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¿Quieres que tus personajes luchen como Bruce Lee ?¿Te faltan un par de poses espectaculares para una escena de combate?El cuarto volumen de esta serie te enseña cómo coordinar los movimientos de combate de personajes.
An enemy is creeping up on the hero, when the hero suddenly does a half-spin and sends him flying with a back roundhouse kick! Then the hero jumps up and on the way down delivers a punch to the enemy. Action scenes are the highpoints of a story. This book selects action and movements often used in popular combat games and explains these motions to allow you to master drawing them quickly, starting out by tracing and, later, to draw your own original character performing.
Character design guidelines and drawing tips used by professional designers are compiled and presented in this guide to drawing anime and game characters. The authors, who are instructors of illustration and character design, impart the knowledge they have been using as educational material over the years.
Explains how to draw Japanese anime and game characters.
The first-ever collection of Latin American science fiction in English.
Provides step-by-step instructions for drawing manga characters, focusing on creating realistic bodies and movements, and using facial features and body positioning to portray emotions.
A tell-all account of Studio Gainax, the creators of the classic anime Neon Genesis Evangelion. Yasuhiro Takeda, a member of the Gainax company since its inception, talks about everything from the untold stories of Eva to the Gainax tax evasion scandal that plagued its production. Including a series of stunning revelations, this history of Gainax is a must-read for any serious anime fan.
Describes how to draw various types of uniforms for manga characters in order to portray realism, including maid, restaurant, sports, and school uniforms.
Underlying Julia Kristeva's latest work is the idea that otherness - whether it be ethnic, religious, social, or political - needs to be understood and accepted in order to guarantee social harmony. Nations Without Nationalism is an impassioned plea for tolerance and for commonality, aimed at a world brimming over with racism and xenophobia. Responding to the rise of neo-Nazi groups in Germany and Eastern Europe and the continued popularity of the National Front in France, Kristeva turns to the origins of the nation-state to illustrate the problematic nature of nationalism and its complex configurations in subsequent centuries. For Kristeva, the key to commonality can be found in Montesquieu's esprit general - his notion of the social body as a guaranteed hierarchy of private rights. Nations Without Nationalism also contains Kristeva's thoughts on Harlem Desir, the founder of the antiracist organization SOS Racisme; the links between psychoanalysis and nationalism; the historical nature of French national identity; the relationship between esprit general and Volksgeist; Charles de Gaulle's complex ideas involving the "nation" and his dream of a unified Europe. In the tradition of Strangers to Ourselves, her most recent nonfiction work, Nations Without Nationalism reflects a passionate commitment to enlightenment and social justice. As ethnic strife persists in Europe and the United States, Kristeva's humanistic message carries with it a special resonance and urgency.
"Substantially the book that devotees of the director have been waiting for: a full-length critical work about Ozu's life, career and working methods, buttressed with reproductions of pages from his notebooks and shooting scripts, numerous quotes from co-workers and Japanese critics, a great many stills and an unusually detailed filmography."—Sight and Sound Yasujiro Ozu, the man whom his kinsmen consider the most Japanese for all film directors, had but one major subject, the Japanese family, and but one major theme, its dissolution. The Japanese family in dissolution figures in every one of his fifty-three films. In his later pictures, the whole world exists in one family, the characters are family members rather than members of a society, and the ends of the earth seem no more distant than the outside of the house.