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Whether you've spent your entire life reading comics books or you've just met someone who does, you're sure to notice that the average comic book fan is somewhat different than everybody else. Why do they insist on arguing if Superman is stronger than Captain Marvel? Why do they talk as if they own the rights to Judge Dredd? Why do they keep drawing chibi versions of themselves? The only way to find out all the answers is to study comic book fandom to discover what makes fans tick. Comic Book Fanthropology does exactly that in a casual, narrative manner.
**Nominated for the 2021 Eisner Award for Best Academic/Scholarly Work** The first critical guide to cover the history, form and key critical issues of the medium, Webcomics helps readers explore the diverse and increasingly popular worlds of online comics. In an accessible and easy-to-navigate format, the book covers such topics as: ·The history of webcomics and how developments in technology from the 1980s onwards presented new opportunities for comics creators and audiences ·Cultural contexts – from the new financial and business models allowed by digital media to social justice causes in contemporary webcomics ·Key texts – from early examples of the form such as Girl Genius and Penny Arcade to popular current titles such as Questionable Content and Dumbing of Age ·Important theoretical and critical approaches to studying webcomics Webcomics includes a glossary of crucial critical terms, annotated guides to further reading, and online resources and discussion questions to help students and readers develop their understanding of the genre and pursue independent study.
From the mind of Sid Kotian (Gambit, The Adventures of Apocalypse Al, Dream Police, Dents) comes Beneath an Alien Sky. On an alien planet a mad man releases a deadly monster onto an unsuspecting populace. The creature is the last of its kind. And it comes from the third planet orbiting a yellow sun. The Krimikitan are an alien race who brought themselves to the brink of complete ecological destruction. After a devastating war they refer to as the Realignment their society reformed themselves under the leadership of a god like AI called Control. Having done away with the political class, peace reigned. The new societies were self-contained inside giant domes. The natural world outside was left to heal itself unencumbered by their meddling. However not everyone was happy with this Realignment. Appi, a remnant of the old world, plots to ruin the world by introducing the universe’s most violent and invasive species into the fragile, recovering ecosystem. Standing in his way is Kopa, a cop. Appi and the creature’s destructive ambition and Kopa’s naïve ambition collide with the fate of the domed city and the struggling natural world outside hanging in the balance.
“Drawing inspiration from actor-network theory, science studies, and semiotics, this brilliant book makes us completely rethink the workings of bureaucracy as analyzed by Max Weber and James Scott. Matthew Hull demonstrates convincingly how the materiality of signs truly matters for understanding the projects of ‘the state.’” - Katherine Verdery, author of What was Socialism, and What Comes Next? “We are used to studies of roads and rails as central material infrastructure for the making of modern states. But what of records, the reams and reams of paper that inscribe the state-in-making? This brilliant book inquires into the materiality of information in colonial and postcolonial Pakistan. This is a work of signal importance for our understanding of the everyday graphic artifacts of authority.” - Bill Maurer, author of Mutual Life, Limited: Islamic Banking, Alternative Currencies, Lateral Reason "This is an excellent and truly exceptional ethnography. Hull presents a theoretically sophisticated and empirically rich reading that will be an invaluable resource to scholars in the field of Anthropology and South Asian studies. The author’s focus on bureaucracy, “corruption," writing systems and urban studies (Islamabad) in a post-colonial context makes for a unique ethnographic engagement with contemporary Pakistan. In addition, Hull’s study is a refreshing voice that breaks the mold of current representation of Pakistan through the security studies paradigm." - Kamran Asdar Ali, Director, South Asia Institute, University of Texas
Scholars in anthropology, sociology, ethnic studies, and Asian American studies consider traditional models for enthographic research. They explore the construction and displacement of self, community, and home integral to Asian American cultural journeys in the late 20th century
Cryptozoology is best understood as the study of animals which, in the eyes of Western science, are extinct, unclassified or unrecognised. In consequence, and in part because of its selective methods and lack of epistemological rigour, cryptozoology is often dismissed as a pseudo-science. However, there is a growing recognition that social science can benefit from engaging with it, for as as social scientists are very well aware, ’scientific’ categorisation and explanation represents just one of a myriad of systems used by humans to enable them to classify and make sense of the world around them. In many cultural contexts, myth, folk classification and lived experience challenge the ’truth’ expounded by scientists. With a reflexive, anthropological approach and drawing on rich empirical and ethnographic studies from around the world, this volume engages with the theoretical and methodological issues raised by reported sightings of unrecognised animals. Bringing into sharp focus the anthropological value and challenges for methodology posed by beliefs about unclassified creatures, Anthropology and Cryptozoology: Exploring encounters with mysterious creatures will be of interest to anthropologists, sociologists and geographers working in the fields of research methods, anthrozoology, mythology and folklore and human-animal interaction.
This book explores how the heroes and villains of popular comic books—and the creators of these icons of our culture—reflect the American experience out of which they sprang, and how they have achieved relevance by adapting to, and perhaps influencing, the evolving American character. Multiple generations have thrilled to the exploits of the heroes and villains of American comic books. These imaginary characters permeate our culture—even Americans who have never read a comic book grasp what the most well-known examples represent. But these comic book characters, and their creators, do more than simply thrill: they make us consider who we are and who we aspire to be. Icons of the American Comic Book: From Captain America to Wonder Woman contains 100 entries that provide historical background, explore the impact of the comic-book character on American culture, and summarize what is iconic about the subject of the entry. Each entry also lists essential works, suggests further readings, and contains at least one sidebar that provides entertaining and often quirky insight not covered in the main entry. This two-volume work examines fascinating subjects, such as how the superhero concept embodied the essence of American culture in the 1930s; and the ways in which comic book icons have evolved to reflect changing circumstances, values, and attitudes regarding cultural diversity. The book's coverage extends beyond just characters, as it also includes entries devoted to creators, publishers, titles, and even comic book related phenomena that have had enduring significance.
A fast-break history of basketball--from its humble beginnings to its all-time great players--featuring engaging true tales from the court and vivid, dynamic illustrations. Whether it's millionaire pros facing off in an indoor arena full of screaming fans or a lone kid shooting hoops on an outdoor court, basketball is one of the most popular and widely played sports in the world. The Comic Book Story of Basketball gives you courtside seats to the history of hoops. It chronicles the sport from its beginnings in a YMCA in Massachusetts to its current status as a beloved international game for men and women of all ages. Learn the true stories behind the college game, the street game, the women's game, and the international game, with legendary players and coaches like Dr. J, Michael Jordan, LeBron James, and Steph Curry profiled throughout.