised and expanded edition: • An expanded presentation of basic material on computer experiments and Gaussian processes with additional simulations and examples • A new comparison of plug-in prediction methodologies for real-valued simulator output • An enlarged discussion of space-filling designs including Latin Hypercube designs (LHDs), near-orthogonal designs, and nonrectangular regions • A chapter length description of process-based designs for optimization, to improve good overall fit, quantile estimation, and Pareto optimization • A new chapter describing graphical and numerical sensitivity analysis tools • Substantial new material on calibration-based prediction and inference for calibration parameters • Lists of software that can be used to fit models discussed in the book to aid practitioners
The new RISC-V Edition of Computer Organization and Design features the RISC-V open source instruction set architecture, the first open source architecture designed to be used in modern computing environments such as cloud computing, mobile devices, and other embedded systems. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included. An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading. Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systems Includes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud
Presents system and program design as a disciplined science.