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This book includes the refereed Selected Papers of the 20th International Conference on Computer-Aided Architectural Design. INTERCONNECTIONS: Co-computing Beyond Boundaries, CAAD Futures 2023, held in Delft, The Netherlands, in July 5–7, 2023. The 43 full papers included in this book were carefully reviewed and selected from 144 submissions. They were organized in topical sections as follows: ​algorithmic architectural design; AI-powered architectural ideation; performance-based design, urban models and analysis; urban design; digital design, materials and fabrication; spatial information, data and semantics; building data analysis, visualisation, interaction; and building massing and layouts.
This book includes the refereed Selected Papers of the 20th International Conference on Computer-Aided Architectural Design. INTERCONNECTIONS: Co-computing Beyond Boundaries, CAAD Futures 2023, held in Delft, The Netherlands, in July 5–7, 2023. The 43 full papers included in this book were carefully reviewed and selected from 144 submissions. They were organized in topical sections as follows: ​algorithmic architectural design; AI-powered architectural ideation; performance-based design, urban models and analysis; urban design; digital design, materials and fabrication; spatial information, data and semantics; building data analysis, visualisation, interaction; and building massing and layouts.
This book includes the refereed Selected Papers of the 20th International Conference on Computer-Aided Architectural Design. INTERCONNECTIONS: Co-computing Beyond Boundaries, CAAD Futures 2023, held in Delft, The Netherlands, in July 5-7, 2023. The 43 full papers included in this book were carefully reviewed and selected from 144 submissions. They were organized in topical sections as follows: algorithmic architectural design; AI-powered architectural ideation; performance-based design, urban models and analysis; urban design; digital design, materials and fabrication; spatial information, data and semantics; building data analysis, visualisation, interaction; and building massing and layouts.
Within the overarching theme of “Managing the Digital Transformation of Construction Industry” the 23rd International Conference on Construction Applications of Virtual Reality (CONVR 2023) presented 123 high-quality contributions on the topics of: Virtual and Augmented Reality (VR/AR), Building Information Modeling (BIM), Simulation and Automation, Computer Vision, Data Science, Artificial Intelligence, Linked Data, Semantic Web, Blockchain, Digital Twins, Health & Safety and Construction site management, Green buildings, Occupant-centric design and operation, Internet of Everything. The editors trust that this publication can stimulate and inspire academics, scholars and industry experts in the field, driving innovation, growth and global collaboration among researchers and stakeholders.
For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.
This book presents selected papers from The 1st International Conference on Computational Design and Robotic Fabrication (CDRF 2019). Focusing on novel architecture theories, tools, methods, and procedures for digital design and construction in architecture, it promotes dialogs between architecture, engineer, computer science, robotics, and other relevant disciplines to establish a new way of production in the building industry in the digital age. The contents make valuable contributions to academic researchers and engineers in the industry. At the same time, it offers readers new ideas for the application of digital technology.
The computing world is in the middle of a revolution: mobile clients and cloud computing have emerged as the dominant paradigms driving programming and hardware innovation. This book focuses on the shift, exploring the ways in which software and technology in the 'cloud' are accessed by cell phones, tablets, laptops, and more
“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?