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A book on Computer Applications
This series helps inculcate technical skills of computer and programming. It has been designed strictly in accordance with the latest curriculum based on CCE scheme and written in simple and lucid language.
Touchpad Computer Applications series is comprehensively designed as per the new ICSE syllabus. KEY FEATURES ? National Education Policy 2020. ? Some More Programs: This section contains additional programs related to the chapter. ? Glossary: This section contains definitions of important IT terms. ? Model Test Paper: This section contains sample question papers for practice. ? Most Common Programming Mistakes: This section contains an overview of some of the common mistakes that programmers often make while programming. ? Digital Solutions DESCRIPTION This book will help the students to learn programming in an effective and interactive manner. This book contains an ample amount of interactive programs for the students to practice and learns programming. This book will help the students to learn the fundamental concepts of Object-Oriented Programming in Java. The programs are designed to develop the learner’s analytical thinking so that they are able to understand and develop programs on their own. To help the student understand the concept of programming, the codes are written clearly and neatly with line numbers and proper indents. These programs have been executed in the BlueJ Development Environment. All the codes are accompanied by their outputs. These codes are presented as they appear on the BlueJ platform. All the keywords appearing in the code are coloured as they appear in the platform respectively. This book also contains sample question papers to provide the learners with a grasp of what the question paper looks like. The book also contains previous year’s questions from the past decade to cover as many questions and their variations. WHAT WILL YOU LEARN You will learn about: ?Object-Oriented Programming ?Introduction to Java ?Elementary Concept of Objects and Classes ?Values and data types ?Operators in Java ?Input in Java ?Mathematical Library Methods ?Conditional constructs in Java ?Iterative constructs in Java ?Nested for loops ?Computing and Ethics WHO THIS BOOK IS FOR Grade 9 TABLE OF CONTENTS 1. Principles of Object-Oriented Programming 2. Introduction to JAVA 3. Elementary Concept of Objects and Classes 4. Values and Types 5. Operators in Java 6. Input in Java 7. Mathematical Library Methods 8. Conditional Construct in Java 9. Iterative Constructs in Java 10. Nested Loop 11. Computing and Ethics Internal Assessment Sample Projects Glossary Most Common Mistakes in Programming Model Test Paper-1 Model Test Paper-2
Oswaal CBSE Question Bank Class 9 Computer Application, Chapterwise and Topicwise Solved Papers For 2025 Exams
Oswaal CBSE Sample Question Papers Class 9 Computer Application Book (For 2025 Exam)
With newly introduced 2 Term Examination Pattern, CBSE has eased out the pressure of preparation of subjects and cope up with lengthy syllabus. Introducing, Arihant’s CBSE TERM II – 2022 Series, the first of its kind that gives complete emphasize on the rationalize syllabus of Class 9th to 12th. The all new “CBSE Term II 2022 – Computer Applications” of Class 9h provides explanation and guidance to the syllabus required to study efficiently and succeed in the exams. The book provides topical coverage of all the chapters in a complete and comprehensive manner. Covering the 50% of syllabus as per Latest Term wise pattern 2021-22, this book consists of: 1. Complete Theory in each Chapter covering all topics 2. Case-Based, Short and Long Answer Type Question in each chapter 3. Coverage of NCERT, NCERT Examplar & Board Exams’ Questions 4. Complete and Detailed explanations for each question 5. 3 Practice papers base on entire Term II Syllabus. Table of Content Computer System Organsiation, Computer Memory, Computer Software, Computer Network, Presentation Tool, Spreadsheet Tools, Practice Papers (1-3).
Coding is easy with logical thinking. Programming is a very close relative of common sense and so virtually everybody has the capacity to learn to program. Developing a fertile ground for visualization of programming logic should be the prime focus for an absolute beginner and unfortunately this perspective is almost alien not only to most of the beginners but also among the teaching group as well. This book gives a chance to perfect logic building skills based on simple pictorial based exercises. This book can be treated as a supplementary text not only meant for students but also for the teachers or trainers who are looking for a resource that can create interest in programming, the very initial connection which a responsible teacher/trainer likes to establish before any advanced topic is to be delivered. This book is a medium of hope for those; Who is unaware of any approach to crafting any programming logic? Who had a hard time learning to program? Who had some experience in programming and yet still unconfident? Who carries the false notion that coding is only for super smart people? Who is looking for the 1st solid move to become a self-taught programmer? Who are victim of discouragement comments similar to the following; - Actually, you aren't interested. - You lack patience and determination.? - Your IQ is well below average. Programming is not about memorizing programming logic or downloading standard college/university level algorithms by practice in our mind, rather we need to understand the approach to solve a problem. Many novice programmers and many frustrated programmers ask a similar question which are as follows; How to develop logic-building skills? How do I learn to code? How to improve program logic? The Right Approach: So the rule of the thumb is, in order to learn to program language fast and properly, first learn to hack programming logic. So, initially building programming logic skills must be the foremost activity rather than concentrating more on the features/APIs of a programming language. I totally dedicated this technical manual to the beginner or intermediate students who are just tired of hitting hard on many places in order to become confident in programming. If you are among those who have limited time to learn to program, this is a guide that can serve you well too. Learning with simple picture-based problems or patterns surely helps in improving coding skills. If we apply the wrong logical condition, then the non-matching output will be generated. Learning in this way makes learning to interest and force us to put efforts & focused. So, in this way, it helps in logic building. It suits to most of the beginners/non-programmers and programmers with weak coding skills. This is not just a book but a sensible option to learn to program from the very minimal. Can you afford to miss the right way to learn program skills?
CBSE Books Class 9: Chapter Navigation Tools CBSE Syllabus :CBSE Question Banks Class 9 are based on latest & full syllabus Revision Notes: CBSE Books Class 9: Chapter wise & Topic wise Exam Questions: CBSE Question Bank Class 9: Includes Previous Years KVS exam questions New Typology of Questions: CBSE Questions Banks Class 9 have MCQs, VSA,SA & LA including case based questions NCERT Corner: CBSE Books Class 9 have Fully Solved Textbook Questions (Exemplar Questions in Physics, Chemistry, Biology) CBSE Question Banks Class 9 have Exam Oriented Prep Tools: Commonly Made Errors & Answering Tips to avoid errors and score improvement Mind Maps for quick learning Concept Videos for blended learning Academically Important (AI) look out for highly expected questions for the upcoming exams Mnemonics for better memorisation Self Assessment Papers Unit wise test for self preparation Oswaal Books has been awarded as India's most significant consumer-voted award for product innovation and added to the glorious list of "Product of the Year 2022" Winners.(As Per The Nation Wide Survey Done By Nielsen)
The chapters of this book have been selected and designed as per the CBSE curriculum of Computer Applications (Code 165). KEY FEATURES ● National Education Policy 2020 ● Do you Know?: This section contains a fact about the topic. ● Lab Assignment 'N Activity: This section contains an activity to apply the concepts learnt. ● PART A & PART B: This section contains questions to assess the intellectual and comprehensive writing skills. ● Sample Question Paper: This section contains sample question paper. ● Digital Solutions DESCRIPTION The main features of this book are as follows: ● The language of the book is simple and easy to understand. ● The book focuses on Free and Open-Source Software (Foss) with highlights of MS Office. ● Notes are given for add-on knowledge. ● Students are provided with fun facts about the topic. ● Lab Activities are added in between the chapters to develop practical skills. ● The applications of IT Tools are discussed with real life scenarios. ● The contents will help to create opportunity for better job prospects with respect to IT fields. WHAT WILL YOU LEARN You will learn about: ● Fundamentals of computers ● ICT Tools ● Word Processing ● Handling Spreadsheets ● Creating Presentation ● Writing basic Python/Scratch Program WHO THIS BOOK IS FOR Grade - 9 TABLE OF CONTENTS 1. Unit-1: Basics of Information Technology (a) Chapter-1 Basics of Information Technology 2. Unit-2: Cyber Safety (a) Chapter-2 Cyber Safety 3. Unit-3: Office Tools (a) Chapter-3 Working with Word Processor (b) Chapter-4 Working with Presentation (c) Chapter-5 Effects in Presentation (d) Chapter-6 Working with Spreadsheet (e) Chapter-7 Data Analysis 4. Unit-4: Scratch or Python (a) Chapter-8 Scratch (b) Chapter-9 Animation in Scratch (c) Chapter-10 Python 5. Practical Work 6. Viva Voce Questions 7. Projects 8. Glossary 9. Sample Question Paper