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Training Kit for Linux Fundamentals, OpenOffice (Writer, Calc, Impress), Draw, GIMP & Internet. No previous computer knowledge required. Unique 3-Stage Self-learning System with CD.The book is your first stage in learning. All the concepts are explained to you in clear, simple language along with hundreds of illustrations and graphics. Unlike in the other books, your learning doesn t stop here. Here you can actually practice what you havelearnt. To do this, move to the next mode.
Training Kit for Linux Fundamentals, OpenOffice (Writer, Calc, Impress), Draw, GIMP & Internet" No previous computer knowledge required." Unique 3-Stage Self-learning System with CD.
Comdex Professional Edition is specially designed for software explorers who want to take next higher step towards mastering Windows Vista and MS Office 2007. Simple language, easy to read layout, tooltips and detailed description of minute settings set this book at par. Not this much, the self learning tutorial (world acclaimed) test your skills and correct whenever you made a mistake.
The book covers latest IT trends Microsoft Vista and Microsoft Office 2007. The content of the book is designed considering the needs of people running business from home or office. The book covers all new features and programs of Windows Vista like Windows Aero, Windows Meeting Space, Internet 7.0, Windows Mail, etc. For Internet savvy users, a separate section is provided on Search Engine. The book does not end here. After mastering Windows Vista, the book introduces you to Microsoft Office 2007 and helps you in preparing professional letters, personal accounting sheets, and presentations for the masses. It Covers Microsoft Office applications such as Microsoft Word 2007, Microsoft Excel 2007, Microsoft Access 2007 and Microsoft Powerpoint 2007.The unique Tutor CD provided with this book is a true add-on. While other books rely on the theory and long explanations, the tutor CD accompanying this book helps you build skills on the software you learnt while reading this book.
Training Kit on Computer Fundamentals, Windows XP, DOS, MS Word,Excel, Access, PowerPoint, Internet/Email and Internet Telephony" No previous knowledge required" Unique 3-Stage self-learning system with CD" In the 1st Stage, this book offers you detailed explanation with illustrations and examples. In the 2nd Stage, the Audio-video CD demonstrates what was taught in the book. And finally in the 3rd Stage, the self-testing software tests your skills and corrects you in case you go wrong.
Designed as a Java-based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are not familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected]. FEATURES: Features content in compliance with the latest ACM/IEEE computer science curriculum guidelines Introduces the basic programming concepts such as strings, loops, arrays, graphics, functions, classes, etc Includes updating the GUI interface chapters (Chapters 11 and 12) from Swing based to FX based Contains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes 4 color throughout with game demos on the companion files Instructor’s resources available upon adoption
Get complete coverage of all six CCFP exam domains developed by the International Information Systems Security Certification Consortium (ISC)2. Written by a leading computer security expert, this authoritative guide fully addresses cyber forensics techniques, standards, technologies, and legal and ethical principles. You'll find learning objectives at the beginning of each chapter, exam tips, practice exam questions, and in-depth explanations. Designed to help you pass the exam with ease, this definitive volume also serves as an essential on-the-job reference. COVERS ALL SIX EXAM DOMAINS: Legal and ethical principles Investigations Forensic science Digital forensics Application forensics Hybrid and emerging technologies ELECTRONIC CONTENT INCLUDES: 250 practice exam questions Test engine that provides full-length practice exams and customized quizzes by chapter or by exam domain
MATLAB is a very powerful, high-level technical computing language used by mathematicians, scientists and engineers to solve problems in a wide range of application areas. It also comes with several toolboxes to solve most common problems. The book introduces MATLAB programming in simple language with numerous examples that help clarify the concepts. It is designed to enable readers develop a strong working knowledge of MATLAB and acquire programming skills to write efficient programs. The book is suitable for undergraduate and postgraduate engineering students, researchers and professionals who wish to learn this language quickly and more conveniently. The readers after going through this book will be able to write their own programs to solve scientific and engineering problems of varying complexity. KEY FEATURES : Use of system commands and problem-solving techniques in command windows is explained in simple and clear language. Handling of arrays and matrices, which are the main entities in MATLAB environment, is discussed extensively in separate chapters. Handling of cell arrays and structures is described clearly with examples. Techniques of developing new MATLAB programs using scripts and functions are explained in a systematic way. File-handling techniques are also demonstrated. Topics of two-dimensional graphics are discussed with illustrative plots. GUI programming is introduced in an easily understandable way.
This is the origin story of technology super heroes: the creators and founders of ARM, the company that is responsible for the processors found inside 95% of the world's mobile devices today. This is also the evolution story of how three companies - Apple, Samsung, and Qualcomm - put ARM technology in the hands of billions of people through smartphones, tablets, music players, and more. It was anything but a straight line from idea to success for ARM. The story starts with the triumph of BBC Micro engineers Steve Furber and Sophie Wilson, who make the audacious decision to design their own microprocessor - and it works the first time. The question becomes, how to sell it? Part I follows ARM as its founders launch their own company, select a new leader, a new strategy, and find themselves partnered with Apple, TI, Nokia, and other companies just as digital technology starts to unleash mobile devices. ARM grows rapidly, even as other semiconductor firms struggle in the dot com meltdown, and establishes itself as a standard for embedded RISC processors. Apple aficionados will find the opening of Part II of interest the moment Steve Jobs returns and changes the direction toward fulfilling consumer dreams. Samsung devotees will see how that firm evolved from its earliest days in consumer electronics and semiconductors through a philosophical shift to innovation. Qualcomm followers will learn much of their history as it plays out from satellite communications to development of a mobile phone standard and emergence as a leading fabless semiconductor company. If ARM could be summarized in one word, it would be "collaboration." Throughout this story, from Foreword to Epilogue, efforts to develop an ecosystem are highlighted. Familiar names such as Google, Intel, Mediatek, Microsoft, Motorola, TSMC, and others are interwoven throughout. The evolution of ARM's first 25 years as a company wraps up with a shift to its next strategy: the Internet of Things, the ultimate connector for people and devices. Research for this story is extensive, simplifying a complex mobile industry timeline and uncovering critical points where ARM and other companies made fateful and sometimes surprising decisions. Rare photos, summary diagrams and tables, and unique perspectives from insiders add insight to this important telling of technology history.