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This book constitutes the thoroughly refereed post-conference proceedings of the 21st Japanese Conference on Discrete and Computational Geometry and Graphs, JCDCGGG 2018, held in Quezon City, Philippines, in September 2018. The total of 14 papers included in this volume was carefully reviewed and selected from 25 submissions. The papers feature advances made in the field of computational geometry and focus on emerging technologies, new methodology and applications, graph theory and dynamics.
This introduction to computational geometry focuses on algorithms. Motivation is provided from the application areas as all techniques are related to particular applications in robotics, graphics, CAD/CAM, and geographic information systems. Modern insights in computational geometry are used to provide solutions that are both efficient and easy to understand and implement.
This book constitutes the thoroughly refereed post-conference proceedings of the China-Japan Joint Conference on Computational Geometry, Graphs and Applications, CGGA 2010, held in Dalian, China, in November 2010. The 23 revised full papers presented were carefully selected during two rounds of reviewing and improvement from numerous submissions. All aspects of computational and discrete geometry, graph theory, graph algorithms, and their applications are covered.
The Handbook of Discrete and Computational Geometry is intended as a reference book fully accessible to nonspecialists as well as specialists, covering all major aspects of both fields. The book offers the most important results and methods in discrete and computational geometry to those who use them in their work, both in the academic world—as researchers in mathematics and computer science—and in the professional world—as practitioners in fields as diverse as operations research, molecular biology, and robotics. Discrete geometry has contributed significantly to the growth of discrete mathematics in recent years. This has been fueled partly by the advent of powerful computers and by the recent explosion of activity in the relatively young field of computational geometry. This synthesis between discrete and computational geometry lies at the heart of this Handbook. A growing list of application fields includes combinatorial optimization, computer-aided design, computer graphics, crystallography, data analysis, error-correcting codes, geographic information systems, motion planning, operations research, pattern recognition, robotics, solid modeling, and tomography.
An essential introduction to discrete and computational geometry Discrete geometry is a relatively new development in pure mathematics, while computational geometry is an emerging area in applications-driven computer science. Their intermingling has yielded exciting advances in recent years, yet what has been lacking until now is an undergraduate textbook that bridges the gap between the two. Discrete and Computational Geometry offers a comprehensive yet accessible introduction to this cutting-edge frontier of mathematics and computer science. This book covers traditional topics such as convex hulls, triangulations, and Voronoi diagrams, as well as more recent subjects like pseudotriangulations, curve reconstruction, and locked chains. It also touches on more advanced material, including Dehn invariants, associahedra, quasigeodesics, Morse theory, and the recent resolution of the Poincaré conjecture. Connections to real-world applications are made throughout, and algorithms are presented independently of any programming language. This richly illustrated textbook also features numerous exercises and unsolved problems. The essential introduction to discrete and computational geometry Covers traditional topics as well as new and advanced material Features numerous full-color illustrations, exercises, and unsolved problems Suitable for sophomores in mathematics, computer science, engineering, or physics Rigorous but accessible An online solutions manual is available (for teachers only)
From the reviews: "This book offers a coherent treatment, at the graduate textbook level, of the field that has come to be known in the last decade or so as computational geometry. ... ... The book is well organized and lucidly written; a timely contribution by two founders of the field. It clearly demonstrates that computational geometry in the plane is now a fairly well-understood branch of computer science and mathematics. It also points the way to the solution of the more challenging problems in dimensions higher than two." #Mathematical Reviews#1 "... This remarkable book is a comprehensive and systematic study on research results obtained especially in the last ten years. The very clear presentation concentrates on basic ideas, fundamental combinatorial structures, and crucial algorithmic techniques. The plenty of results is clever organized following these guidelines and within the framework of some detailed case studies. A large number of figures and examples also aid the understanding of the material. Therefore, it can be highly recommended as an early graduate text but it should prove also to be essential to researchers and professionals in applied fields of computer-aided design, computer graphics, and robotics." #Biometrical Journal#2
Computational Geometry is an area that provides solutions to geometric problems which arise in applications including Geographic Information Systems, Robotics and Computer Graphics. This Handbook provides an overview of key concepts and results in Computational Geometry. It may serve as a reference and study guide to the field. Not only the most advanced methods or solutions are described, but also many alternate ways of looking at problems and how to solve them.
Jacob E. Goodman, co-founder and editor of Discrete & Computational Geometry, the preeminent journal on this area in the international mathematics and computer science community, joins forces with the distinguished computer scientist Joseph O'Rourke and other well-known authorities to produce the definitive handbook on these two interrelated fields. Over the past decade or so, researchers and professionals in discrete geometry and the newer field of computational geometry have developed a highly productive collaborative relationship, where each area benefits from the methods and insights of the other. At the same time that discrete and computational geometry are becoming more closely identified, applications of the results of this work are being used in an increasing number of widely differing areas, from computer graphics and linear programming to manufacturing and robotics. The authors have answered the need for a comprehensive handbook for workers in these and related fields, and for other users of the body of results. While much information can be found on discrete and computational geometry, it is scattered among many sources, and individual books and articles are often narrowly focused. Handbook of Discrete and Computational Geometry brings together, for the first time, all of the major results in both these fields into one volume. Thousands of results - theorems, algorithms, and tables - throughout the volume definitively cover the field, while numerous applications from many different fields demonstrate practical usage. The material is presented clearly enough to assist the novice, but in enough depth to appeal to the specialist. Every technical term is clearly defined in an easy-to-use glossary. Over 200 figures illustrate the concepts presented and provide supporting examples. Information on current geometric software - what it does, how efficiently it does it, and where to find it - is also included.
Computational geometry as an area of research in its own right emerged in the early seventies of this century. Right from the beginning, it was obvious that strong connections of various kinds exist to questions studied in the considerably older field of combinatorial geometry. For example, the combinatorial structure of a geometric problem usually decides which algorithmic method solves the problem most efficiently. Furthermore, the analysis of an algorithm often requires a great deal of combinatorial knowledge. As it turns out, however, the connection between the two research areas commonly referred to as computa tional geometry and combinatorial geometry is not as lop-sided as it appears. Indeed, the interest in computational issues in geometry gives a new and con structive direction to the combinatorial study of geometry. It is the intention of this book to demonstrate that computational and com binatorial investigations in geometry are doomed to profit from each other. To reach this goal, I designed this book to consist of three parts, acorn binatorial part, a computational part, and one that presents applications of the results of the first two parts. The choice of the topics covered in this book was guided by my attempt to describe the most fundamental algorithms in computational geometry that have an interesting combinatorial structure. In this early stage geometric transforms played an important role as they reveal connections between seemingly unrelated problems and thus help to structure the field.
This book contains Volume 6 of the Journal of Graph Algorithms and Applications (JGAA) . JGAA is a peer-reviewed scientific journal devoted to the publication of high-quality research papers on the analysis, design, implementation, and applications of graph algorithms. Areas of interest include computational biology, computational geometry, computer graphics, computer-aided design, computer and interconnection networks, constraint systems, databases, graph drawing, graph embedding and layout, knowledge representation, multimedia, software engineering, telecommunications networks, user interfaces and visualization, and VLSI circuit design. Graph Algorithms and Applications 3 presents contributions from prominent authors and includes selected papers from the Symposium on Graph Drawing (1999 and 2000). All papers in the book have extensive diagrams and offer a unique treatment of graph algorithms focusing on the important applications. Contents: Triangle-Free Planar Graphs and Segment Intersection Graphs (N de Castro et al.); Traversing Directed Eulerian Mazes (S Bhatt et al.); A Fast Multi-Scale Method for Drawing Large Graphs (D Harel & Y Koren); GRIP: Graph Drawing with Intelligent Placement (P Gajer & S G Kobourov); Graph Drawing in Motion (C Friedrich & P Eades); A 6-Regular Torus Graph Family with Applications to Cellular and Interconnection Networks (M Iridon & D W Matula); and other papers. Readership: Researchers and practitioners in theoretical computer science, computer engineering, and combinatorics and graph theory.