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An illustrated guide to comic book design that covers characters, location, visual storytelling, panels, page layout, lettering, balloons, color, and covers.
From writer RYAN O'SULLIVAN (Turncoat, The Evil Within, Warhammer 40,000) and illustrator PLAID KLAUS (Turncoat) comes the story of Ana and Gabe, the last two humans left alive in the galaxy. They're low on fuel, they're low on food, and they're low on psychedelic space froot, but they're still determined to make it to the promised land: hippy-paradise super-planet Euphoria. This is the story of their journey, the friends and enemies they made along the way, and how the universe responded to those who dared to live freely within it. ñBeautiful, drugged, and hilarious sci-fi from an alternate universe where the only Captain America anyone cares about is the one in Easy Rider.î„ KIERON GILLEN (THE WICKED + THE DIVINE, Star Wars: Darth Vader) Collects VOID TRIP #1-5
The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics. Plus, this is the fixed format version, which includes high-resolution images.
"Let your comic adventures unfold in words and images with this blank draw-your-own-comic-book! Inside, you'll find six sections with separate comic-book cover templates, allowing you to create a complete comic book series or several original works"--Cover page
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
A history of the comic book, in which a noted cartoonist demonstrates the aesthetics and power of the medium
Award-winning comic book letterer and founder of Blambot.com NATE PIEKOS provides in-depth tips and techniques for modern digital comic book lettering. From creating your own lettering templates and developing design skills to crafting emotive dialogue and dynamic sound effects, PIEKOS offers a comprehensive look at what it means to build a lettering career in the comics industry today. Featuring a foreword by famed X-Men letterer TOM ORZECHOWSKI.
'Book Design' takes the reader through every aspect of the subject, from the components that make up a book, to understanding how books are commissioned and created, to the intricacies of grid construction and choosing a typeface.
Carmine Infantino. Steve Ditko. Jack Kirby. Gil Kane. Joe Kubert. Gene Colan. Jim Steranko. Neal Adams. Some of the greatest comic book artists of their generation, who created some of their greatest work during The Silver Age of Comics (circa1956-1970). They not only drew definitive versions of the medium’s greatest characters including The Flash, Batman, Captain America, Superman, Thor, Green Lantern, Spider-Man, Dr. Strange, Green Arrow and more— but set trends in the art of comic book storytelling. Now this popular and influential body of work, along with each artist’s thoughts, ideas and commentary, is presented in The Silver Age of Comic Book Art, a coffee table comic book art history book written and designed in a daringly different format by comic book historian and illustrator Arlen Schumer, and published in hardcover and digital/e-book editions by Archway Publishing (from Simon & Schuster). Dynamic spreads of the actual printed comic art, graphically enlarged, are integrated with comic-styled text, often by the artists themselves, that replaces the original comic book copy with more personalized prose that places the art firmly in the period it was created: the turbulent 1960s. By creating a comic book history book that reads like a comic book, Schumer succeeds spectacularly in making you see, as if for the first time, the comics you’ve been reading your whole life. “Arlen Schumer documents an important period in comic book history, told with an explosive format and stunning design. It reflects the kinetic rhythm of the era.” — Will Eisner (1917-2005), creator of The Spirit and the graphic novel A Contract with God "Through the years, I’ve had the pleasure of seeing many books that pay tribute to the art of comics, but Arlen Schumer has created an entirely new format in presenting the art and words of the artists. It's the most comprehensive and personal way a fan or colleague can learn what lies beneath the art. Arlen has found the perfect way to inform and entertain. It’s simply awesome —and the best representation of my work ever!” —Gene Colan (1926-2011), legendary comic book artist “A lovingly crafted tribute to the superhero comic of the 1960s, The Silver Age of Comic Book Art recaptures the four-color visionary surge of the era, its jet-age psychedelic rush of imagination and the titanic, luminous figures, both real and imaginary, that glittered in its firmament. For a brief moment in the late 20th century, it seemed as if the spirit of the age wore a vivid leotard, a chest emblem, and traveled in a strobing blur of speed lines. For anyone with any interest in or affection for that moment, this beautiful volume is indispensible.” — Alan Moore, author of Swamp Thing and Watchmen For more on The Silver Age of Comic Book Book Art, join Arlen’s Facebook group of the same name, and visit Arlen’s website: www.arlenschumer.com
This work dissects the origin and growth of superhero comic books, their major influences, and the creators behind them. It demonstrates how Batman, Wonder Woman, Captain America and many more stand as time capsules of their eras, rising and falling with societal changes, and reflecting an amalgam of influences. The book covers in detail the iconic superhero comic book creators and their unique contributions in their quest for realism, including Julius Schwartz and the science-fiction origins of superheroes; the collaborative design of the Marvel Universe by Jack Kirby, Stan Lee, and Steve Ditko; Jim Starlin's incorporation of the death of superheroes in comic books; John Byrne and the revitalization of superheroes in the modern age; and Alan Moore's deconstruction of superheroes.