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Exercise your logic, challenge your brain, confound your opponents, and sharpen your domino skills so you'll win every time. From general principles to advanced techniques, this fully illustrated, in-depth guide takes you through every aspect of the game. "After...clearly explaining the basics...[he] introduces several challenging mental exercises designed to develop your understanding. The writer ends with four superbly explained games."--"Games."
A collection of essays on military defence strategy, which considers historical applications of the "domino theory", the psychological dynamics of the US-Soviet relationship vis-a-vis Eurasian boundaries. It also examines whether the USSR actually infers a lack of resolve from American retreats
In this comprehensive guide, a 3-time World Domino Champion breaks down the fascinating history and culture of one of the world's most popular pastimes—and shares how-to instructions for playing 65 different domino games. Featuring step-by-step, illustrated instructions, Dominoes Game Night will teach readers how to play 65 different domino games, including popular variations like Matador, Muggins, Chicken Foot, and Mexican Train. In addition to providing the rules of standard game play, Dominoes Game Night also delves into the 1,000+ year history and culture of the game across the world, and it looks at modern day domino tournaments that are played both in person and online. Also touching on more idiosyncratic domino uses like toppling, Dominoes Game Night introduces readers to the countless benefits of playing Dominoes—like improved memory retention and concentration—while also teaching discipline and bolstering social interactions. With a breakdown of Dominoes terms, rules, and turn-by-turn examples, this book explains the reasoning behind making specific plays, and it takes an in-depth look at the critical thinking and deductive reasoning skills that are required to master the game. Whether you're a novice who is just learning to play, or an experienced player looking to elevate your game, Dominoes Game Night offers all the tools you need to consistently win games at a higher level. Written by a 3-time World Domino Champion, Dominoes Game Night is sure to become the go-to companion for both casual players and Domino die-hards.
"Rules, strategies, history. Master Chickenfoot, One-arm Joe, Seven-toed Pete, and many other games."--Cover.
Have you ever purchased a book on games only to find that you have the same old run-of-the-mill rules that you learned as a child? Dominoes Plus is 100+ exciting games, 90% of them original. A professional writer explains to you the complete and detailed set of rules for each game. Similar games are grouped into topical chapters, with 25 illustrations for reference (that you will remember). An appendix provides a user-friendly cross-reference for finding a game to match ages and number of players. The author begins with a history of dominoes, and throughout the book introduces the topic of Dominoforms, which explain typical features and structures of tile games. They are at once both familiar in their general styles of play and concise in their treatment. Breathe new life into those tired old checkers, card, and dice games as you combine them with dominoes in interesting new games—the second half of the book describes many such games. Dominoes Plus is a guidebook as much as a reference. If you don’t have someone at hand eager to play, the author offers ideas on how to find a game.
"Rules, strategies, history. Master Chickenfoot, One-arm Joe, Seven-toed Pete, and many other games."--Cover.
This book constitutes the refereed proceedings of the 7th International Conference, FUN 2014, held in July 2014 in Lipari Island, Sicily, Italy. The 29 revised full papers were carefully reviewed and selected from 49 submissions. They feature a large variety of topics in the field of the use, design and analysis of algorithms and data structures, focusing on results that provide amusing, witty but nonetheless original and scientifically profound contributions to the area. In particular, algorithmic questions rooted in biology, cryptography, game theory, graphs, the internet, robotics and mobility, combinatorics, geometry, stringology, as well as space-conscious, randomized, parallel, distributed algorithms and their visualization are addressed.
Many people recommend that students should play and practice chess (to develop three-d thinking) or bridge (to learn collaboration). Bill Gates and Warren Buffett play bridge and claim that they have learned skills in that game to build skills for business. Many people in the USA played "dominoes" as a "winner take all" game when they were children. Internationally team "dominos" is played (one pair of players against another) -- with prizes of up to $30,000. Dominos has the math skills of backgammon and the collaborative skills of bridge? Find out more. This short book is also available as an ebook on scribd.com. FREE. Why do you want to buy this book?
The definitive account of the 2001-2004 New England Patriots. Analyzes the many "success factors" underlying the team's two Super Bowl victories in three seasons. Entertains with humorous, insightful quotations from players, coaches, executives, and owners while helping fans vicariously experience life as a New England Patriot. "Management Secrets" is essential reading for any serious fan of Bill Belichick's Patriots and anyone seeking to build a great organization. (Vol. 1 covers the team's achievements, personnel, teamwork, motivation, and competition. Vol. 2 to be published February 2005.) James Lavin earned his economics Ph.D. at Stanford, where he analyzed "high performance work organizations" (like the Patriots). He also holds degrees in: political science (Harvard, magna cum laude), economics (London School of Economics), and East Asian studies (Stanford). James grew up in Wayland, MA cheering for many lousy Patriots teams.
Are upstart competitors taking deadly aim at your company's products and markets? Richard A. D'Aveni, author of the famous attacker's handbook Hypercompetition, presents coun-terrevolutionary strategies and tactics that any industry leader or established company can use to defend itself against revolutionaries, disrupters, or hypercompetitors. The secret lies in making the rules, not breaking them, D'Aveni says, because rule makers still rule. Arguing that "profits and prosperity come not from revolution but stability and orderly change," D'Aveni presents a commanding framework that will enable any resource-rich or clever defender to gain Strategic Supremacy by being first to define the playing field. D'Aveni demonstrates how global powerhouses such as Disney, Microsoft, and Procter & Gamble have achieved preeminence by reconceptualizing their product portfolios as powerful competitive arsenals he calls "spheres of influence." Essentially a new way to compete by restructuring portfolios around a core geographic/product market, spheres enable any company to influence the behavior and positioning of rivals. In immensely readable prose, D'Aveni describes how prevailing spheres of influence can be used to create legal business equivalents to a "concert of powers" and other industry structures that mix cooperation with competition. Just one of the potent functions of a corporate sphere, D'Aveni shows, is to contain competitors of equal size (as NBC contained ABC). Spheres can also be used to stabilize an entire industry's global power system. A glance at the detailed table of contents will provide a sense of the wealth of new information contained in this essential handbook of global warfare, including "how-to" tools the reader will need to measure and map the pattern of competitive pressure in any industry and to interpret the meaning and strategic implications of these pressure patterns for his or her position within the industry's power hierarchy.