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For three grueling years, Katie Skelly gathered intelligence in the wilds of online, meticulously documenting a private universe of sass photography, fascist surgery, horny skeletons, yonic portals, thrill-seeking vegetation, and multitudinous wry glances and stammered phrases! Now the fruits of her labor may be readily plucked in the compendium of sexed-up webcomics you've been waiting for all your life!
This volume aims to intensify the interdisciplinary dialogue on comics and related popular multimodal forms (including manga, graphic novels, and cartoons) by focusing on the concept of medial, mediated, and mediating agency. To this end, a theoretically and methodologically diverse set of contributions explores the interrelations between individual, collective, and institutional actors within historical and contemporary comics cultures. Agency is at stake when recipients resist hegemonic readings of multimodal texts. In the same manner, “authorship” can be understood as the attribution of agency of and between various medial instances and roles such as writers, artists, colorists, letterers, or editors, as well as with regard to commercial rights holders such as publishing houses or conglomerates and reviewers or fans. From this perspective, aspects of comics production (authorship and institutionalization) can be related to aspects of comics reception (appropriation and discursivation), and circulation (participation and canonization), including their potential for transmedialization and making contributions to the formation of the public sphere.
Imagine Wanting Only This is a haunting graphic memoir about leaving, and those left behind. After the sudden death of a beloved uncle, Kristen becomes obsessed with abandoned places – derelict Midwestern mining towns, an Icelandic village preserved in volcanic ash, Cambodian temples reclaimed by jungle. At the same time, she examines what it means to be an artist, to be hungry for the next experience, to be always in transit. Beautifully illustrated in black and white, Imagine Wanting Only This confirms Kristen Radtke as an important new voice in the comics world.
In the future, government law enforcement has become overwhelmed...enter The Agency. Through them justice is available...if you can afford it.
Comic book studies has developed as a solid academic discipline, becoming an increasingly vibrant field in the United States and globally. A growing number of dissertations, monographs, and edited books publish every year on the subject, while world comics represent the fastest-growing sector of publishing. The Oxford Handbook of Comic Book Studies looks at the field systematically, examining the history and evolution of the genre from a global perspective. This includes a discussion of how comic books are built out of shared aesthetic systems such as literature, painting, drawing, photography, and film. The Handbook brings together readable, jargon-free essays written by established and emerging scholars from diverse geographic, institutional, gender, and national backgrounds. In particular, it explores how the term "global comics" has been defined, as well the major movements and trends that will drive the field in the years to come. Each essay will help readers understand comic books as a storytelling form grown within specific communities, and will also show how these forms exist within what can be considered a world system of comics.
In the first book of this full-color fantasy graphic novel series filled with humor and hijinks, the fate of the land of Nothing hinges on Nathan and an unlikely team of magical beings to save the day—perfect for fans of Amulet and Estranged. Welcome to Nothing! Despite its name, this is a fantastic land where humans and magical volken coexist peacefully—at least they try . . . This is the tale of Nathan, an ordinary human (or so he thinks) living an ordinary life (or so he wishes). Everything changes when he meets Haven, a mysterious creature who is neither human nor volken. Oh, and the two of them are being chased by volken mercenaries—a grumpy wolf named Bardou and a delightful crow named Sina. Nathan soon learns he has mysterious powers, even though humans aren’t supposed to have magic. But there’s no time to dwell on that because this discovery sets the group on a perilous quest across windswept terrain, through haunted forests, and in ancient tombs. Nathan and his unlikely friends must prevent an impending war and defeat a dark evil to save their land. No pressure, of course. If they fail, everything will turn into, well . . . nothing.
Winner of the Popular Culture Association's Ray and Pat Browne Award for Best Book in Popular or American Culture In the 1940s and ’50s, comic books were some of the most popular—and most unfiltered—entertainment in the United States. Publishers sold hundreds of millions of copies a year of violent, racist, and luridly sexual comics to Americans of all ages until a 1954 Senate investigation led to a censorship code that nearly destroyed the industry. But this was far from the first time the US government actively involved itself with comics—it was simply the most dramatic manifestation of a long, strange relationship between high-level policy makers and a medium that even artists and writers often dismissed as a creative sewer. In Pulp Empire, Paul S. Hirsch uncovers the gripping untold story of how the US government both attacked and appropriated comic books to help wage World War II and the Cold War, promote official—and clandestine—foreign policy and deflect global critiques of American racism. As Hirsch details, during World War II—and the concurrent golden age of comic books—government agencies worked directly with comic book publishers to stoke hatred for the Axis powers while simultaneously attempting to dispel racial tensions at home. Later, as the Cold War defense industry ballooned—and as comic book sales reached historic heights—the government again turned to the medium, this time trying to win hearts and minds in the decolonizing world through cartoon propaganda. Hirsch’s groundbreaking research weaves together a wealth of previously classified material, including secret wartime records, official legislative documents, and caches of personal papers. His book explores the uneasy contradiction of how comics were both vital expressions of American freedom and unsettling glimpses into the national id—scourged and repressed on the one hand and deployed as official propaganda on the other. Pulp Empire is a riveting illumination of underexplored chapters in the histories of comic books, foreign policy, and race.
A YA graphic novel about unlikely friends—a tin man seeking a heart and a high schooler trying to come to terms with the death of her grandmother In Justin Madson’s debut graphic novel, Tin Man, a girl and her brother befriend the titular Tin Man with unexpected results. Solar is in her last year of high school and is reeling from the recent death of her grandmother. She has abandoned her plans for the future and fallen in with a bad crowd. Her little brother, Fenn, doesn't understand why she's changed—she doesn't even want to help him build their rocket in the garage anymore. Campbell is a tin woodsman—a clunky metal man whose sole purpose in life is to chop down trees. He longs for more, however, and decides to seek out a heart, believing that, with one, he will be able to feel things he has never felt before and, therefore, change his life. Equal parts The Iron Giant, The Wizard of Oz, Edward Scissorhands, and Freaks and Geeks, Tin Man is a story about finding friendship in the unlikeliest of places.
Ever try to wrangle an illiterate, 30-foot tall rock monster away from his five-year-old best friend? Or calm down a 400-pound, muscle-man rag-doll during her daily temper tantrum? For Dave and Terry, it's all in a day's work. As agents for I.M.A.G.I.N.E., they are responsible for keeping your imaginary friends in line. Little do they know that an abandoned figment from days past has a plan to change the status quo. What happens when the imaginary friends become the ones who are seen? Collects the complete miniseries.
One of four extraordinary graphic novels celebrating the Big Apple, from the master of American comics art.